Assistant squad leaders and heroes.

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Nicholas

FNG / Fresh Meat
Sep 16, 2010
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So I know theres going to be elite riflemen and smg's, I think this is stupid and unrealistic....

I think for every squad there should be an assistant squad leader, who uses a semi auto rifle, he could take the place of "elite" riflemen, as for "elite" smg I think that shouldn't exist either, if there is one hero per team, whatever class he picks he can use a more rare gun for that class, like an MKB as an assault or an SVT as a regular riflemen ETC and carry an UBER pistol.

I also think the assistant squad leader should be a backup in case the squad leader dies, then everyone would spawn behind the assistant squad leader, and if he dies they're screwed. Also keep in mind the assistant squad leader is basically like a corporal, in WW2 squads weren't divided up into fire teams, hence why he's an assistant squad leader.

I also think for heroes, instead of playing for 37532750921857 hours to become a hero, I think there should just automatically be one per team, that the most experienced or the highest scoring player from the last match can be, he can be any class he wants obviously and has different advantages, like even more capping power for a leader, access to rarer weapons ETC.

The grizzledness of the rest of the soldiers should depend on the map and their class, if its the German team in January 43 for example, everyone would look "grizzled", if it was an experienced unit with replacements, then the higher up classes like leaders and specialists could look more experienced while regular infantry would look fresh, while some units would look totally fresh ETC.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
I do like the idea that if the squad leader dies that someone else will temporarily get the rank of squad leader till he returns. Although I haven't experienced the game play I hope that squad leaders do not end up being forced to hide just to keep your close by spawn.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I do like the idea that if the squad leader dies that someone else will temporarily get the rank of squad leader till he returns. Although I haven't experienced the game play I hope that squad leaders do not end up being forced to hide just to keep your close by spawn.

Yeah the assistant squad leader would just be backup and would get to use smg or semi.

I have a feeling that, the commanders job will be to do much of the "commanding", telling different squads where to attack or defend, while the squad leader will just be leading from the frontlines, and be the spawnpoint for his squad, hence why people would follow him.

Although of course, he could hide somewhere and send his troops out, this could be an effective strategy although it would require patience from the squad leader.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Although of course, he could hide somewhere and send his troops out, this could be an effective strategy although it would require patience from the squad leader.

The thing is you will see that if the squad leader is really important for the spawn that for instance in a defensive map the squad leader ends up defending some place relatively safe. I'd rather have it that you spawn on the squad in general than only when there is a squad leader.

Its such an important class due to the ability to spawn on him, due to the smoke etc. But I hope that it won't be so important that you absolutely cannot loose him. I'd rather have a squad leader actually going front first on the assault and catching the first bullet, than the entire squad pushing forward and the squad leader slowly crawling behind.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
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The thing is you will see that if the squad leader is really important for the spawn that for instance in a defensive map the squad leader ends up defending some place relatively safe. I'd rather have it that you spawn on the squad in general than only when there is a squad leader.

Its such an important class due to the ability to spawn on him, due to the smoke etc. But I hope that it won't be so important that you absolutely cannot loose him. I'd rather have a squad leader actually going front first on the assault and catching the first bullet, than the entire squad pushing forward and the squad leader slowly crawling behind.

Hence why you have an assistant squad leader as backup, he would get an smg/semi but not the other goodies though.
 

213

FNG / Fresh Meat
Jul 22, 2009
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there isn't going to be elite riflemen or smgs, so your information is wrong.

there will be heroes, which just represent veterans.
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
there isn't going to be elite riflemen or smgs, so your information is wrong.

there will be heroes, which just represent veterans.
Then why do all the vids of the class selection screen have something called "Elite Rifleman" and "Elite Assault" if they don't exist?

Probably just TWI :troll: us, eh? :rolleyes:
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
there isn't going to be elite riflemen or smgs, so your information is wrong.

there will be heroes, which just represent veterans.

Listen to the roladder interview with twi on youtube, ramm told about the elite rifleman and elite assault class.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
personally i don't care what it is called. But I'd love if someone could follow up the squad leader if he's quickly gone.
 

Unterscharfuhrer

FNG / Fresh Meat
Nov 17, 2010
1,072
176
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Somewhere Else
A elite assault trooper will be able the use the MKB42 and the elite riflemen will get the G41 I guess...
I think this will be the only difference! But I don
 

BoeLynx

FNG / Fresh Meat
Jan 1, 2011
56
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I don't think there will be a problem of too many heroes running around because I'm fairly certain (tell me if I'm wrong) that it's a class thing and there will only be a few heroes allowed to use the special weapons per team. Kind of like the sniper and HMG class.
The whole hero deal is what you need to be qualified to use those special classes in the first place, right? :confused:
 

TodSky

FNG / Fresh Meat
Oct 28, 2006
528
116
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Venusberg
I have a feeling that, the commanders job will be to do much of the "commanding", telling different squads where to attack or defend, while the squad leader will just be leading from the frontlines, and be the spawnpoint for his squad, hence why people would follow him.

Well mate I tell you now that is pretty much what happens. I run a realism unit quite a big one (around 50 members), we have used our 55 slot server to host battles for the last couple of campaigns (Barbarossa and Wacht am Rhein). When your commanding a team of around 30 men you spend most of your time a bit like a an air traffic controller. Ordering different squads to different places and relaying information, information about enemy strengths and positions and also friendly unit positions. Sometimes on a rare occasion I get to fire my MP40 at an enemy, but not very often. :D

Depending on the battle we might have 2 squads, platoon HQ troop, myself and a couple of tanks. If no tanks are present you can get another squad in. So there are a lot of separate entities to coordinate. Also in a realism battle everyone only has one life, so you need a lot more coordination and cooperation between all elements. Otherwise horrible casualties can ensue... :eek:
 
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Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Well mate I tell you now that is pretty much what happens. I run a realism unit quite a big one (around 50 members), we have used our 55 slot server to host battles for the last couple of campaigns (Barbarossa and Wacht am Rhein). When your commanding a team of around 30 men you spend most of your time a bit like a an air traffic controller. Ordering different squads to different places and relaying information, information about enemy strengths and positions and also friendly unit positions. Sometimes on a rare occasion I get to fire my MP40 at an enemy, but not very often. :D

Depending on the battle we might have 2 squads, platoon HQ troop, myself and a couple of tanks. If no tanks are present you can get another squad in. So there are a lot of separate entities to coordinate. Also in a realism battle everyone only has one life, so you need a lot more coordination and cooperation between all elements. Otherwise horrible casualties can ensue... :eek:

That sounds awesome, I would love to be in a realism unit but I got into RO very of late, like in September of last year, now there aren't any big realism units.

However I love being a squad leader on public matches, even though the level of teamwork isn't on par with a realism unit, it still good for a public match, I can usually tell people where to attack and defend, and they'll do it, but it doesn't get very complicated.

I'm hoping with HoS, public matches will be like clan matches, and clan matches will be like reenactments.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
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Porto Alegre, RS
I really like this suggestion. A temporary replacement for a dead squad leader would be extremely useful in the countdown gametype, yet I don't know how could someone be selected for that temporary role.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
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I really like this suggestion. A temporary replacement for a dead squad leader would be extremely useful in the countdown gametype, yet I don't know how could someone be selected for that temporary role.

They already are an assistant squad leader, they can use a semi or smg, but don't have smokes/binoculars like squad leaders, but are a backup spawnpoint for the squad.