asking for idea about lensflare

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Querti Riverjoy

FNG / Fresh Meat
Apr 23, 2019
14
0
1
29
Hello! I got into new problem and came here to ask help.

Is there a way to size up lensflare component? I want to cast luminous light that shines from far distance so players could see it by chance while they use trade pod.

But emitter fades after passing specific distance(less than 320*16 grid, donno exactly) whether I change draw distance or not.

When I select emitter, It shows its lighting range like below image. but when I change viewport to game mode I see nothing.

https://imgur.com/k2W914e

I've checked official maps if there is an example that I can refer to build my own. but no answers found.

I'm completely fresh noob this ground. please tell me your opinion.
 

Delta69er

Active member
Sep 13, 2017
176
72
28
Particle Systems (including Lens Flares) have their own render and fade distances set within their individual particle systems. You will need to duplicate the PS and edit your own version of it. If you look around the properties of a PS long enough you will find the fade and culling distances to change.
 

Querti Riverjoy

FNG / Fresh Meat
Apr 23, 2019
14
0
1
29
:D thank you so much. I better try your advice.

Oh and.. mind if I ask one more thing?

I think I accidentallly pressed something wrong and I can't select window-materialized meshes which most of them are walls and ceilings

Would you please tell me the key to turn it back?