I belive Fedorov's point is simply that ArmA(2) doesen't do a good job of simulating people.
Things that should be easy to do in real life are not, instead it feels clunky and robotic, more like you are remote controlling a robot than you actually beeing the person you are playing.
You can perform all the right actions, but it never feels as fluid and natural as it should.
Some people can abstract from that and just accept it, as ArmA(2) offeres many other ways to immerse the player, but for others, it's an immersion killer that will constantly interfere with their abillity to feel connected to the game world, and this can quickly become a deal-breaker..
Things that should be easy to do in real life are not, instead it feels clunky and robotic, more like you are remote controlling a robot than you actually beeing the person you are playing.
You can perform all the right actions, but it never feels as fluid and natural as it should.
Some people can abstract from that and just accept it, as ArmA(2) offeres many other ways to immerse the player, but for others, it's an immersion killer that will constantly interfere with their abillity to feel connected to the game world, and this can quickly become a deal-breaker..