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Code Approximating time when pawns reach some distance to each other

Dr_Killjoy

Grizzled Veteran
Sep 30, 2012
259
0
I'm working on some AI issues, and I need to approximate time when 2 pawns get exact distance between each other. I'm using this function but it seems not working. Could someone please help to correct the function?

Code:
function float GetDistanceTime(Pawn P, float PawnMoveDir, float PMoveDir, float Dist)
{
	local float T,GST1,GST2; // Gather Speed Time - время за которое наш актор разовьёт максимальную скорость
	local float StartVel1,StartVel2,MaxVel1,MaxVel2,Accel1,Accel2;
	local float GSDist1,GSDist2;
	local float GSDistBoth,GSDistOne;
	local float A,B,C,D;
	
	StartVel1 = VSize(Pawn.Velocity);
	StartVel2 = VSize(P.Velocity);
	MaxVel1 = Pawn.GroundSpeed * PawnMoveDir;
	MaxVel2 = P.GroundSpeed * PMoveDir;
	Accel1 = Pawn.AccelRate * PawnMoveDir;
	Accel2 = P.AccelRate * PMoveDir;
	GST1 = (MaxVel1 - StartVel1)/Accel1;
	GST2 = (MaxVel2 - StartVel2)/Accel2;
	GSDist1 = GST1 * GST1 * Accel1 * 0.5;
	GSDist2 = GST2 * GST2 * Accel2 * 0.5;
	if ( GST2 > GST1 )
	{
		class'AdminControlMut'.Static.FExchange(GST1,GST2);
		class'AdminControlMut'.Static.FExchange(GSDist1,GSDist2);
		class'AdminControlMut'.Static.FExchange(Accel1,Accel2);
		class'AdminControlMut'.Static.FExchange(MaxVel1,MaxVel2);
		class'AdminControlMut'.Static.FExchange(StartVel1,StartVel2);
	}

	GSDistOne = GST2 * GST2 * Accel1 * 0.5;
	GSDistBoth = GSDistOne + GSDist2;
	if ( Dist <= GSDistBoth )
	{
		T = sqrt(Dist * 2 / (Accel1 + Accel2));
		return T;
	}
	StartVel1 = StartVel1 + Accel1 * GST2;
	StartVel2 = MaxVel2;
	T = GST2;
	GST1 -= GST2;
	GST2 = 0;
	GSDist1 = GSDist1; // это ещё старые значения
	GSDist2 += GST1 * MaxVel2;
	if ( Dist <= GSDist1 + GSDist2 )
	{
		Dist -= GSDistBoth;
		A = Accel1 * 0.5;
		B = StartVel2;
		C = -Dist;
		D = B*B - 4*A*C;
		D = sqrt(D);
		GST2 = T;
		T = (-B+D)*0.5/A;
		if ( T < 0 ) T = (-B-D)*0.5/A;
		return GST2 + T;
	}
	Dist -= GSDist1 - GSDist2;
	GST1 += T;
	T = GST1 + Dist / (MaxVel1 + MaxVel2);
	return T;
}

We are inside AIController child when calling this function. Function FExchange simply swapping two float values.
 
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