Of course you saying that and then playing a game and watching my CPU usage stay below 50 ish % makes it hard to believe
Is the game going to be supporting DX11 anytime soon, or are we stuck with this situation for all the mods e.t.c?
Multicore CPU's will never max out running RO2 because only a single logical CPU (be it a single physical core or hyperthreaded "core") can be utilised for running the single rendering thread at any one time. That means that at most you will see high usage on one logical CPU and perhaps moderate usage on another (processing audio, game logic, physics and potentially AI if you're in SP mode). Presumably though, if you have a higher clocked CPU, you'll probably get better performance. Potentially disabling hyperthreading on those Intel CPUs that have it may also improve performance, but I have no actual evidence to back that up.
As far as DirectX 11 is concerned, I don't expect to see it added, though I'd be happy to be wrong on that one. I would
love to see RO2 updated to use the most recent UE3 build (the version currently in use is from September last year and a lot of goodies that would be really useful for Rising Storm have been added since then) but it's a lot of work and will likely cause a lot more bugs which I can't see TW opting to do.