I think that maximum what game should do in this kind of fashion is teleport zeds that are far behind closer, but where player still can't see them.
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Ha-ha, this is ridiculous. I was running'n'gunning on the Paris. While escaping from a Flesh Pound, I went through a cafe on the lower level of the city, used stairs to get up, then used another set of stairs and when I finally reached the street entrance - guess who was there at the door? :IS2:
I never wanted any end to anything. In fact, I never kited in KF1, we used just to dig in and protect the point.People wanted an end to kiting and they got it now they complain lol.
No, it didn't. In Dying Light enemies actually chase you, not magically teleport in the places you're going. The more I play solo, the more I realise that this mechanic simply renders movement obsolete. All you achieve by running is random displacement of your current scenery and literally MAKE there enemies you've already met ambush you. I achieved much higher survival rate when I started simply sticking to one location.All that time playing Dying Light and running for the Volatile super zombies suddenly become useful....
I never wanted any end to anything. In fact, I never kited in KF1, we used just to dig in and protect the point.
No, it didn't. In Dying Light enemies actually chase you, not magically teleport in the places you're going. The more I play solo, the more I realise that this mechanic simply renders movement obsolete. All you achieve by running is random displacement of your current scenery and literally MAKE there enemies you've already met ambush you. I achieved much higher survival rate when I started simply sticking to one location.
I usually killed volatiles in 1-2 hits in the scenario you described.Volatile is right in front of you what you do? You have to now in a split second find a new path and follow it or get rekted by the zombie. THAt is the concept to take away from Dying Light. Making quick and efficient escape paths. Sure you can't outrun, outrun, them but you can keep them teleporting so they can't do crap, I've never have problems kiting as you immediately find a new and safer route on the go.
People wanted an end to kiting and they got it now they complain lol.
As if killing the zeds for you is better. This system just needs work.
This would be nice. They can also teleport in already sprinting/ about to.I think that maximum what game should do in this kind of fashion is teleport zeds that are far behind closer, but where player still can't see them.
turns out Mr Scrake know's where you sleep at night and is right around the corner