Anyone know how to password a map?

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Dragonfel666

Guest
Ive seen it b4, a passworded map.

Is there a way to lock your maps so people cant edit them?
 

SHeld

FNG / Fresh Meat
Jun 19, 2009
13
0
0
mm, i dont know how to put a password in the map, but you can block the view in editor putting a code if you use unreal script, the best blocking file is TFAmap.u, but i dont know if it works in KF.

but it can be avoided deleting the file.

here is the file: http://www.filefront.com/14016451/TFAMap.u
 
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Soduka

FNG / Fresh Meat
Jun 27, 2009
44
0
0
Little bit paranoid are we? If there's a way to lock your map, there's a way to unlock it, don't waste your time.
 

Kapitanspongeguard

FNG / Fresh Meat
May 19, 2009
22
0
0
hahaha I havewr your map and I'm going to edit and give away!

You know me well enough to know that I wouldn't, eh Fel.
Why are you so paranoid about it?
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
Believe me, I felt the same way when I gave my map to someone (that I hardly knew) for the first time to test. But in reality, do you think someone would be "evil" enough to just take your map and call it their own?
 

The Wanderer

FNG / Fresh Meat
Jun 28, 2009
201
1
0
Belgium, Bruges
Well... yes, yes i do.
Even though it's always helpful for a starter mapper to learn from others their work, there are always people who have less educative goals in mind.
 
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Dragonfel666

Guest
the reason y is because i dont want anyone to steal my map for the contest. 10k is alot of money and people will do anything for it.
 

Corwin

FNG / Fresh Meat
Jun 23, 2009
77
0
0
The simple fact that you posted your level and screenshots of it weeks ago would allow you to contact Tripwire and use that as proof.

The only situation where you couldn't justify of your ownership is in the case of an internal beta, and seeing the level get stolen by a tester. I'd suggest posting about it online first, sending it to you by mail regularly (so you have a dated version of it), or adding your signature in the level somewhere (hidden texture).

You could also prove you created it by keeping the sources of the static meshes you create in 3D applications if there's any.

There's not much you could do about preventing people from opening it, but if you're careful enough, you can make sure that they couldn't use it for anything money-related. You wouldn't be able to stop them from releasing a port for instance, but they'd be unable to enter a contest with it if you can prove you created the level.

So my advice would be to just take the extra precautions I mentioned and don't worry about it. If your level is good enough, it could definitely get ripped/ported, but that happens to most of us, and as long as money isn't the issue, you just have to swallow it down and let it go. You can't track people and you can't force them to obey you.
 
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Dragonfel666

Guest
The simple fact that you posted your level and screenshots of it weeks ago would allow you to contact Tripwire and use that as proof.

That map is for wave 1 , I am talking about the wave 2 map


nm, ill just release 2 weeks b4 wave 2 deadline
 
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Soduka

FNG / Fresh Meat
Jun 27, 2009
44
0
0
There's nothing to worry about if you post your map first, there will be a record of it and Tripwire ain't stupid. Just don't do something stupid like not announce your map to anyone and round up a bunch of people you don't know to test it.

There's no reason for modders to hold "Private Beta Tests" before a map launch. The only reason people do that is to make other players jealous and make them feel like they're part of the "in" club. My opinion of course.
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Ive seen it b4, a passworded map.

Is there a way to lock your maps so people cant edit them?


Load up KF-Heresy and try to view it in the editor. You can't edit or view it in other viewports. The most you can do is view it in perspective view and see the lighting and textures. Either there is a button to just unlock it and edit or view it which i dunno how to or it is locked. If you find how to do this please PM me it or post it here if you can actually lock it. Glad to see that we share the same concerns.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
the reason y is because i dont want anyone to steal my map for the contest. 10k is alot of money and people will do anything for it.

haha this guy is so full of himself.

Load up KF-Heresy and try to view it in the editor. You can't edit or view it in other viewports. The most you can do is view it in perspective view and see the lighting and textures. Either there is a button to just unlock it and edit or view it which i dunno how to or it is locked. If you find how to do this please PM me it or post it here if you can actually lock it. Glad to see that we share the same concerns.

thats disappointing, but now i understand why no one has been able to fix up KF-Heresy. if someone could unlock it and do some work on it, it would be awesome because that map is in pretty bad condition.
 
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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
You can set all your actors to Advanced -> HiddenEd. That way they won't show up in UnrealEd. They can still be searched for, selected that way, and then set to HiddenEd=False to make them visible again but it's a pita to go through all of them and do that.
BSP can also be deleted after the last rebuild. The geometry will stay and the map will work, but there won't be any BSP left to steal in UnrealEd (except via intersecting, as the geometry is still there).
That's about as good as it gets, I think.

But why would you want to do that?
 

Raziel

FNG / Fresh Meat
Mar 21, 2009
538
149
0
Valhalla
www.facebook.com
Load up KF-Heresy and try to view it in the editor. You can't edit or view it in other viewports. The most you can do is view it in perspective view and see the lighting and textures. Either there is a button to just unlock it and edit or view it which i dunno how to or it is locked.

Kinda ironic, considering that KF-Heresy itself was made by another mapper and later converted to KF. xD
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
You can set all your actors to Advanced -> HiddenEd. That way they won't show up in UnrealEd. They can still be searched for, selected that way, and then set to HiddenEd=False to make them visible again but it's a pita to go through all of them and do that.
BSP can also be deleted after the last rebuild. The geometry will stay and the map will work, but there won't be any BSP left to steal in UnrealEd (except via intersecting, as the geometry is still there).
That's about as good as it gets, I think.

But why would you want to do that?


luls, i like how u explained everything and then said why would u want that, nice. Kinda reminds me of those cheesy movies where the bad guy tells his whole plot to the good guy before killing him, then ends up dying coz he gave away his secret, not that anyone is bad here :D
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
And the peanut gallery strikes again...although you do seem to bring this on yourself a lot Dragonfel.

I don't know how to lock a map. If you don't trust the community to test it without trying to steal it (which is pretty insulting to the community, btw), then test it yourself. Whatever testers can tell you are things that you can see for yourself. The only thing you can't do is stress test performance with 6 players....but that shouldn't really matter. Frames will suck if the design was poor regardless of how many players are present (since # of specimen active doesn't really change that much).

Either way, having your eyes on the prize can be a good thing.....but you can over do it too. If you aren't willing to trust the community, then pay the price and test it yourself.
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
To be honest if you are making a map just because of the competition, then you shouldn't really be making it at all. Yes the contest may be an incentive to make it, but it's really about dedicating your work to the community. Wouldn't it be a shame if the contest winner was never heard of again leaving a nice map that could be made better? The contest was probably created to encourage players to play the game and help develope it to let it live longer, which is something that I definately want as the game has so much potential.