A lot of the things that made RO2 a hard launch would have been much better off in KF2. RO2 is aimed at a different group, a different market, and frankly was packaged with words like "historical authenticity" and "realism".
KF is a totally different package.
IMO they could weave a stats system into KF assuming they do the following
1- DO NOT MAKE LEVELS EFFECT COST / DAMAGE - The amount of time spent ballancing x & y due to different damages at different levels was ridiculous.
2: increase the number of guns in the game by about 5-10X ( ~ 20 current --> 100 - 200 guns ) Lets face it, the only thing better then killing zombies, is killing zombies with the gun of your choice. MG 42? we got that, MKB 42?
( how dare you demand that !). Also one other way of getting these higher numbers would be to offer people caliber differences where they should so want them, so you can get your pistol in .45 if you want more damage per round, or in 9mm if you feel like carrying more ammo.
3: add atleast another 4 unique game modes ( look in podium for my old post on what I would like to see in KF2)
4: Double the number of zed types, or make variations on each zed type.
5: read my lips, Lee Enfields, all 3 of the main variations please and thankyou.
6: Consider highly customizable character ( do this last ). IE letting people pick combat webbing for more ammo, or heavier armour, or going light for slightly faster movement.
Also I would like two different base concepts for each play mode.
A: what we have now is lesser quantity but harder to kill.
B: easier to kill, but quantity. Some of the UE demo footage from back as far as 2008 shows hundreds of AI in the game moving through a set. If you could have a wave of 200 Zeds in a horde rushing at you at once, well, .... I'll let the tingling feeling on the back of your neck tell you just how much you and I both know we want that.
edit, and oh yes
Killing floor: Operation Dunkirk.
KF is a totally different package.
IMO they could weave a stats system into KF assuming they do the following
1- DO NOT MAKE LEVELS EFFECT COST / DAMAGE - The amount of time spent ballancing x & y due to different damages at different levels was ridiculous.
2: increase the number of guns in the game by about 5-10X ( ~ 20 current --> 100 - 200 guns ) Lets face it, the only thing better then killing zombies, is killing zombies with the gun of your choice. MG 42? we got that, MKB 42?
3: add atleast another 4 unique game modes ( look in podium for my old post on what I would like to see in KF2)
4: Double the number of zed types, or make variations on each zed type.
5: read my lips, Lee Enfields, all 3 of the main variations please and thankyou.
6: Consider highly customizable character ( do this last ). IE letting people pick combat webbing for more ammo, or heavier armour, or going light for slightly faster movement.
Also I would like two different base concepts for each play mode.
A: what we have now is lesser quantity but harder to kill.
B: easier to kill, but quantity. Some of the UE demo footage from back as far as 2008 shows hundreds of AI in the game moving through a set. If you could have a wave of 200 Zeds in a horde rushing at you at once, well, .... I'll let the tingling feeling on the back of your neck tell you just how much you and I both know we want that.
edit, and oh yes
Killing floor: Operation Dunkirk.
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