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PC Arc Generator's sphere can collide with the same actor multiple times


Talking specifically about projectile direct impact, not the zaps it emmits in AOE.

KFProj_ArcGeneratorSphereBlast
function ProcessTouch
this fail safe piece of code doesn't work
Spoiler!

because its projectile has TouchTimeThreshhold of 0 (unspecified, for most of the other projectiles it is set to be 0.15s)
 
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