Anyone Else?

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Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
Find it odd the Medic has better armor than the Berserker? Shouldn't the medic run faster and the Berserker have better armor?

And is it possible to replace the "on fire" animation with something more subtle? Blocks my vision and drives me crazy.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Find it odd the Medic has better armor than the Berserker? Shouldn't the medic run faster and the Berserker have better armor?

And is it possible to replace the "on fire" animation with something more subtle? Blocks my vision and drives me crazy.

Meh, after the Medic loses his armor, he's just meat for killing. Just like every other perk. But zerker gets the damage reduction to both his armor and his hp. So it all balances out.

And the medic already runs fast enough. It can escape a raging fp (I think) with a katana in hand.

The point of being "on fire" is exactly so that you can't see and that you're in lots of pain. Because, you know, fire blocks stuff from being seen clearly.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
The medic is not so overpowered when he doesnt have any armor left, which is not the case for the berserker!
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Find it odd the Medic has better armor than the Berserker?
.

Well, the logic behind this: Medic should be able to withstand loads of damage so he can focus on healing teammates instead of healing himself.

BUT STILL, I agree that berserker also needs something so he wont die so easilly. The odd damage resistance he has atm is next to nothing, you can barely notice a difference. They should really increase its resistance, so he could survive longer than medic without armor but medic would still be superior WITH his armor.

Shouldn't the medic run faster and the Berserker have better armor?
.

Medic runs faster than berserker already
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I always find it strange when people consider the medic the tank, when it's the berserker that has the overall better survivability thanks to damage resistance on something that can be replenished (health).
 

Herborist

FNG / Fresh Meat
Nov 19, 2009
163
37
0
I agree that the medic should be able to take more damage and run faster - his damage output is a lot lower. A medic's job is to heal; it's not his only job, but his perks are geared toward it. His armor is cheap and better so that he can weave in and out of combat in order to heal. A berserker, on the other hand, has more overall stamina because his damage reduction applies to armor and health. It's only natural that someone using large bladed weapons would move slower than someone who carries a wimpy medic gun (just thematically speaking).
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
I always find it strange when people consider the medic the tank, when it's the berserker that has the overall better survivability thanks to damage resistance on something that can be replenished (health).

And the medic can heal more effectively and much faster than the zerker. Medic is the tank because any Medic who knows what he is doing can outrun just about everything and stay healed.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
Meh, after the Medic loses his armor, he's just meat for killing. Just like every other perk. But zerker gets the damage reduction to both his armor and his hp. So it all balances out.

And the medic already runs fast enough. It can escape a raging fp (I think) with a katana in hand.

The point of being "on fire" is exactly so that you can't see and that you're in lots of pain. Because, you know, fire blocks stuff from being seen clearly.
Didn't know that bit about zerkers getting damage reduction on armor just seems a bit strange to me as i don't generally see alot of medics that rush in to heal someone, a few injections from the mp7 sure but if things get bloody on my end they just let me die. As for the fire i meant on the enemies not me, its annoying as hell when im in a hallway slashing at zeds and a firebug torches a few with 1-2 bits of ammo so i cant see the siren right behind the bloody gorefast i was trying to kill.
And the medic can heal more effectively and much faster than the zerker. Medic is the tank because any Medic who knows what he is doing can outrun just about everything and stay healed.
Thats kinda what i meant just seems a bit off to me.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Didn't know that bit about zerkers getting damage reduction on armor just seems a bit strange to me as i don't generally see alot of medics that rush in to heal someone, a few injections from the mp7 sure but if things get bloody on my end they just let me die. As for the fire i meant on the enemies not me, its annoying as hell when im in a hallway slashing at zeds and a firebug torches a few with 1-2 bits of ammo so i cant see the siren right behind the bloody gorefast i was trying to kill.

The only thing that the zerker doesn't get damage resistance to is fire. That ****'ll melt a zerker through and through.

Also, if a siren's behind a gorefast, you're gonna have to get through the gorefast anyways, to get to the siren. Either way, if you're a zerker taking on a siren, leave it to the people with ranged weapons to do so. Sirens and husks are your only weakness as a zerker. Siren screams will also mess up your screen so you won't be able to see where you're aiming anyways, so them being on fire only helps kill them faster.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
Sirens and husks are your only weakness as a zerker.
Bloats (if low lvl) Crawlers? Fleshpounds? really the berserker is overall pretty bad considering there are perks without weaknesses (SS) or bad against only one ZED or two (support, Commando). The chainsaw sucks and the katana can be used by other perks almost as effectively. So my point is berserker should be buffed since currently a medic slashing is better than zrker. Maybe Buff drastically the chainsaw so it doesn't only tickles ZEDs? im just saying
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
By weakness, I mean they can hurt you without you getting close to them. I know the zerker's unbalanced right now.

Bloats (if low lvl)

Decap them first. No problems.

Crawlers?

Learn to bait them and slash at the right moment. Actually not that hard, even if they're really, really annoying when they spawn only around you.

Fleshpounds?

They can hurt you a lot, but they get hurt as well.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
The only thing that the zerker doesn't get damage resistance to is fire. That ****'ll melt a zerker through and through.

Also, if a siren's behind a gorefast, you're gonna have to get through the gorefast anyways, to get to the siren. Either way, if you're a zerker taking on a siren, leave it to the people with ranged weapons to do so. Sirens and husks are your only weakness as a zerker. Siren screams will also mess up your screen so you won't be able to see where you're aiming anyways, so them being on fire only helps kill them faster.
What i was getting at is that when they (firebugs) do that i cant see what else is headed towards me, drives me insane.