Artillery every 2 minutes on Spartanovka is way too excessive

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TheDOW

FNG / Fresh Meat
Sep 3, 2011
66
23
0
Mortars every 2 minutes was more than enough for that map. What's the reasoning for fricken' artillery every 2 minutes?
 

Deist

FNG / Fresh Meat
Sep 12, 2011
56
21
0
I find the artillary overwhelming and gamebreaking. The barrage should be reduced to 3-4 rounds at most and the rounds should be changed to lower yeild explosives.
 

Raid

FNG / Fresh Meat
Apr 23, 2011
23
9
0
its about every 3:30ish im wondering if it was you on the server i was in (it was me calling it all in)
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
on a side note, they can't cover the entire point with arty, although I think many people (on attack) using it less for bombing russians and more for bombing the fences, which most of the germans are too lazy to throw their grenades at :|
 

K@n@y

FNG / Fresh Meat
Aug 18, 2011
425
3
0
France
Played Sparkanova in Territory mode as axis and it was just abusive, arty stricks non stop each 3 minutes or so, Russians just have to defend and it's more easy than attackers side, and you get bombed again and again, the guy went 96 kills on scoreboard when i left just by bombing us, i quit before the end of match, it's just abusive you move and bam arty, u respawn at church, start to move and not arrived to the spot where you was previously around 2nd house block, bam arty again on your face , it should be limited arty strikes especially for defending team, it ruins all the fun really :mad:
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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Try going the other side.

It's not like it covers the whole map or even close to it.
 

K@n@y

FNG / Fresh Meat
Aug 18, 2011
425
3
0
France
Of course but imo it's still too much, they don't need to have many players to cover the houses block in front of hall building so they can deploy more people on the sides if they strike only the houses in front and clean this area each 3 mns or so.

Imo it's unbalanced with this abusive strikes, having a limited amount of arty will be better as i can see it right now, maybe I will change my mind when teams will be more experienced or leaders will be more efficient with smoke nades to cover us for example ... :D

Like i said, for now i think it's abusive and unbalanced with so much arty on attackers faces :(
 
Last edited:

MagicSnake

FNG / Fresh Meat
Jan 28, 2011
164
38
0
Qu
Played Sparkanova in Territory mode as axis and it was just abusive, arty stricks non stop each 3 minutes or so, Russians just have to defend and it's more easy than attackers side, and you get bombed again and again, the guy went 96 kills on scoreboard when i left just by bombing us, i quit before the end of match, it's just abusive you move and bam arty, u respawn at church, start to move and not arrived to the spot where you was previously around 2nd house block, bam arty again on your face , it should be limited arty strikes especially for defending team, it ruins all the fun really :mad:

Ah! Yes, I think I was in that game (one of the rare times I played Axis). The enemy commander (javak?) killed me like 6 times with arty; I always died within the first 4 impacts, when it's nigh impossible to move out. It got incredibly annoying.

Though, I cannot really think of a way of improving it. Maybe reducing the blast radius? It does seem a little extreme, especially when compared to the blast radius in RO2's 1st teaser trailer where soviet soldiers charged through an arty barrage and at least some survived. As it stands now, rushing through and arty barrage is suicide (literally). It should be incredibly risky and dangerous, something you would never do if you had the choice, but facing certain death when contrived to do so removes any sort of tension an arty barrage could have created.

Arty should be used to force dug-in soldiers to abandon their positions or to slow their advance by suppressing a strip of land they have to cross.

As such, it should be longer lasting, have a wider "area of effect", but have a lower "rate of fire" and tighter blast radius per impact, in my opinion. Feel free to disagree, of course :rolleyes:
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
What, you mean to tell me that artillery is a punishing and highly effective means of dealing with clustered and stationary enemy infantry? What a bizarre and unrealistic notion.
 

K@n@y

FNG / Fresh Meat
Aug 18, 2011
425
3
0
France
How much static is it to spawn behind church with bolt weapon and cross map until 2nd block, and not running in open field to arrive in last houses and get arty on head , then you wait 20 seconds and restart at church to arrive at the same spot and get arty again, is this really static :confused:

I will not say many are not static, but when you have to cross from behind church spawn until the last houses, taking the time without camping to look right left and kill one or 2 nmes that had time to progress or populate nme defense lines , and get bombed again... :rolleyes:
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
Spartanovka

  • Changed some spawns to prevent spawn camping
  • Remove Maxim from the pulpit in the Church
  • Changed maximum artillery type from Mortars to Medium Artillery
  • Fixed various covernode issues
  • Fixed some playerstarts being out in the open
  • Fixed CD reinforcement spawn being too far away from the objective
  • Reduced amount of artillery available to both teams
  • Fixed a bug where more than 2 spawns could be selected when the Allies would recapture an objective
There you go.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
Arty is f***ing annoying.

I look forward to seeing mods either disable this, shorten the duration or increase the cooldown.

my whole screen shakes even if the arty is landed 10miles from me
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
Arty is f***ing annoying.

I look forward to seeing mods either disable this, shorten the duration or increase the cooldown.

my whole screen shakes even if the arty is landed 10miles from me

that is what artillery did in real life. ive read accounts that it shook the ground quite a bit and wasn't fun as it lasted more than a few seconds. ;) instead of adapting the game to you, you should be adapting to it. :D id ask my grampa who in the pacific front got hit by a mortar shell and had scrap metal coming out of him for years, sadly he died when i was young. :(
 

dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
0
If you're dying from artillery after the first salvo you're dumb, really, really, dumb.
 
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TheDOW

FNG / Fresh Meat
Sep 3, 2011
66
23
0
I wish I took a screenshot of my last match of Sturmonovka. Anyways as Allied Commander I got 98 kills and 476 points by myself, while the next highest on my team was like 20. Like I said, it's ridiculously overpowered on Sturm.
 

Gerhard Schiller

FNG / Fresh Meat
Jul 17, 2011
119
14
0
Stalingrad
Keep it in but just make each strike shorter in duration. Between Russian and German strikes it seems like artillery is constantly raining down. Perhaps have a time where you can call in a strike every (insert time here).

One bad thing about Arty is it's not optimized yet. TWI needs to work on how much to drops peoples FPS rates, or the fact sometimes the rounds look like they have landed in the air.
 

Harathan

FNG / Fresh Meat
Sep 14, 2011
26
3
0
Artillery in a WW2 game? Inconceivable!

Oh wait, this is supposed to be a realistic WW2 shooter, I guess we'll just have to man up and deal with the fact that getting hit by arty means you die.