Hi i wondering if they will have artillery animation near spawn with canon engineer bot on big map when player call a arty.
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Not unless you want to have map that is 5-10km from one end to another.
Because of the size of the campaign's joined maps, and having armored/mechanized forces available for combat and exploitation, overruning a side's tactical support positions would be expected. Having artillery support animation, which includes mortars is needed, and it would be disappointing not be able to engage an enemy's supporting positions on the battlefield (fact is it's what happens when a force breaks through).The artillery is off map.
This is not plausible for infantry maps, maybe for large tank maps, but that's about it.
BUT what would be great is if you saw in the distance the flashes of the guns when they fire, in Ostfront you only hear the guns firing in the distance, as seen in the first Call Of Duty during the Stalingrad mission, you can see it here in a video at 5:53, it really gives a more intense feeling that there really is a battery of artillery firing.
YouTube - Call Of Duty Russian Stalingrad
Of course, nothing is better than have all maps sized like Perekop from the RO Mod's Summer Offensive Pack.![]()
Sgt.NightFire said:it really gives a more intense feeling that there really is a battery of artillery firing.
Yep, short ranged types (projectiles around 50mm caliber in size), these are mostly used as direct line of sight weapons (basically as "grenade throwers"), medium ranged weapons (generally of 60-82mm caliber), targeted directly by the observing firing crew, or indirectly onto target by a forward observer, and then larger mortars which are used mostly as indirectly targeted artillery.Mortars are short range, aren't they? With the inclusion of mortar support, this is a great idea.