Any plans to release official map remake from Ostfront?

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=GG= Mr Moe

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Mar 16, 2006
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TWI didn't make Berezina. I love that map, but don't think it was official...

I guess as Zets said, it was made by Slyk but became official or owned by TWI because of contest rules etc.

As with the Tractorworks map, I guess that means the ROOST versions are property of TWI, but I imagine anyone can attempt to remake them for inclusion into ROHOS since it is a different game. I always think it is polite to get the original author's permission or blessing to remake a map, especially a strictly custom one, not sure how that is for official ones.

But then as most of you know, Berezina isn't a 'Stalingrad' setting.

As a side note, I would rather see completely new maps from TWI rather than remakes and let mappers convert the old ones. As good as they were at the time, I did get tired of playing most of them after 5 1/2 years and really look forward to new maps more than new guns/uniforms/vehicles etc. The same maps make things more stale quicker than the same guns :D
 
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Major_Day

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I guess as Zets said, it was made by Slyk but became official or owned by TWI because of contest rules etc.

As with the Tractorworks map, I guess that means the ROOST versions are property of TWI, but I imagine anyone can attempt to remake them for inclusion into ROHOS since it is a different game. I always think it is polite to get the original author's permission or blessing to remake a map, especially a strictly custom one, not sure how that is for official ones.

But then as most of you know, Berezina isn't a 'Stalingrad' setting.

As a side note, I would rather see completely new maps from TWI rather than remakes and let mappers convert the old ones. As good as they were at the time, I did get tired of playing most of them after 5 1/2 years and really look forward to new maps more than new guns/uniforms/vehicles etc. The same maps make things more stale quicker than the same guns :D
Isn't it also true that any maps made with the HoS sdk become the intellectual property of TWI, whether they be new or remakes of Ostfront maps.
 

=GG= Mr Moe

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Isn't it also true that any maps made with the HoS sdk become the intellectual property of TWI, whether they be new or remakes of Ostfront maps.

Possibly, although I wonder what that actually means. In other words I doubt that means TWI would see a great custom map from the community and then try to steal it as their own. You got me Major :confused:
 

Major_Day

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Possibly, although I wonder what that actually means. In other words I doubt that means TWI would see a great custom map from the community and then try to steal it as their own. You got me Major :confused:
Its just a legal thing i think, i don't think that TWI would take a community made mod and claim it was theirs, unlike some other developers out there, who stole many community mods,slightly altered them,added it to their game and called it their own,Cod 4 springs to mind.
 

Amerikaner

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Nov 23, 2005
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I dont think we should have Tripwire remake any maps at all.

Leave that to the modders, Tripwire have a long list of things to do, performances fixes, gameplay tweaks and of course the long task of creating vehicles (admittedly this is also something the modders could do).

The SDK is still young, we will see remakes and other such things begin to show up en masse sooner or later.

Developers don't all do the same job. Level designers make maps, coders fix performance and code the vehicle handling, audio guys do audio, etc. Unless TWI employs a bunch of jack-of-all-trades this shouldn't be an issue.
 

Sensemann

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May 10, 2009
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More new maps is the best I think. Regarding remakes, I think Leningrad, Koenigsplatz, Berezina and Berlin would be the best candidates. Since all of these maps are outside Stalingrad, I doubt TWI will remake them.

Ah, and 100 dollars to the guy that remakes Jucha from the mod days!
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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A reworked map of enemy at the gates of ROost for RO2 should be made.
I don`t know why this map is forgotten. It is situated at the volga near
stalingrad.

The custom map for ROOST was actually fun to play, at least the version I remember. It definitely needed some polish, but the layout and resulting gameplay was decent.

I'm sure someone will create something very similar to this.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
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For Berlin Maps we need heavy tanks, not only light Tanks as we have right now. And if i remember TWI will not make heavy tanks, because they didnt play a role or were not already built in this timeperiod.
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
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You'll have to excuse me when I can't figure out how you inferred that information, especially when I have previously posted we have several weapons in the works!

Finally the Germans will get the husk gun.
It's about time!
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
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konigsplatz would be perfect for this game. do it now! :p :IS2:

God no.
auto snipe tank guns, super accurate run and gun, fast running speed, and unlimited artillery for Soviets...the map will be captured in matter of minutes.
And oh yeah...no panzerfausts for the Axis.
 

Spindle

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Aug 2, 2011
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God no.
auto snipe tank guns, super accurate run and gun, fast running speed, and unlimited artillery for Soviets...the map will be captured in matter of minutes.
And oh yeah...no panzerfausts for the Axis.

Yeah, it wouldn't work for RO 2.