Anyone ever thought of bringing the M99's ammo back to the ground level?

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|WC|Capt.525

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The only thing that needs to be done to the Xbow is removing the reload bonus. That's it. Then it is back to the old style, where if you didn't have a ton of room, you left the FPs to the Zerker, Demo, Support, or to the M14/LAR Sharp. And most people won't be affected either when it comes to Scrakes, because all they do is spam and miss the second shot anyway.
 

Spartan1388

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Jul 17, 2013
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In my opinion, M99 should weight 11-12 blocks.

Crossbow should weight about 4-5 blocks.

Why not have realistic weights? Xbow is expensive off-perk, and a good player will only carry as much weapons they need.

If we also have realistic damage, reload and accuracy, then the crossbow will get a little weaker, but reload will much more time and the bolts will travel in an arch.
Then M14 will become much more useful, and the M99 will become essential, and at that time we can have realistic ammo price.
 

mrsirr

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Apr 12, 2013
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Over here, no not there, here.
XD dude if we get goin about realism again these people are gonna run us off the internet.

On another note: Have you played Red Orchestra? I think you would like the game's decent realism.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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>Implying that the M14/LAR combo isn't already incredibly useful.

It isn't INCREDIBLY powerful, but powerful enough to own its place in loadout.
Surely M14 can nail trash zeds as long as headshots, but M14's ironsight is awful. There is sometime when I bump a zed into zero distance, aim its head and still miss it. I think M14 is more powerful when used against stunned SCs and the FP. Countiously headshot is pure lethal with this weapon.
 

|WC|Capt.525

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It isn't INCREDIBLY powerful, but powerful enough to own its place in loadout.

M14 IS the loadout. Anything you take alongside it is just for extra ammo (eg I take the .44 and HC so that I can nail trash and Scrakes with them, to conserve M14 for FPs if I am getting low on ammo).

Also:
...the M99 will become essential, and at that time we can have realistic ammo price
M99 will become essential
M99 essential

OHGODPLZNO. Seriously, don't even joke about that.
 

Althamus

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Mar 13, 2012
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I'm trying to get a bit better with the LAR so I can kill FPs with it.

You can kill trash with your 9mm perfectly fine (not sure why people feel the need to use the EBR on them...) so my loadout will be.... a LAR.

SUPERCHEAP.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
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XD dude if we get goin about realism again these people are gonna run us off the internet.

On another note: Have you played Red Orchestra? I think you would like the game's decent realism.

I have played the R.S beta when it was F2P for a couple days. Nice game. Hopefully, i will get it when it is on sale for Christmans.
It was on sale in Steam, but still more expensive than the price of the retail version from the local store .


I believe that realism and KF will blend well together. We just need to make a mutator, so people will be able to test it.
Realism will fix many "problems".
 

Katotsu

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Nov 13, 2012
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So thought I'd reccomend something about this on the forums, only to see that the discussion is done to death, with my idea being one of the first this round. I'm gonna just leave....after commenting on this:

His suggestion with the Crossbow can work, but it depends on the M99 being balanced properly first. So no, what needs to be done is, a) Increase the base price of the Crossbow to
 

Zombie Overlord

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Jul 15, 2012
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So thought I'd reccomend something about this on the forums, only to see that the discussion is done to death, with my idea being one of the first this round. I'm gonna just leave....after commenting on this:


How is the Mk 23 BETTER than the LAR? It may be useful in more loadouts, but not one other perk has its lvl6 weapon be based on usefulness with OTHER weapons, bar armor (which never replaces the lvl5 weapon). But you've discussed this too.


penetration, more ammo, larger magazine, smaller weight, Nice irons, ability to be dual-wielded (and still be lighter than a LAR). Its utility makes it better than the LAR. In headshots, base damage, and cheapness and utility, the LAR stills trumps the USP. Though the USP for its price is amazingly useful/good.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
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Not to mention, the Mk23 uses magazines, which makes refilling a lot quicker, especially perked up.
 

Althamus

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penetration, more ammo, larger magazine, smaller weight, Nice irons, ability to be dual-wielded (and still be lighter than a LAR). Its utility makes it better than the LAR. In headshots, base damage, and cheapness and utility, the LAR stills trumps the USP. Though the USP for its price is amazingly useful/good.

By contrast, if you join with a LAR, you can use the money you spawn with to fill it's ammo and buy some more 9mm. With this, you can kill scrakes and sirens and husks with a single shot. If you're good, you can also kill FPs.

Mk23 you're limited to trashkilling. And as a sharpshooter, your whole point is to kill big things. Every other class can spawn as a L6 and be good at it's intended role through it's base spawn weapon. A sharpshooter with nothing more than a Mk23 will be pretty much useless at anything greater than a siren, which is EXACTLY what the class is meant to kill.

Plus the fact, the 9mm kills everything bar bloats pretty much as well as the Mk23. I'll prefer the Mk23, but if you're starting out the 9mm is cheaper (ammo too!), free, weighless etc etc.
Plus 9mm+LAR lets you kill anything bar a FP with ease. Mk23 alone turns you into a trashkiller.

Argh, I have so much beef with the above posts. /rant /rant
 

infntnub

Grizzled Veteran
Sep 25, 2012
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I wonder how much useage the m99 actually has since the "fix" to balance it...

Personally, I know I don't even look at it at the trader menu.

Any chance this can be reworked to be a regular part of the game again? Hell I wouldn't mind seeing it nerfed to the point it's just SLIGHTLY weaker than the bow but still considerably stronger than the LAR just to have it as an option to add a bit more variety since it's almost as if it's not in the game at this point due to how pointless it is.

**I don't include Patty wave in any of this - I see a lot of sharps buy it just for that particular wave and that's it.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
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I will have to disagree with Althamus, with the LAR, there is less room to flub a Scrake takedown, but with the MK23, especially the duals, you can quickly take down a Scrake, and keep him flinch-locked even if you miss some of the shots.
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
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We know a LAR kills scrakes on 6man HoE with 5 shots. If you have the 3-4 seconds it takes to do this, you're fine. In addition, LARs stun scrakes, so short of enthusiastic grenade users, you're safe. You have enough time to keep him stunlocked, even firing every other shot, so you can stunlock 2 simultaneously for example (or shoot gorefasts who're running past). Also you can 'catch' a scrake if you lose him and easily stun him again.

The Mk23 requires 14 shots to decap a scrake (I'm not sure if this will also kill it, cbb to work out).
This means you need to pre-damage it, then empty an entire clip onto it once it rages.
This is bad because a) takes longer since you need to reload, b) if it gets hit by overspray then you get an angry scrake on you during a reload, c) if you miss a couple of shots then you get caught in a second reload d) if you don't know about flinchlocking you're screwed e) if a trigger-happy medic decides to help you out with MP7M to the scrake's gut you're screwed f) if a gorefast comes up from behind you can't pause and kill it
etc etc

If you're doing this after you've received money, or a few waves in then sure, you can buy a second Mk23 (which would be safer but NOT safer than the LAR) etc, but could also sell+buy crossbow, EBR, etc etc and take it downhowever you want. I'm talking about on your starting wave.

Plus, with a LAR you have both weapons on different keys, with the two pistols you will have to keep juggling between Mk23 and 9mm, or risk running out of ammo with the Mk23.

Plus flinchlocking relies on good net connection, and good knowledge of the game. Bar using a katana, it's definitely a trick for the top players, whereas LAR can be used by anyone across the board.
 
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|WC|Capt.525

Member
Oct 14, 2012
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Hiding from Drop Bears; Aus
The Mk23 requires 14 shots to decap a scrake (I'm not sure if this will also kill it, cbb to work out).
This means you need to pre-damage it, then empty an entire clip onto it once it rages.
This is bad because a) takes longer since you need to reload, b) if it gets hit by overspray then you get an angry scrake on you during a reload, c) if you miss a couple of shots then you get caught in a second reload d) if you don't know about flinchlocking you're screwed e) if a trigger-happy medic decides to help you out with MP7M to the scrake's gut you're screwed f) if a gorefast comes up from behind you can't pause and kill it
etc etc

If you're doing this after you've received money, or a few waves in then sure, you can buy a second Mk23 (which would be safer but NOT safer than the LAR) etc, but could also sell+buy crossbow, EBR, etc etc and take it downhowever you want. I'm talking about on your starting wave.

Plus, with a LAR you have both weapons on different keys, with the two pistols you will have to keep juggling between Mk23 and 9mm, or risk running out of ammo with the Mk23.

Plus flinchlocking relies on good net connection, and good knowledge of the game. Bar using a katana, it's definitely a trick for the top players, whereas LAR can be used by anyone across the board.
Mk.23 is probably the easiest weapon to flinchlock with. Dat fire rate. All you need to do is shoot the Scrake 6 times, reload, then run up and M1 him to death. You can also backup while flinching, so you can avoid any Gores/Crawlers coming up behind.

Also, you don't need good net connection to do it. It's all about your timing. High ping flinches are some of the funnest things you can do in this game.