Alright. My goal here is not to be a whiner, not to complain, but to introduce something that's bothered me since I first played this game. I'm not intending to come across as an asshole even though some of the below may be taken that way. I'm doing this not to pick on the game/developers, but because I like this game and would like to see some changes implemented.
Anyway.
Ever since my friend recommended me the game and I purchased it, I've always had something about it bothering me. It's ugly. Not that kind of ugly, I'm aware that killing zombies isn't supposed to look like walking through a field of flowers. I mean, it appears to me that dedication has went into making the game fun and balanced, but no so much aesthetically pleasing. I'm referring to the visual attractiveness aspect. Compare it to this, this game is a kick-*** v8 Thunderbird with the bumpers being held on with duct tape.
If you don't have a clue what I'm talking about, let me list a few small examples. To make sure I don't seem petty, I would like to inform you that this is not all of my examples, just a few to conserve time while conveying a message.
Here's a small one I picked up quickly.
When the demolitions perk was added, the icon was apparently not rendered to be transparent.
As you can see here, I have my HUD set to be furthest from opaque.
Now, in the following you will notice that the demolitions perk icon will not display with any transparency
I know it's small, but you would think that "skilled and professional" developers would pick up on even small details. (I know I sound like a jerk, excuse me)
That's not all, I'm not that picky. This one was a much more blatant and easy one.
It seems that custom trader textures do not work with the portal core traders, this one seems a bit hard to miss. These were taken on hospitalhorrors.
I've found various clipping issues. Instead of making a list I just went and searched a bit. Found this one recently on westlondon.
For those who don't see it, the wall is going through the door. If this was the only one, I wouldn't complain. But I see tons of this petty stuff in the game. It seems like the developers just got lazy putting the finishing touches on it.
Also, there's really something that bothers me. Ever played a custom map and on one of the walls, the creator just blatantly put his contact details/screen name/etc? You know, crediting yourself in the map? It's annoying a lot of the time, but tolerable for modders. In games however, the developers have a certain section (IT'S CALLED CREDITS) where they credit themselves, in this case, under the picture of the map (you know, where it says made by Tripwire etc). Granted this isn't very obtrusive, and I've played maps for source games where people in huge font put their email addresses on walls, but still
I think in-game areas are best left without credits.
Yes, I am obsessive compulsive. No, these are not my only examples. This game has numerous typos (for example, on http://www.killingfloorthegame.com/xmas/ it says "Christmas pecials" instead of specials) and these details listed seem almost TOO easy to fix. I've talked to Yoshiro on steam (you might not remember it, it was around the time you were releasing codes for the ball in the ball group chat) but you seemed uninterested in fixing any of the UI issues or anything else that would make this game more... attractive per se.
Just looking for a response from the devs, whether it's "Shut the hell up, it's our game, you don't have to play it" or "This is noted and considered". Other than that, I do have some problems with sharpshooter being overnerfed (No one plays it anymore, this should be a sign that it's absolutely useless now) and other balance issues. I also know a handful of exploits (they might be fixed with recent updates etc).
That's about it.
Edit:
These are not my only examples guys, I just picked a few. Maybe not the best ones. They were easily apparent at the time.
Just trying to say that KF could use a polishing update to fix some of these small problems. It doesn't even have to be a separate update, for instance, valve includes a lot of small bugfixes over time with big feature updates. I don't see this type of support on Killing Floor as much as I would like to.
tldr:
List of a few examples of small things that could be easily fixed. If you're looking for posts that suggest completely modifying game balance, adding a bunch of new weapons, classes, or specs, you wont find it here.
Anyway.
Ever since my friend recommended me the game and I purchased it, I've always had something about it bothering me. It's ugly. Not that kind of ugly, I'm aware that killing zombies isn't supposed to look like walking through a field of flowers. I mean, it appears to me that dedication has went into making the game fun and balanced, but no so much aesthetically pleasing. I'm referring to the visual attractiveness aspect. Compare it to this, this game is a kick-*** v8 Thunderbird with the bumpers being held on with duct tape.
If you don't have a clue what I'm talking about, let me list a few small examples. To make sure I don't seem petty, I would like to inform you that this is not all of my examples, just a few to conserve time while conveying a message.
Here's a small one I picked up quickly.
When the demolitions perk was added, the icon was apparently not rendered to be transparent.
As you can see here, I have my HUD set to be furthest from opaque.
Now, in the following you will notice that the demolitions perk icon will not display with any transparency
I know it's small, but you would think that "skilled and professional" developers would pick up on even small details. (I know I sound like a jerk, excuse me)
That's not all, I'm not that picky. This one was a much more blatant and easy one.
It seems that custom trader textures do not work with the portal core traders, this one seems a bit hard to miss. These were taken on hospitalhorrors.
I've found various clipping issues. Instead of making a list I just went and searched a bit. Found this one recently on westlondon.
For those who don't see it, the wall is going through the door. If this was the only one, I wouldn't complain. But I see tons of this petty stuff in the game. It seems like the developers just got lazy putting the finishing touches on it.
Also, there's really something that bothers me. Ever played a custom map and on one of the walls, the creator just blatantly put his contact details/screen name/etc? You know, crediting yourself in the map? It's annoying a lot of the time, but tolerable for modders. In games however, the developers have a certain section (IT'S CALLED CREDITS) where they credit themselves, in this case, under the picture of the map (you know, where it says made by Tripwire etc). Granted this isn't very obtrusive, and I've played maps for source games where people in huge font put their email addresses on walls, but still
I think in-game areas are best left without credits.
Yes, I am obsessive compulsive. No, these are not my only examples. This game has numerous typos (for example, on http://www.killingfloorthegame.com/xmas/ it says "Christmas pecials" instead of specials) and these details listed seem almost TOO easy to fix. I've talked to Yoshiro on steam (you might not remember it, it was around the time you were releasing codes for the ball in the ball group chat) but you seemed uninterested in fixing any of the UI issues or anything else that would make this game more... attractive per se.
Just looking for a response from the devs, whether it's "Shut the hell up, it's our game, you don't have to play it" or "This is noted and considered". Other than that, I do have some problems with sharpshooter being overnerfed (No one plays it anymore, this should be a sign that it's absolutely useless now) and other balance issues. I also know a handful of exploits (they might be fixed with recent updates etc).
That's about it.
Edit:
These are not my only examples guys, I just picked a few. Maybe not the best ones. They were easily apparent at the time.
Just trying to say that KF could use a polishing update to fix some of these small problems. It doesn't even have to be a separate update, for instance, valve includes a lot of small bugfixes over time with big feature updates. I don't see this type of support on Killing Floor as much as I would like to.
tldr:
List of a few examples of small things that could be easily fixed. If you're looking for posts that suggest completely modifying game balance, adding a bunch of new weapons, classes, or specs, you wont find it here.
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