Are the tanks able to crush everything.

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Serathis

FNG / Fresh Meat
Oct 25, 2009
473
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Moderate amounts of destruction. I think TW doesn't want us to blow up every cover and level the battlefield in 5 minutes. So, tanks crushing sandbags? Possible! But it won't be roflstomping.
 

mandead

FNG / Fresh Meat
Jun 16, 2009
189
45
0
United Kingdom
More importantly - proper trees, please.

I hate how you can drive through some but others stop you.

Make them all crushable by heavy tanks (not yet implemented) but nothing else except arty destroys them.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
I could be wrong, but I think a lot of things now (ROOST) are that way because the mapper has collision on for those objects.

Hopefully in ROHOS, things are set more appropriately or are destructible where needed.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
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hopefully sandbags, fences, small terrain obstacles. but not buildings as we want our buildings to stay alive however when you hit a building it be pretty cool is the wall fell down. :IS2:
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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I think the trees will now be possible to crush, because at least they look like they are moved by the wind, and that could mean that the game treats them differently from the rest of the scenario.

:IS2:
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Are there any other UE3 based games where trees can be crushed in a realistic manner?

I don't think there is any UE3 based game that is realistic at all (yet). But you can crush and break stuff in The Ball. :IS2:
 

2_k

FNG / Fresh Meat
Dec 24, 2007
86
7
0
There is sp scene in last moh, where you can shoot a minigun on a trees, if you hitting any, its destracting and falling off. The engine is ue3 also.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
This is all speculation, of course, but i expect to see the following:

I doubt tanks will be able to plow through small houses and the like, when we see some houses get blown up by arty in the PAX vids, which is probably the max destruction they can sustain, there's still a fair bit of house left, so i'm not expecting that.

I do however expect small obstacles will be destroyed, fences, barbed wire, sandbags, maybe smaller tree's and the like, anything you look at and go "a tank should have zero trouble with that" will probably get it's stuff all ruined if you drive into it, the engine should be well capable of that.
But i don't expect any really detailed kind of crushing or breaking, this is an MP game mostly, and thus, destruction has to be a fairly streamlined and simple to avoid using up huuuueg amounts of bandwith just for that, so i expect to see predetermined sections of fences and the like get destroyed, and not only the part you touched.

And lastly, since UE3 can do much more advanced vehical physics, i'll bet the tanks will be more mobile, and able to drive over reasonable obstacles that would have stopped them in the first game, things like short concrete barriers and such.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
The "Massive Destruction" system allows mappers to destroy anything they want, but will keep it reasonable for gameplay reasons. Nobody wants to fight in a flattened town.

But here's an idea for a custom map. What if you let each building actually get destroyed, but you loose the map if say half the buildings are fully destroyed, because you can't really capture an objective if it's gone. That would keep platoon leaders from destroying the whole town.
 
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trench

FNG / Fresh Meat
Nov 22, 2005
508
2
0
If everything were destructable wouldnt there be an issue in maintaining the gameplay/balance of some maps?
 

mandead

FNG / Fresh Meat
Jun 16, 2009
189
45
0
United Kingdom
Well I'm sure server administrators will be able to tweak these things.

There will likely be a few infantry servers with building destruction turned off, for example.
 

Game-Enthousiast

FNG / Fresh Meat
May 23, 2010
141
13
0
1st. in line in a Ju52
Definately an environment/objetcs that react(s) upon tanks or other physical intrusion would add a lot of fun and depth to the game.
Panzer/T34s being stopped by barbed wire should hopefully become an issue of the past.
But imagine on the other hand dragon teeth. They could add a lot of tactical depth to the game by making them objects to be destroyed by engineers for example.
I would love to see physics similar to Men of War, although being realtime if i could go fps in it i