Talking specifically about projectile direct impact, not the zaps it emmits in AOE.
KFProj_ArcGeneratorSphereBlast
function ProcessTouch
this fail safe piece of code doesn't work
Spoiler!
Code:
if (!Other.bStatic && DamageRadius == 0.0)
{
if( CheckRepeatingTouch(Other) )
{
return;
}
because its projectile has TouchTimeThreshhold of 0 (unspecified, for most of the other projectiles it is set to be 0.15s)
Last edited: