Played Sparkanova in Territory mode as axis and it was just abusive, arty stricks non stop each 3 minutes or so, Russians just have to defend and it's more easy than attackers side, and you get bombed again and again, the guy went 96 kills on scoreboard when i left just by bombing us, i quit before the end of match, it's just abusive you move and bam arty, u respawn at church, start to move and not arrived to the spot where you was previously around 2nd house block, bam arty again on your face , it should be limited arty strikes especially for defending team, it ruins all the fun really
Ah! Yes, I think I was in that game (one of the rare times I played Axis). The enemy commander (javak?) killed me like 6 times with arty; I always died within the first 4 impacts, when it's nigh impossible to move out. It got incredibly annoying.
Though, I cannot really think of a way of improving it. Maybe reducing the blast radius? It
does seem a little extreme, especially when compared to the blast radius in RO2's 1st teaser trailer where soviet soldiers charged through an arty barrage and at least
some survived. As it stands now, rushing through and arty barrage is suicide (literally). It should be incredibly risky and dangerous, something you would never do if you had the choice, but facing certain death when contrived to do so removes any sort of tension an arty barrage could have created.
Arty should be used to force dug-in soldiers to abandon their positions or to slow their advance by suppressing a strip of land they have to cross.
As such, it should be longer lasting, have a wider "area of effect", but have a lower "rate of fire" and tighter blast radius per impact, in my opinion. Feel free to disagree, of course
