-1. This is a bad idea. So long as the dart bug is fixed, all will be well with the world. Or at least the part of it the Medic needs.
Not sure what you mean by that, since players use a single collision cylinder which is actually very generous in terms of its size.
what i mean is, when you hit DJ Skully's backpack, or hit someone's arm, it doesn't count but instead counts as a wall or something similar.
Aim for the leg and it should heal em.
Aiming for the leg guarantees a heal because when you aim for the head and torso, you are hitting the ExtendedZCollision which stops the heal from working sometimes :O
Wait, what? Players don't have an extended collision cylinder.
Wierd, when I was debugging with a hitscan shotgun I programmed, it seemed that some sort of collision cylinder around a player was blocking the damage or effects from killing the player so I just added in a line of code that fixed that and it sure enough, it worked.
I don't understand![]()
I don't understand randomly getting voted down for no reason either
No reason at all.
Why not vote up instead?![]()
I'm getting used to it, got 3 vote downs for saying I like the m4 and 2 vote downs for saying I prefer to start with more expensive guns than otherwise. :/
Good thing I didn't even started a new thread yet, that'd be like -10![]()
People in this forum do not like the M4, why? Because its an american gun I'm guessing. And it's no surprise why you got 2 votes down for saying you prefer to start with more expensive guns.
where are these votes everyone is talking about?
the weight icon?