Killing Floor - Xbow & M99 reload bonus balance - YouTube
CROSSBOW
WITH RELOAD BONUS: 00:00
At the beginning of the video you'll notice I put in a command to set mouse sensitivity to 0, disabling 'look' entirely. The next 2 kills then demonstrate how adjusting aim is not needed AT ALL to kill either a Scrake or a FleshPound on 6-man HoE with the crossbow at level 6 Sharpshooter. You'll also notice that to do these, you don't need ANY room at all and can be preformed practically on-the-spot.
This entirely defeats the point of having an M99 in the game at all.
The remainder of the video does not feature a sensitivity of 0, i.e. mouse is fully enabled for the rest.
FP kill no. 2 00:30 demonstrates how you can miss 2 shots (this is why I'm clearly shooting at the wall) and still get 4 headshots in a short space with the current xbow.
FP kill no. 3 00:40 demonstrates that with 1 HC shot pre-damage(or after-damage if you prefer), 3 shots can be missed while still killing the FleshPound in a fairly short distance.
WITHOUT RELOAD BONUS: 00:55
At this point I change to Support Specialist in order to simulate how fast the xbow fires without the current Sharp6 reload bonuses, and using the 'killzeds' command at the appropriate time to simulate how quickly each enemy can be eliminated.
I fire at the Scrake's chest to simulate head position after a stun, notice how aim needs to be adjusted now without the bonus.
FP kill no. 4 01:05 demonstrates that with the same space, you can still get the 4 headshots required to take down a FP without the current reload bonus.
FP kill no. 5 01:16 demonstrates that pre or after-damage HC shot and 3 xbow headshots are still an entirely viable method of killing the FP without the bonus.
FP kill no. 6 01:26 shows that for 5-man HoE or with pre-damage, you can still miss 1 xbow headshot and kill the FleshPound without taking damage.
This is forgiving enough for the xbow kills, as the M99 should play a bigger role in the Sharp's ability to handle FPs.
M99 01:38
WITH BONUS:
As you can see a 6-man HoE FP can be eliminated even when 2 shots of M99 are missed.
Finally, you can see that currently 0 room and only slight re-aim (to account for recoil) is needed for quick Scrake and FleshPound kills with the current M99.
WITHOUT BONUS:
See my video on the old IJC Weapon Pack White V2.7 M99 for proposed changes to the M99 -
However, damage for the M99 can remain as current, so Scrakes would be 1 headshot and FleshPounds would be dead after the second.
In conclusion, sharpshooter players would actually have to be
sharp shooters in order to tackle big enemies.
It would probably become less common to have 0 demos when there's a sharp or two on the team. Demolitions would return to be the rightful king of FleshPound killing.