When I play Apartments, I'm usually Russian unless the Germans are out numbered... and when I play as Russian on Apartments I usually pick the Commander class because not many seem to bother using that class on Apartments it seems.
Now, usually when I play Russian on Apartments, we win more than we lose and I'm wondering if it's due to this tactic I use when starting to attack the first two caps past the bridges......
I usually head right to Cap A, order everybody to attack there first. I then pop both my smoke grenades to cover just before the bridge, the other on the bridge, then I run into the ammo resupply in the building to my right, grab two more smoke grenades and toss those two past the bridge and the other directly in the cap zone..... giving my team a lot of smoke covering their advance to Cap A and almost always we end up capping the objective very quickly. I then hold Cap A while the rest of my team runs to B and caps that, which both caps are usually taken within a couple of minutes and then the rest of the map is pretty quick and easy to take.
Is it a fair tactic for the Russian Commander to be able to use 4 smoke grenades to make it easier to take Cap A, or would it be considered a map exploit of some kind and thus, the ammo resupply should be moved somewhere else?
Keep in mind that Squad Leaders can also do this in order to get two smoke grenades right off the bat, instead of just one.
Now, usually when I play Russian on Apartments, we win more than we lose and I'm wondering if it's due to this tactic I use when starting to attack the first two caps past the bridges......
I usually head right to Cap A, order everybody to attack there first. I then pop both my smoke grenades to cover just before the bridge, the other on the bridge, then I run into the ammo resupply in the building to my right, grab two more smoke grenades and toss those two past the bridge and the other directly in the cap zone..... giving my team a lot of smoke covering their advance to Cap A and almost always we end up capping the objective very quickly. I then hold Cap A while the rest of my team runs to B and caps that, which both caps are usually taken within a couple of minutes and then the rest of the map is pretty quick and easy to take.
Is it a fair tactic for the Russian Commander to be able to use 4 smoke grenades to make it easier to take Cap A, or would it be considered a map exploit of some kind and thus, the ammo resupply should be moved somewhere else?
Keep in mind that Squad Leaders can also do this in order to get two smoke grenades right off the bat, instead of just one.
Last edited: