Are grenades underpowered ?

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Sifer2

FNG / Fresh Meat
Sep 16, 2011
207
28
0
Realistic grenades make for a crappy FPS. That's just how it is. It's never been enjoyable in any game that gave them a high killing power an blast radius. As in that situation veteran players learn the high traffic areas an just randomly lob them for lots of free no skill kills.

I think RO2 does a good job of making grenades useful while keeping the game about the guns and not nade spam.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
Realistic grenades make for a crappy FPS. That's just how it is. It's never been enjoyable in any game that gave them a high killing power an blast radius. As in that situation veteran players learn the high traffic areas an just randomly lob them for lots of free no skill kills.

I think RO2 does a good job of making grenades useful while keeping the game about the guns and not nade spam.

I don't think it no skill to be able to predict where the enemy is and take advantage. That is good skill and if you can get your team to do it, ,then becomes good teamwork.

Kill me once with a random lob, shame on you....kill me twice or more with same lob, shame on me...i'ts my job to figure a different way around.

RO has never been like all those other FPS games either, not a lot to compare it to except maybe Arma2 in terms of picking realism over gameyness. I hope it continues to choose real and beefs up the grenades the way they should be.
 

k9mike

FNG / Fresh Meat
Dec 4, 2005
153
42
0
Texas
Something on abit of different tangent ...I know that AT nades are not meant to be used on people,but....I can't believe that one landing an exploding practically on top of a Guy does nothing???? The guy was not prone, but stanhding coming at me....nothing...
 

Bulletbeast

FNG / Fresh Meat
Aug 7, 2011
8
3
0
Philadelphia
Grenade damage is balanced perfectly right now for playability. RO has come a long way from the mini-nukes of the Mod and RO1. Search the old RO fourms for pages and pages on the fight to reduce the blast radius.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
Grenade damage is balanced perfectly right now for playability. RO has come a long way from the mini-nukes of the Mod and RO1. Search the old RO fourms for pages and pages on the fight to reduce the blast radius.


This from an Aug 2011 join date. Most of us around who played RO1 from the start would beg to differ. The grenades being balanced for gameplay is not a good thing (if that is even true), and the so called "mini-nukes" of RO1 desperately need tocome back to preserve the realism of this game franchise.

Balace for gameplay and dumbing everything down is out there for you in a half a hundred other FPS arcadey shooters. I for one would like RO to stick to realism, even when that means it is harder for players to work together to overcome certain weapons because of the realistic effects of such. Those pages and pages talking about reducing damage....no, YOU go do a search and you'll notice those were either newer players who couldn't get their heads around the requirement for more communication, teamwork and THINKING about doing things differently rather than running up the same path a hundred times. The general "gist" of those threads are like this one....there are a few who come on complaining, and the players who have been around and play for a long time, or those who come with an open mind and adapt to the game, coming along saying the same thing....get used to the game, try new things, communicate...and after all that you still don't like it, maybe it's time to go back to many of the other games out there.

To the OP, yeah, given that the AT grenades are a shaped charge and essentially deliver their force into a small cone of spall into the tank there should still be a bit more of an effect if close to it. Not a terrible lto more and certainly not as much as a regular grenade but I also find it a bit low.
 
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Grimreapo

FNG / Fresh Meat
Jul 5, 2011
368
141
0
This from an Aug 2011 join date. Most of us around who played RO1 from the start would beg to differ. The grenades being balanced for gameplay is not a good thing (if that is even true), and the so called "mini-nukes" of RO1 desperately need tocome back to preserve the realism of this game franchise.
As if join date ever mattered, as I am someone who got RO1 as the first non-Valve game, I remember the forum riots over smokes nades and bought UT2004 for a certain mod.

Honestly, nades need to be left alone until the SDK comes out and someone makes mini mod...
 

Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
68
0
Grenade damage is balanced perfectly right now for playability. RO has come a long way from the mini-nukes of the Mod and RO1. Search the old RO fourms for pages and pages on the fight to reduce the blast radius.
Then why arent german guns fixed? When it comes to germans its always about realism, when it comes to russians its always about balance.
 

[SP]Alfonso

FNG / Fresh Meat
Mar 18, 2008
26
1
0
Then why arent german guns fixed? When it comes to germans its always about realism, when it comes to russians its always about balance.

We are talking abaout nades in general, or about german and russians nades?

They have the same power for me...