Your approaching the custom spawn method the wrong way
Look at
deathpit-revamp to see how custom waves are done with counters. (Triggered spawns with player respawns)
It goes like this.
The shopVolume is tagged to 10 counters (1 counter for each wave)
Each counter is tied to a script (to spawn the zeds for that wave)
Script:
Spawn 10 zeds in an outside room off the map (make sure you give em a special tag)
TriggerEvent: SpawnZeds (This is the tag to all your triggered spawns or w/e you to tag it)
Wait 20 sec
TriggerEvent: SpawnZeds
Wait 20 Sec
(Repete Trigger an wait sequence)
At the end when you want the wave to end and players spawn, Destroy Actor : Tagged to the outside Zed spawn
There you go. Do that 10 times for 10 waves (Copy paste your 1st script and add some more spawns, and the bosses)
----------------------------------------
Ill give you the script for a triggered spawn
You want to spawn about 25-40 Zombies at a time. If you spawn 40 at a time, have 30-35 secs for your waits
(Just copy past the triggered spawns around and change the zombies types. dont forget stalkers )
Script:
WaitForEvent: SpawnZeds
SpawnActor: Massive FleshPound lol
GotoActon: 0
If your confused on how to make triggered spawns in wave form, read the 1st section of my tutorial.
TUTORIAL
Ill give you a tank for good luck : :IS2:
PS: When having a custom wave like that dont forget to occasionally spawn the Boss Zeds (Siren, Fp, Scrake Ect)
TriggerEvent: SirenSpawn
Also, on your groups of Triggered spawns, have 1-2 Bloats in them. They will trigger with the spawns that way you dont have to have a "Boss" spawn for it