if KF does well, there is a chance of a KF 2 in the future (maybe on UE 3, maybe on a different engine).
Yay!
if KF does well, there is a chance of a KF 2 in the future (maybe on UE 3, maybe on a different engine).
Got a link for this info?
Anyway u can't tell KF is on UE2004 XD
The graphic are just a lot f****** optimized
Look beautifull
Anyway the gameplay > Graphic ...
Good Graphic is usefull but come after ...
Some game i play at max haver the graphic f***** ugly beside KF
Nope. I was having a beer with a mate at the weekend who works at Lion Head Studios (Microsoft) who said he had seen the NPD industry sales data. So purely heresy I am afraid but it did make me laugh to imagine Ramm, Alex and the rest all driving around in Ferraris (200,000 x $14.99)!
I'm ignorant here. The behavior code is largely uscript -- otherwise I don't believe it couldn't've been implemented as a mod -- and that is supposed to be very backward compatible. And, in any case, the logic is already designed and that's far more important than learning any syntax changes, if any, in order to implement it.The other aspect is that this is basically a mod of UT2004's Invasion code (itself a quirky add-on never designed to be the basis of a full game) which doesn't exist in UE3.
If Tripwire want to release a game of the quality justifying the price-tag associated with current UE3 games KF2 would effectively go from being a polished mod to a full game re-coded and developed more or less from scratch with all the associated cost and risk. Given that it would be far less efficient to attempt to port all the old code over, some of which is more than 7 years old and not designed for UE3's architecture (case in point being multithreading).
Ah. Now we come to the fly in the ointment. Engine licensing and asset creation. These would be a huge problem (don't forget bump mapping). Yes, probably show stoppers.Not forgetting the cost of developing graphical and other assets taking advantage of the next-gen engine you just paid $$$ to license is far more expensive: just compare the work involved in a UE2 wall texture that's a 512 bitmap versus a fully normal-mapped hi-res light-mapped HDR UE3 one covering the same surface area that has to be textured modelled posed baked specifically for that particular usage... It goes from a bit of photoshopping by an artist to a whole 3D production team expending many man hours on making a bit of wall look "next-gen".
Again a very large fly.It is with reason that big game developers complain that the cost of producing games is increasing exponentially and now require Hollywood budgets. I would guess Tripwire aren't quite there with their investment situation yet or maybe KF2 simply isn't worth considering at this stage, hence the DLC microtransactions which are a low-risk constant revenue stream for small developers. The best situation for players wanting a big-budget KF2 would be if Tripwire were taken over by a publisher like EA tbh.
Got a link for this info?
Well as far as I am aware, NPD does not track digital distribution numbers (at least as far as steam is concerned.
The UT3 engine is more than graphics. It incorporates different physics, too. I want to say that the only thing I can see the UT3 engine doing better than the current UT2.5 engine is dynamic lighting. Other than that, I'm pretty darn content with what I've got in the current KF package.
Oh, great. I though TWI would resolutely deny the chance of a sequel...
I wouldn't call it due diligence, just ****wavingUnless the numbers we handed over as part of due dilligence....
Unless the numbers we handed over as part of due dilligence....
I haven't read the whole thread but I have this suggestion: If TWI doesn't comes up with a sequel and there's a demand for it - money making opportunity for some of you right there.![]()
It is a fully owned IP of Tripwire Interactive, it will not be a mod again.
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The NPD Group does not publish such figures at the time of writing.
We provide some tracking of digital platforms as an add on to our clients that subscribe to PC Games but do not currently make it available to anyone else and it does not include sales metrics.
I am hoping that changes in the near future but I am not able to provide such a report at this time.
If there's anything else please contact your usual account rep.
Regards,
Chris Bodmer
Director, Business Development
Video/PC Games-US & Canada
The NPD Group, Inc
(571) 221-0049(w)
(516) 625-2233(f)
www.npd.com
2009/8/5 XXX XXXX <XXXX@XXXX>:
> Hi Andrew,
>
> Thanks for the swift action on this.
>
> By the way:
> I had a straightforward enquiry as to whether you provide digital
> download figures for the Steamworks distribution platform run by Valve
> US.
>
> In particular the title "Killing Floor" published by Tripwire
> Interactive (US) LLC.
>
> I encountered sales figures attributed to NPD and wish to verify their veracity.
>
> I would like to confirm you do publish such a report containing these
> and if so I would be very interested in obtaining it.
>
> Many Thanks,
> XXXX
> --------
> XXXX
> XXXX