Hi,
I'd like to introduce another idea which might be really cool and works with advanced commander tactics. I also believe it won't be conflict with historical realies.
As commander you can select kind of artillery strike you want to use. Let me explain.
You have 5 artillery strikes, total for a whole map. Your 1st objective is huge area of trenches, enemy is digged in. So you need to cover large area with artillery suppresive fire.
2nd objective is medium sized area located in ruined factory building. Your call will be high density artillery barrage in the middle of flag.
3rd Objective are bunkers and trenchers in the wood. Your call might option nr 1, large area of suppresive fire or white phosphorus/incerdiary shells artillery strike.
Another example is: as Axis officer you have to destroy enemy bunker or heavy defended tank/etc. Your friend in luftwaffe has spare stukas and is ready to attack enemy positions... etc.
Ofcourse each strike should be balanced and counted as 1 artillery call. Not all artillery strikes should be available on each map (maybe if commander is a Hero, he can get more types).
Commander may choose type of strike from small menu when he's looking thru binoculars and accepted it right before radio call.
And here is a video from ArmA2 game which i found when i was looking for artillery strike types.
YouTube - Arma 2: Artillery Strike And Raid
I hope you're getting idea and want to discuss about it
cheers.
I'd like to introduce another idea which might be really cool and works with advanced commander tactics. I also believe it won't be conflict with historical realies.
As commander you can select kind of artillery strike you want to use. Let me explain.
You have 5 artillery strikes, total for a whole map. Your 1st objective is huge area of trenches, enemy is digged in. So you need to cover large area with artillery suppresive fire.
2nd objective is medium sized area located in ruined factory building. Your call will be high density artillery barrage in the middle of flag.
3rd Objective are bunkers and trenchers in the wood. Your call might option nr 1, large area of suppresive fire or white phosphorus/incerdiary shells artillery strike.
Another example is: as Axis officer you have to destroy enemy bunker or heavy defended tank/etc. Your friend in luftwaffe has spare stukas and is ready to attack enemy positions... etc.
Ofcourse each strike should be balanced and counted as 1 artillery call. Not all artillery strikes should be available on each map (maybe if commander is a Hero, he can get more types).
Commander may choose type of strike from small menu when he's looking thru binoculars and accepted it right before radio call.
And here is a video from ArmA2 game which i found when i was looking for artillery strike types.
YouTube - Arma 2: Artillery Strike And Raid
I hope you're getting idea and want to discuss about it
cheers.
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