God I loathe ludicrous statements like this. I can't believe in a PC only game people still spew this garbage.It was put in to appeal to console kiddies. Very simple.
Simple but shocking truth is: In the big picture, he is correct.God I loathe ludicrous statements like this. I can't believe in a PC only game people still spew this garbage.
No, not really.Simple but shocking truth is: In the big picture, he is correct.
Unlocking simply isn't properly compatible with RO gameplay. It can't be implemented in any way that doesn't make it either a total waste of time (both for the devs and the players) or a game breaker.In this game just like in call of duty, or in any game with unlocks people are complaining about how they make the game unfair.
Just like in call of duty regardless of what equipment I have I will still outscore/outkill 99.99% of the people playing this game because I'm simply better at FPS games than they are. You will never see me complain about an unlock.
This unlock and stat crap appeals to the people who hang back when attacking, barely ever do any good for their team and waste vital class slots. You know, the kind of kiddies who refuse to accept the RO2 mindset.No, not really.
Stat progression appeals to a myriad of different types of gamers. Whether it should be in RO2 or not is up for debate and I'm not arguing either way about it, but I will say that the "it was put in for console kiddies and CoD players" is a misguided and subjective point of view.
Pfft, far easier to hate than to actually think about the real reasoning behind something I suppose.
This may be the case with weapons, but with classes from what I've seen it levels up with your overall points while playing that class. And you obviously get more points by far by doing objectives and team actions than killing. If I'm wrong and it does it should.This unlock and stat crap appeals to the people who hang back when attacking, barely ever do any good for their team and waste vital class slots.
To say that some type of horde of "little kiddies" are going to be attracted to this game because of stat progression is stupid. Most of those stereotypical people you're talking about only care about their K/D, not some sort of stat progression. Do you really think CoD would have lost people if all weapons and equip unlocks were immediately available? I doubt it. If someone only joins a game because of something like that, that also means they are likely to leave anyways once they've unlocked everything. Hell I think many of those gamers played CoD more for the vanity unlocks than actual physical gameplay impacting unlocks.Tripwire lost sales from smart people to make unwelcome kiddies that want **** like progression buy the game. I bet they would have sold more and had a better community without it.
When there was that big drama back a month or 2 ago, Ramm's post certainly didn't get back all the potentially lost buyers.
I'm glad you think only a moronic minority is going to be playing RO2 and somehow the whole RO community will just be destroyed because of some type of little stat progression.The fact is TWI sacrifieced part of its community so that a moronic minority that probably won't stay around long will buy RO2.
I frequently top the scoreboard because I know this, especially when my team is full of such people who seemingly refuse to realise it. I've got enough years of gaming behind me to know most of them will never learn. A lot of these people are straight outta CODton.This may be the case with weapons, but with classes from what I've seen it levels up with your overall points while playing that class. And you obviously get more points by far by doing objectives and team actions than killing. If I'm wrong and it does it should.
Tripwire are trying to attract people with it. It doesn't work. Why would anyone buy a game for an arbitrary unlock system, especially a bad one? It's a lose-lose situation. TWI made a big mistake by marketing towards a more casual audience, or at least what they seem to think a casual audience wants.To say that some type of horde of "little kiddies" are going to be attracted to this game because of stat progression is stupid. Most of those stereotypical people you're talking about only care about their K/D, not some sort of stat progression. Do you really think CoD would have lost people if all weapons and equip unlocks were immediately available? I doubt it. If someone only joins a game because of something like that, that also means they are likely to leave anyways once they've unlocked everything.
We know that stat progression has pissed people off. Sure, it won't keep all the good players away, but you can't deny the game wouldn't be better off without it.I'm glad you think only a moronic minority is going to be playing RO2 and somehow the whole RO community will just be destroyed because of some type of little stat progression.
You haven't been on the forums too long, or playing RO1, have you? Actually, you don't even need to go there to notice. There was widespread dissatisfaction the first time the unlock system was advertised by TWI, I saw it from here to Facebook to 4chan. There's no denying they lost sales because of it.I don't get where you think there's two type of people the "moronic minority" and the "good RO players TWI lost." Clearly those are the only type of gamers who will be playing(or not playing) RO2?
Uuhu. And now try seeing it from the other perspective.In this game just like in call of duty, or in any game with unlocks people are complaining about how they make the game unfair.
Just like in call of duty regardless of what equipment I have I will still outscore/outkill 99.99% of the people playing this game because I'm simply better at FPS games than they are. You will never see me complain about an unlock.
From what I see they are trying to add something for different types of players, the same reasoning that server admins can tweak their servers with how they see fit. And to call RO2's unlock system bad is mainly a matter of opinion, it seems not worse or better than many I've seen in games.Tripwire are trying to attract people with it. It doesn't work. Why would anyone buy a game for an arbitrary unlock system, especially a bad one?
I don't know if the game would be better without it or not, which is why I'm not really ranting about or trying to constantly advocate it's a good thing. I've seen a lot of gaming communities end up being wrong about a lot of changes and their impact of the community but I've also seen correct predictions as well. But RO2 isn't even out yet, and I don't think anyone will really be able to tell how it's community turns out until the game has been released an settles down a bit. But of course, we'll all have out opinions until then.We know that stat progression has pissed people off. Sure, it won't keep all the good players away, but you can't deny the game wouldn't be better off without it.
I obviously haven't been posting on these forums for that long and I never played RO1 so I don't know how the community is. (I blame marketing, I never heard about RO1 until I heard about RO2). And I don't need to see that dissatisfaction, it kind of seemed obvious and I know that stat system was revealed to be in the game way way back.You haven't been on the forums too long, or playing RO1, have you? Actually, you don't even need to go there to notice. There was widespread dissatisfaction the first time the unlock system was advertised by TWI, I saw it from here to Facebook to 4chan.
The progression system seems to be fundamentally flawed to quite a few people, and any sort of unlocking is also unwelcome to many.From what I see they are trying to add something for different types of players, the same reasoning that server admins can tweak their servers with how they see fit. And to call RO2's unlock system bad is mainly a matter of opinion, it seems not worse or better than many I've seen in games.
We'll have to wait and see.I don't know if the game would be better without it or not, which is why I'm not really ranting about or trying to constantly advocate it's a good thing. I've seen a lot of gaming communities end up being wrong about a lot of changes and their impact of the community but I've also seen correct predictions as well. But RO2 isn't even out yet, and I don't think anyone will really be able to tell how it's community turns out until the game has been released an settles down a bit. But of course, we'll all have out opinions until then.
The stat system wasn't showed off properly until not too long ago.I obviously haven't been posting on these forums for that long and I never played RO1 so I don't know how the community is. (I blame marketing, I never heard about RO1 until I heard about RO2). And I don't need to see that dissatisfaction, it kind of seemed obvious and I know that stat system was revealed to be in the game way way back.
As I said I never played RO1 and was never part of that community so perhaps I don't see this at the same perspective as you do. But since I didn't play it I can look at RO2 for what it is and not what I thought it should have been without an RO1 bias. And I don't see the unlock system being a terrible thing for the game unless it turns out having too many things being unlocked and it breaking authenticity on weapons, but from what I've seen and played in beta it doesn't seem to.
We don't need faster sighting up, we don't need faster MG deployment. We need a balanced environment for players. We need to make sure newcomers aren't even more at a disadvantage than they already are with the unforgiving gameplay.As long as the stat percentage doesn't increase over at most 25% or something I don't see it giving a ridiculous advantage to players. Even then if the stats stay I'd only want to see something like 15%.
Those stats simulate some weapon control we can't do such as setting up an MG or reloading a little faster. We can only interact with our weapons so much, essentially only with our mice as input. However because of this I'm not sure why things like sway are also in the stat progression.
It was put in to appeal to console kiddies. Very simple.
Grain elevator is fair, it's just that many players are quite clueless when it comes to offensive play.I love Grain Elevator precisely because it isn't fair. The challaenge is why I play it. I suspect my attitude towards unlocks on me and my enemies will be similar.
Not all players have the time to unlock things at an equal pace, not all players start playing on launch day. That makes it unfair. I don't want to get a game mechanical disadvantage because I don't spend all my free time with RO2. I also want to hop in, play, and not have any content denied from me.There are a lot of people equating the progression system with unfair advantage. How is it exactly an unfair advantage? I'd call it an advantage for sure and you could still argue whether it should really be in the game or not but I don't see it as unfair.
It may seem unfair in the sense that getting killed by someone who was 10% faster with their weapon because of stats seems unfair but that's the same idea that someone behind cover is at an unfair advantage facing off with someone who isn't behind cover.
I see it as a "fair" advantage because all players have access to the progression system.
New players won't know what they're doing at first. Once they get a grasp the game properly, they'll be at a massive disadvantage. I don't know about you, but that would get me very frustrated. If my fears turn out to be true, I will get frustrated by this system.As I said, you can still discussion whether it should be in or not because as you have said new players will already have a disadvantage, but I wouldn't call the system unfair.