I think a mod or mutator that would allow exiting a vehicle is the better solution for some custom servers that want to use tank exiting. A simple system similar to MN/DH could work with a slightly longer delay. Personally that is still the insta-teleporting that I hated and introduces problems with infantry combat on combined arms maps, less so on tank only maps where its effect is minimal on the actual combat.
I'll admit that my biggest problem with not allowing exiting had to do with getting out of the tank to better position it in an ambush situation and quite honestly I rarely did that. Almost all the
other reasons TWI gave for not including bailing made more sense than not for me. Teleporting out of vehicles and lone tankers running around aimlessly, or pretending to be both tankers and infantry really annoyed the hell outta me and is more
gamey than forcing tankers to stay in their tanks.
I didn't really want to get into this discussion again, coz we already had it months ago on another part of the forums, but i feel that i have to answer your claim that exiting a tank is
gamey, when in fact it is one of the most realistic things about RO, since thousands of tankers must have done it IRL, to escape a burning or disabled tank and maybe save their lives,
The way that TWI implemented it in RO.(teleporting) is the gamey looking part about it, but now they have replaced it with spawning INSIDE a tank, and not being allowed to exit to save your life, which is just so unrealistic and even more gamey.
The DH/MN systems are already in place, and with as you say a little tweaking could perhaps be used as the basis for a mutator.
RO is touted as one of the most realistic games around, and thats why i love it, i would like to keep it that way by removing as many of the unrealistic things as possible, teleporting is first on the list as far as i'm concerned. (DH teleporting spawns and a certain MN map also spring to mind as well)
TWI are introducing a helluva lot of new things in HoS which are more gamey than realistic, but at least most of them can be eliminated serverside (i think), tank exiting and spawning inside a tank cannot.
These are MY REASONS why i hope someone can make just such a mutator, if some people disagree with them, thats fine by me, we're all entitled to our own opinions, so if anybody doesn't like the idea just remember that nobody would be forced to use it.
ps: and just as an afterthought, what do you think all the noobs who at present in RO just jump out their tank and run away, not for some tactical reason, but just to stop themselves being killed by the next shell, will do in HoS, they won't be able to run away, the answer is simple of course, commit suicide, teleport back inside a new tank at the spawn, and carry on til the next time somebody shoots at them and do it all again.....even more unrealistic, laughable in fact.