Any semi-realistic sci-fi game?

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dogbadger

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I forgot about Neotokyo, that mod was pretty good, does anyone still play it? Also played Dystopia and eternal silence, all good mods but still, they always felt like mods and not polished games. Also they weren't that realistic and I'm looking for laser weapons, not future weapons that shoot bullets.

Yeah NT is awesome the maps are top notch, models great and the whole ghost carrying concept as you know but they really missed a trick with the weapons.
I mean i with live with futuristic slug-throwers but they actually modelled most of the main weapons on RL equivelents - aa12, m4 even m14 and others.
I mean, when you have license to create what you want who on earth copies Rl stuff? i dont get it.
You can still make a bullet firing weapon feel futuristic thou - like some of the ones in dystopia.

As to players there is still a hardcore most of which i used to play with - most were with the game from release and there was lots of banter and it was a laugh - then it got a bit more competitive as ppl sussed the game out, and along with arguments over that left leaning bug i think ppl drifted away.
They need to sort out just that issue and get a steam release and it will be rocking again - but i still have many steamfreinds who would jump on if they new ppl were playing.
 

Crusher

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Mostly in a scifi game that has semi-realistic weapons you might as well name the weapons "the shotgun" "the machine gun" "the sniper" "the heavy gun" etc. I guess that's what's starting to bore me, the lack of originality in weapons.
 

Fedorov

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I'd like to see a plasma weapon that realistically melts and burns enemies in one shot.

Or laser weapon that can just pierce them or cut them in pieces.
 

dogbadger

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needle type guns are a a decent alternative.
in fact take any slug thrower and call the bullets "needles", "nails" or "shards" and you kinda satisfy the sci fi market
i agree plasma is good cos it doesn't have to be hitscan like a laser so you can still lead targets - thou not by much and i doubt it suffers 'plasma-drop'
i'd like to see a laser that has the same effect as the ones in the latest WotW film.
 

Fedorov

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What I mean is that even if the gun itself is not realistic, at least its damage model is.

For example a plasma ball would melt the target and burn targets around it (and everything in its path) cause of the extreme heat.

The problem with most scifi shooters is that they suffer from a spammy mechanics where it takes a lot of shots from everything just to kill somebody, and bodies dont seem to react to the type of wound the weapon would cause.

I can imagine a teleport gun, that teleports away a piece of its target, like, lets say, the head.
 
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Flogger23m

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Mostly in a scifi game that has semi-realistic weapons you might as well name the weapons "the shotgun" "the machine gun" "the sniper" "the heavy gun" etc. I guess that's what's starting to bore me, the lack of originality in weapons.[/QUOTE]

Or laser/energy based weapons that behave just like standard firearms. They tend to feature recoil, accuracy and even wound someone like just a bullet would. :p
 

Crusher

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Or laser/energy based weapons that behave just like standard firearms. They tend to feature recoil, accuracy and even wound someone like just a bullet would. :p

The effects of laser weapons can be diverse since you have an open book. Weapons could evaporate, freeze, combust, or do something else to a person.
 
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dogbadger

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yeah that's the weird thing - we have all sorts of rounds now that tumble, flatten, remove large amounts of tissue wherever they hit and then comes the future and we get lasers that unless they hit you square-on sting a bit, but you should be able to continue.

I think the probable reality of future weapon is that the improvements will be in the form of portability, stability and accuracy - we already got the kill/debilitate bit sorted.
unfortunately this doesn't bode well for a realistic tactical shooter where all those weapon characterists are what helps define the genre itself.

Another area however is functionality - i liked the perfect dark weapon set even thou it included slug throwers - you have the thing that shot through walls the laptop gun that became an auto turret, and the weapon that had a threat-detector that highlighted mines turrets and the like.

I've just re-installed dystopia and eternal silence btw if anyone fancied a few games.
 

Sufyan

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I'm a bit surprised no one has mentioned Frontier: Elite II yet. Damn this fairly realistic space physics in my laser space shooter/pirate/trader simulator! We are talking having to align the ship and firing thrusters to change direction which is how space craft operate today, none of this submarine/aeroplane-like space physics you see in virtually every other space fighter.
 

Fedorov

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I'm a bit surprised no one has mentioned Frontier: Elite II yet. Damn this fairly realistic space physics in my laser space shooter/pirate/trader simulator! We are talking having to align the ship and firing thrusters to change direction which is how space craft operate today, none of this submarine/aeroplane-like space physics you see in virtually every other space fighter.

I mentioned Independence War 2, which has all those things too.
 

dogbadger

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Aug 19, 2006
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I'm a bit surprised no one has mentioned Frontier: Elite II yet.

I'm not, cos the threadstarter is talking about first person shooters.
that goes for you too Fed you muppet.
However i understand what you're getting at cos of the Newtonian physics movement is realistic and besides - both of those games are favourites of mine - particularly I-war 2 which is one of the most underrated games i've played i absolutely love it.
 

NoxNoctum

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BF2142 is indeed pretty sweet. The only battlefield game I kept playing for any length of time unless you got PR for BF2.

Last I checked there were still quite a few active 64 player servers too.
 

Grobut

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The thing is, weapons like in UT or Quake just don't make sense. They make sense for the games, of course, but for realism those slow projectiles just don't have a valuable application.

So a realistic sci-fi scenario is either going to have weird sci-fi looking but otherwise more or less normal weapons, or actual sci-fi weapons that, for example, can kill anything but specific DNA coded targets (i.e. you and your buddies) within a certain radius or something. Those would make sense then for a sci-fi setting, but they wouldn't make sense for a game.

So it's either one or the other, I would think.

The only game I could think of that would sort of fit your description is the Star Wars mod for UT2004: "Troopers: Dawn of Destiny". Heavy movement, weapons have a lot of kick, very sci-fi. HUD is fully customizable.
I don't think a lot of people are still playing it though.:(

Not really, we could imagine Sci-Fi weapons to be highly advanced smart-weapons, but then even in the future, such things would likely be extremely expensive, and who's to say thease future warring factions can afford to equip their cannon fodder with such things?

The future doesen't have to be a technological marvel or even a nice place, whilst we could imagine a future were war is conducted by robotic drones, we could just as easilly imagine a future where overpopulatin has made life really cheap, and nobody would spend money on robots when you've got billions of expendable people to throw at the problem.

We could imagine a future that is ripe with technological progress, where war is conducted with smart energy weapons, but we could just as easilly imagine one that is in decay and ripe with poverty, where cheap AK-like weapons are the order of the day because thouse are as cheap and expendable as can be afforded in great numbers.


You can spin the future in any number of ways, and if you can just make a compelling backstory for why things are the way you chose to portray them, it should work.

A good example would be the Fallout games, which are set in a future where things like energy weapons do exist, they where beeing fielded just prior to the nuclear appocalypse, but in the same univers, you will find old revolvers and lever-action rifles, simple bolt-actions and so on, because thouse survived the war in large numbers, and are much easier maintained. And that works, because of the way the backstory is set up.
 

Fedorov

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it wasn't before you answered in fairness - did you finish the eoc story and try the free-form mode?
I never finished the story cos i like pirating too much.

Yes I did, but that was long ago, i don't remember much about the game, other than the realistic scale of the star system, and that I had to mod out the annoying star trails of the HUD by touching random stuff in the .ini