As "hardcore" as ARMA2?

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Grobut

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Apr 1, 2006
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I belive Fedorov's point is simply that ArmA(2) doesen't do a good job of simulating people.

Things that should be easy to do in real life are not, instead it feels clunky and robotic, more like you are remote controlling a robot than you actually beeing the person you are playing.
You can perform all the right actions, but it never feels as fluid and natural as it should.

Some people can abstract from that and just accept it, as ArmA(2) offeres many other ways to immerse the player, but for others, it's an immersion killer that will constantly interfere with their abillity to feel connected to the game world, and this can quickly become a deal-breaker..
 

SiC-Disaster

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Dec 16, 2005
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I still cant figure out what makes people think controlling your character feels robotic in ArmA 2.
ArmA 1, sure. Those controls were ****ing horrible. Well, not so much the controls themselves, but rather having to stop for every ****ing thing you do. Like going from a standing run to a crouch, you had to stop. Reload? Had to stop. Etc etc.
Personally i find ArmA 2 to be very fluid in controls, maybe because i'm used to them but you no longer need to stop to do anything, the controls react fast and in general feels smooth. The only problem is in CQB, and walking indoors.
Which can be fixed by using Dslyecxi's 'no-collision' mod, which makes sure guns no longer hang up on walls so you can move as much as you want without being stopped.
Even if you need to use multiple buttons at once to do what you want to do (like sidestepping in a lean), for most functions you can doubletap the key and 'lock' it. (meaning doubletapping your right lean key lets the character stay in a right lean without needing you to keep the button pushed down).
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
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I belive Fedorov's point is simply that ArmA(2) doesen't do a good job of simulating people.

Things that should be easy to do in real life are not, instead it feels clunky and robotic, more like you are remote controlling a robot than you actually beeing the person you are playing.
You can perform all the right actions, but it never feels as fluid and natural as it should.

Some people can abstract from that and just accept it, as ArmA(2) offeres many other ways to immerse the player, but for others, it's an immersion killer that will constantly interfere with their abillity to feel connected to the game world, and this can quickly become a deal-breaker..
100% agree, exactly my thoughts.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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@Grobut: Yes, that was my point.

@SiC: I don't know about ArmA2 (I only played ArmA1 and Operation Flashpoint) and while I loved Flashpoint back in the day because it was revolutionary, the flaws in Flashpoint carried over to ArmA, and the same clunky gameplay are IMO unacceptable in a modern game.

I believe ArmA2 wouldn't be too different, but I wont be buying it to find out, because, while my computer runs most games pretty well in high settings, it was barely able to run ArmA properly, and according to the reports, ArmA 2 is even worse in this sense.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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There are demo's available for both ArmA 2, and OA though. They dont cost anything, and you get a chance to check out the new movement system.


I played the demo for AO. The movement is better, but you can still get hung up in doors. But it is not as bad as ArmA 1/2.

They just need to sort out the remaining control issues, but it does feel much better than ArmA 1.

And the enemy AI is pretty good... in the AO demo, they take a couple of shots, then go behind cover and find another position. I've had some go inside of buildings to.

*Going further off topic*

One day, I would hope ArmA's controls are like GRAW 1/2 PC. The controls and movement was done very well for a shooter. That, and the weapons.

I don't think it would take much effort to fix the flaws in GRAW 1/2, and result would be an amazing tactical shooter. Too bad we're getting GR: Future Soldier instead. :(
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
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*Going further off topic*

One day, I would hope ArmA's controls are like GRAW 1/2 PC. The controls and movement was done very well for a shooter. That, and the weapons.

I don't think it would take much effort to fix the flaws in GRAW 1/2, and result would be an amazing tactical shooter. Too bad we're getting GR: Future Soldier instead. :(
Yeah I agree with that.

However ArmAIIs AI isn't better at all, at the first mission of OA where you are inserted on an airfield I was killed 7x repeadidly max. 5sec after leaving the chopper, eventhough I always lied down. In another mission one of my bradleys decided to drive up against a building, flip around and explode.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Yeah I agree with that.

However ArmAIIs AI isn't better at all, at the first mission of OA where you are inserted on an airfield I was killed 7x repeadidly max. 5sec after leaving the chopper, eventhough I always lied down. In another mission one of my bradleys decided to drive up against a building, flip around and explode.

There is something called AI-mods, you know?

With the right choice of AI mods you'll have AI that act OK in CQC, realistic at medium range and good at long range, they'll take cover, flank you and try to pin you down. AI groups with a radio can communicate with each other so if you don't watch out you'll have one section pinning you down and two sections showing up in your flanks/rear. There are even mods that give certain AI artillery spotting capabilities, so you could end up with a few 82mm mortar rounds on your position if you stay there long enough.

ArmAII simply is a starting point from where mods improve upon it, which is good IMO as you can change the game in almost any direction you want to.
 
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DraKon2k

FNG / Fresh Meat
Nov 22, 2005
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You ranted about it having bad AI, so I gave you a solution to it.
Either take my advice, enjoy the better AI and stop *****ing, or stop spreading nonsense.
The AI is bad no matter how you want to turn it, and so the game fails in that department. People were promised a thrilling SP campaign, what they got was key targets blowing themselves up, triggers not working and tanks whirling through the air. No ranting there, just stating the fact. HoS' AI sure will be way superior.
 
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LemoN

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Feb 26, 2006
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The AI is bad no matter how you want to turn it

Did you try the AI mods? No?
Then stop saying that the AI is bad. :rolleyes:

Also, saying the HoS AI will be superrior just because is the same as saying that Oranges are superior to apples.
While the HoS AI probably will be better in CQC, I highly doubt it that they'd be able to operate on a grand scale like the ArmAII AI (with mods) does. You probably won't even be able to sneak up on them or lure them towards sounds. HoS AI simply will be a way different AI than the ArmA AI.
 
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LemoN

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Why would I have to? If the game is so broken by itself, even after several patches, then it simply fails and I don't see why I have to wait and download custom AI mods for it to work at all.

Nah, the game does work perfectly fine (after serveral patches), it's just that the AI gets good with mods. ;)

Also, despite the AI quirks, I prefer AI that can think for itself, unlike all other "AI" you see in games like CoD or MoH.
 
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Nicholas

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Sep 16, 2010
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There was alot of room to room fighting and hand to hand fighting on Stalingrad, it doesn't have to be all shooting at 500 yards and travelling for miles to be "realistic", plus Arma IS a freeroam game, RO is just the battles.
 

dogbadger

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Aug 19, 2006
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i never really had any serious issues with arma 1 or 2 i must be lucky.
Anyway, it's not really fair comparing anything to it cos it's pretty unique really, and the certain realism it exhibits won't be emulated in HoS i'm sure.
the only thing kinda like it was joint operations - which was fun but pretty relaxed on much of the realism.
 

OneBloodyHero

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Sep 22, 2009
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I got ARMA 2 when it was on sale; but I like that game; it can be enjoyable and is the closest when it comes to a retail first person simulation done right.

RO simply rocks without doubt. :IS2::IS2::IS2::IS2::IS2::IS2:

ARMA 2 and OA were updated with a massive patch, which has substantially improved performance, bugs, ect. I played it a bit after update, and it is MUCH better than what it was months ago. It is one of those games that you either love or hate, or play occasionally when you got hours to burn.
 

heady89

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Aug 6, 2007
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All depends on Time frame, DCS is a great Sim, I hope IL2 BOB is another great Sim, But if You like Combat Flights Sim of a certain period, then You can't go passed ROF (Rise of Flight) for a Awesome WWI Sim:D

Yes indeed, infact i own a copy of that game since release, brilliant ww1 air-combat simulator.