Well, I thought that I would be pretty cool to have airbursts from mortars and artillery. Basically airbursts greatly increase the lethality of a round, especially against lightly entrenched positions and foxholes.
There were two ways to achieve this in WW2, timed fuses and grenades hitting an obstacle like a tree.
Timed fuses:
All armies in WW2 used (by modern standards) crudish clockwork fuses to achieve airbursts. Of course this would mean that quite a few rounds would impact into the ground or explode too high. Only in late 1944 did the US start using crude radio fuses, basically detonating the round as soon as it detects some obstacle to it's front.
Treebursts and similar:
Impact fuses on grenades were normally set to go off at the slightest breeze in order to detonate the round as soon as it hits something. A strong branch or tree trunk would do just that, although this would also count for telephone poles, houses, etc. This would of course require the actual ballistic tracking of the projectiles in HoS.
This would be truly epic to have. :IS2:
There were two ways to achieve this in WW2, timed fuses and grenades hitting an obstacle like a tree.
Timed fuses:
All armies in WW2 used (by modern standards) crudish clockwork fuses to achieve airbursts. Of course this would mean that quite a few rounds would impact into the ground or explode too high. Only in late 1944 did the US start using crude radio fuses, basically detonating the round as soon as it detects some obstacle to it's front.
Treebursts and similar:
Impact fuses on grenades were normally set to go off at the slightest breeze in order to detonate the round as soon as it hits something. A strong branch or tree trunk would do just that, although this would also count for telephone poles, houses, etc. This would of course require the actual ballistic tracking of the projectiles in HoS.
This would be truly epic to have. :IS2:
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