[URL]
Protocol=unreal
Name=Player
Map=ROEntry.roe
LocalMap=ROEntry.roe
LocalOptions=
TransitionMap=ROEntry.roe
MapExt=roe
EXEName=ROGame.exe
DebugEXEName=DEBUG-ROGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Red Orchestra 2
GameNameShort=RO2
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=ROGame.ROGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=ROGame.ROGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=ui_fonts.Font_Small
SmallFontName=ui_fonts.Font_Small
MediumFontName=ui_fonts.Font_Small
LargeFontName=ui_fonts.Font_Small
SubtitleFontName=ui_fonts.Font_Chat
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075000
ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6.000000
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.000000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
MaxPixelShaderAdditiveComplexityCount=900.000000
TimeBetweenPurgingPendingKillObjects=60.000000
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=ROGame.ROScout
DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
MaxOcclusionPixelsFraction=0.001000
MinTextureDensity=0.000000
IdealTextureDensity=13.000000
MaxTextureDensity=55.000000
MinLightMapDensity=0.000000
IdealLightMapDensity=1.000000
MaxLightMapDensity=3.000000
RenderLightMapDensityGrayscaleScale=1.000000
RenderLightMapDensityColorScale=1.000000
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.000000
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200.000000
MaxTrackedOcclusionIncrement=0.100000
TrackedOcclusionStepSize=0.100000
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
HACK_EnableDMC=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=False
MinSmoothedFrameRate=52.000000
MaxSmoothedFrameRate=62.000000
DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
bEnableOnScreenDebugMessages=FALSE
AllowScreenDoorFade=True
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
bEnableStencilPassOnForegroundOccluders=FALSE
bSuppressMapWarnings=False
bCookSeparateSharedMPGameContent=False
bDisableAILogging=False
DynamicCoverMeshComponentName=
bForceCPUSkinning=False
bUsePostProcessEffects=False
bRenderTerrainCollisionAsOverlay=False
MeshLODRange=0.000000
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=ROGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=0
RewindPointInterval=1.0
NumRecentRewindPoints=0
[Engine.PackagesToAlwaysCook]
Package=ROEntry
SeekFreePackage=ROGameContent
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=True
bFullyCompressStartupPackages=True
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
Package=FX_PostProcess
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=132448
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=1000
MaxOverallCacheSize=2000
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\ROGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\ROGame\Script
FRScriptPaths=..\..\ROGame\ScriptFinalRelease
CutdownPaths=..\..\ROGame\CutdownPackages
CutdownPaths=..\..\ROGame\Script
ScreenShotPath=..\..\ROGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevHDDCaching
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=RON_DEBUG
Paths=..\..\ROGame\Content
Paths=..\..\ROGame\__Trashcan
LocalizationPaths=..\..\ROGame\Localization
SavePath=..\..\ROGame\Save
Extensions=roe
SeekFreePCPaths=..\..\ROGame\CookedPC
SeekFreePCExtensions=upk
Suppress=DevRelevancyCheck
Suppress=DevOnlineStats
Suppress=ScriptLog
Suppress=ScriptWarning
Suppress=Log
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
StartupFullscreen=False
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software
[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
MaxInternetClientRate=20000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=1024
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=false
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=GameFramework
EditPackages=Grip
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
EditPackagesOutPath=..\..\ROGame\Script
FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease
EditPackages=ROGame
EditPackages=ROGameContent
EditPackages=WebAdmin
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings
GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems
GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch
GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch
GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=FALSE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=ROEngine.ini
FilterOut=ROEditor.ini
FilterOut=ROInput.ini
FilterOut=ROLightmass.ini
FilterOut=ROGame.ini
FilterOut=ROGameDedicatedServer.ini
FilterOut=ROUI.ini
FilterOut=ROCompat.ini
FilterOut=ROEngineG4WLive.ini
FilterOut=ROEngineG4WLiveDedicatedServer.ini
FilterOut=ROEngineNoLive.ini
FilterOut=ROEngineNoLiveDedicatedServer.ini
FilterOut=ROEditorKeyBindings.ini
FilterOut=ROEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=2.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=True
Bloom=False
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=False
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=3
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=128
MinPreShadowResolution=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=10
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=2.0000000
ShadowTexelsPerPixel=4.000000
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.700000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=4096,MaxLODSize =4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=40 96 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=40 96 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxL ODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLO DSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=512,MaxLODSize= 4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=40 96 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,Ma xLODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=409 6 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4 096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize= 4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedM ips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSi ze=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Point,MipGenSetting s=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=512,MaxLO DSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=512,Max LODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=512 ,MaxLODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=512,Max LODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=512,Max LODSize=4096 LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettin gs=TMGS_SimpleAverage)
AdaptiveBloom=False
SceneBrightness=1.000000
LightFunctions=True
MotionBlurNonGameplay=False
GraphicsQualitySetting=5
CharacterQualityDetail=3
TextureQualityDetail=4
ShadowQualityDetail=3
LightQualityDetail=3
PostProcessQualityDetail=3
OcclusionCullingQuality=1
FXQualityDetail=2
SLSNativeResX=1920
SLSNativeResY=1080
NumHorizontalDisplayArray=0
NumVerticalDisplayArray=0
BezelCorrectionX=0
BezelCorrectionY=0
SoundQuality=0
AllowMLAA=False
AllowFXAA=True
FXAAPresetLevel=3
AllowHumanIK=True
UseUE3StaggeredWait=False
UseOneWayRelevancyChecks=True
DoFacingRelevancyChecks=False
NotFacingNotRelevant=True
CycleNetConnectionOrder=True
CycleAdvancedChecks=True
DoPawnVelocityRelevancePrediction=True
SimpleRelevancyCheckDistance=5000.000000
SimpleTeamRelevancyChecks=True
IgnoreCPUSaturationForRelevancy=False
ROPawnAlwaysRelevantDistanceOverride=0.000000
LowNetBandwidthFactorOverride=0.000000
EnableSteamStats=True
WholeSceneDynamicShadowRadius=1500.000000
NumWholeSceneDynamicShadowCascades=3
CascadeDistributionExponent=2.000000
DOFBlurValResolutionFactor=1.000000
ForceUpdateAnimationRadius=500.000000
UseTripleBuffering=False
bAllowShadowGroups=True
MinShadowGroupRadius=250.000000
MaxShadowGroupRadius=2000.000000
ShadowGroupRadiusRampUpFactor=1.000000
ShadowGroupRampCutoff=2500.000000
DynamicPreshadowCutoff=1000.000000
ROSystemSettingsVer=3
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
DetailMode=3
SkeletalMeshLODBias=0
bAllowWholeSceneDominantShadows=False
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=10
MaxShadowResolution=1536
ShadowTexelsPerPixel=4
bEnableForegroundShadowsOnWorld=True
ParticleLODBias=0
Distortion=True
FilteredDistortion=True
bAllowLightShafts=True
DynamicLights=True
LightFunctions=True
FoliageDrawRadiusMultiplier=1.0
SoundQuality=0
AllowMLAA=True
DOFBlurValResolutionFactor=1.0
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
[FullScreenMovie]
bForceNoMovies=FALSE
bShouldStopMovieAtEndOfLoadMap=true
OverlayCycleTime=10
StartupMovies=Copyright_PC
StartupMovies=LogoTripwire
StartupMovies=LogoUE3
StartupMovies=LogoGA
StartupMovies=LogoOrigin
StartupMovies=LogoRO2
StartupMovies=MainMenu
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[Configuration]
[Engine.AudioDevice]
MusicVolume=0.4
SoundFXVolume=0.5
VoiceChatTransmitVolume=1.0
VoiceChatReceiveVolume=2.0
SoundQuality=0
MaxChannels=32
[Windows.StandardUser]
MyDocumentsSubDirName=RedOrchestra2
[ROGame.ROCanvas]
LeftEdgePercentage=0
TopEdgePercentage=0
RightEdgePercentage=1.0
BottomEdgePercentage=1.0
[ROGame.PostEffects]
AdaptiveBloomPeriod=0
AdaptiveKernelSize=0.500000
AdaptiveThreshold=-.5
AdaptiveScale=2
AdaptiveEye=False
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
ProductName=RO2
GameDir=ro2
GameVersion=1.1.0.10
Region=255
CurrentNotificationPosition=0
ResetStats=0
bFilterEngineBuild=true
VOIPVolumeMultiplier=2.0
LanPacketPlatformMask=1
bTestSteamAuthDenials=false
DenyCode=5
[IpDrv.OnlineNewsInterfaceMcp]
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
[ROGame.ROUISceneSettings]
TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=1250.000000)
ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=1500.000000)
ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=2000.000000)
ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=2500.000000)
LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)
bDisableToolTips=False
[ROGame.ROGameEngine]
ServerActors=IpDrv.WebServer
PendingLevelPlayerControllerClassName=
bClearAnimSetLinkupCachesOnLoadMap=False
DownloadableContentEnumeratorClassName=
DownloadableContentManagerClassName=
MaxDeltaTime=0.000000
LocalPlayerClassName=Engine.LocalPlayer
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bSmoothFrameRate=False
bForceStaticTerrain=False
bForceCPUSkinning=False
bUsePostProcessEffects=False
bOnScreenKismetWarnings=False
bEnableKismetLogging=False
bAllowMatureLanguage=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=False
bPauseOnLossOfFocus=False
DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=60.000000
MaxSmoothedFrameRate=62.000000
MinSmoothedFrameRate=52.000000
ScoutClassName=ROGame.ROScout
MeshLODRange=0.000000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
MaxOcclusionPixelsFraction=0.001000
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.000000
MaxParticleResize=0
MaxParticleResizeWarn=0
MaxParticleVertexMemory=131972
BeginUPTryCount=200000
[IniVersion]
0=1357446445.000000
1=1357447233.000000
Patch=25
[AppCompat]
MeasuredCPUScore=71.696480
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4