Any chance of KF being rebuilt for UT3

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pez

FNG / Fresh Meat
Jul 31, 2009
25
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Keep in mind TWI that a lot of your customers (including myself) were attracted to the game because of its unusually low system requirements for a popular FPS release. The UT2004 engine is still just right for what I care about in game graphics. I'm not going to buy a new computer until there's a game I actually want to play with next-gen graphics. GTA4 and Battlefield 1943 came close, but there's still nothing really compelling.
 

Cradle Of Filth

FNG / Fresh Meat
Jul 13, 2009
164
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Anyway u can't tell KF is on UE2004 XD

The graphic are just a lot f****** optimized :)


Look beautifull :)


Anyway the gameplay > Graphic ...

Good Graphic is usefull but come after ...

Some game i play at max haver the graphic f***** ugly beside KF

UT3 is new?


I think he talk about Unreal Tournemant 3 Black ...

Or he is just never noticed they have a new UT ....
 
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Sigurd

FNG / Fresh Meat
Apr 10, 2007
268
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Anyway u can't tell KF is on UE2004 XD

The graphic are just a lot f****** optimized :)


Look beautifull :)


Anyway the gameplay > Graphic ...

Good Graphic is usefull but come after ...

Agreed, but light effects lets me down a little. I didnt notice it in RO, but KF is way darker and have a flashlight.
 

[AM]Echo_419

FNG / Fresh Meat
Mar 20, 2009
45
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It would be great but only if they did it right. Example of how something like this was done wrong. Ut04's transition to Ut3. I simply cannot sit down and play a game of Ut3 at all, its just so different...in a bad way. Hopefully if Killing Floor does see a transition it will be for the better. ;)
 

Raj

FNG / Fresh Meat
Mar 27, 2009
304
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Keep in mind TWI that a lot of your customers (including myself) were attracted to the game because of its unusually low system requirements for a popular FPS release.

I agree.
TW, rather sell your skin packs but don't start remaking please.
 

rallfo

FNG / Fresh Meat
Jun 12, 2009
194
1
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www.rallfo.com
@Nenjin: If you have better reasoning for the answer TWI just gave by all means share it. When asked for one I'll give my frank explanation of what the situation appears to be whether I look like a tool in your eyes or not. Besides you even said I was correct...

If nobody actually has the goolies to "have a dig" at our overlords how on earth do you think companies learn what their customers want beyond the status quo? Constructive negative feedback is often more useful than positive and it is even more meaningful thus useful coming from long-term fans such as myself.

I have a vested interest in seeing KF move to UT3 mostly for the benefits server side so I WANT hell to freeze over, I won't delude myself or others about it happening though.

@gusone: We've already had jibes over this ;)

There's absolutely nothing wrong with the statement "my server is THE most popular KF server globally by player numbers" it's an objective fact at the time of writing and anything you say I was implying you're assuming.

But it's a useful mantra in ego-parades like this thread to get people to actually pay attention to the legitimate content of ones post for once. :rolleyes:
 
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Ben Carmine

FNG / Fresh Meat
Jul 9, 2009
34
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@Nenjin: If you have better reasoning for the answer TWI just gave by all means share it. When asked for one I'll give my frank explanation of what the situation appears to be whether I look like a tool in your eyes or not. Besides you even said I was correct...

If nobody actually has the goolies to "have a dig" at our overlords how on earth do you think companies learn what their customers want? Constructive negative feedback is often more useful than positive.

@gusone: We've already had jibes over this ;)

There's absolutely nothing wrong with the statement "my server is THE most popular KF server globally by player numbers" it's an objective fact at the time of writing and anything you say I was implying you're assuming.

But it's a useful mantra in ego-parades like this thread to get people to actually pay attention to the legitimate content of ones post for once. :rolleyes:

You are very boring and you use way too many words to say very little.
This is my opinion I am stating it as fact because that makes it true.

Seriously, complaining about TW releasing endless ****ty DLCs is a bit of a baseless argument considering there has been one DLC, it was cosmetic, and it cost next to nothing. The outbreak character pack is essentially a better looking donate button. And since this pack was cosmetic, and TW have already said that gameplay altering DLC is a bad idea, I doubt that DLC will ever be required to play killing floor at your very best. So it does no harm whatsoever, quit moaning about such minor crap, you onery bastard.
Secondly, expecting TW to begin work now on the next version of Killing Floor is like shooting yourself in the foot. Don't you want more updates after Heavy Metal? If you don't like killing floor as it is now, don't play it.

It's pretty simple.

And stop acting like you're any more important than the unwashed masses.
 
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rallfo

FNG / Fresh Meat
Jun 12, 2009
194
1
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www.rallfo.com
a better looking donate button

What do you think Tripwire is, a charity?!?

EDIT You're taking my posts and walking them down the garden path several miles to hyperbole land, read what I wrote not what others wrote about what I wrote nor what you assume I wrote. If it's TLDR then don't comment on it! * gasp *
 
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chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
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He was just saying that everyone thought TWI was pulling a Valve and creating a sequel a year after the first game came out.

However, If they did make KF2 on a new engine like Ut3 and added a bunch of new content, all within a years timeframe. Im ok with that :)

This would be trivial to handle on Steam, given that it knows exactly what you own. Like if you bought the Orange Box after the other HL2 stuff. It knew what you had and let you gift the dupes.

The hard part is what to do about the KF owners. Free upgrade? HUGE discount? Small discount? No discount (sorry, but FOAD)

cx
 

chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
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Im sure its one hell of a lot more time consuming, costly and difficult than you seem to think, especially for a cheap budget priced game.

Don't forget that the original mod was made by unpaid enthusiasts (at least I think so, if they were like most modders) and was made available for free. However, again if they were like most modders they were young and their financial situations are probably very different now.
Given Epic's the licensing details for mods, it may be possible for others to make a UT3 mod. Possibly even using the original KF mod as a basis.
Or not.

cx
 

rallfo

FNG / Fresh Meat
Jun 12, 2009
194
1
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www.rallfo.com
Don't forget that the original mod was made by unpaid enthusiasts (at least I think so, if they were like most modders) and was made available for free. However, again if they were like most modders they were young and their financial situations are probably very different now.
Given Epic's the licensing details for mods, it may be possible for others to make a UT3 mod. Possibly even using the original KF mod as a basis.
Or not.

cx

The other aspect is that this is basically a mod of UT2004's Invasion code (itself a quirky add-on never designed to be the basis of a full game) which doesn't exist in UE3.

If Tripwire want to release a game of the quality justifying the price-tag associated with current UE3 games KF2 would effectively go from being a polished mod to a full game re-coded and developed more or less from scratch with all the associated cost and risk. Given that it would be far less efficient to attempt to port all the old code over, some of which is more than 7 years old and not designed for UE3's architecture (case in point being multithreading).

Not forgetting the cost of developing graphical and other assets taking advantage of the next-gen engine you just paid $$$ to license is far more expensive: just compare the work involved in a UE2 wall texture that's a 512 bitmap versus a fully normal-mapped hi-res light-mapped HDR UE3 one covering the same surface area that has to be textured modelled posed baked specifically for that particular usage... It goes from a bit of photoshopping by an artist to a whole 3D production team expending many man hours on making a bit of wall look "next-gen".

It is with reason that big game developers complain that the cost of producing games is increasing exponentially and now require Hollywood budgets. I would guess Tripwire aren't quite there with their investment situation yet or maybe KF2 simply isn't worth considering at this stage, hence the DLC microtransactions which are a low-risk constant revenue stream for small developers. The best situation for players wanting a big-budget KF2 would be if Tripwire were taken over by a publisher like EA tbh.
 
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thrash242

FNG / Fresh Meat
May 18, 2009
437
4
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He was just saying that everyone thought TWI was pulling a Valve and creating a sequel a year after the first game came out.

However, If they did make KF2 on a new engine like Ut3 and added a bunch of new content, all within a years timeframe. Im ok with that :)

Yeah, I mean, it'd be a whole new engine, not the exact same one, plus KF was only $20, not $50 followed up a year later by another full-price $50 game.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
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Given how much I like KF even on this old of an engine...I'd be tickled pink if they decided to overhaul KF...(again).

I would love to see KF2 on UE3, if for no other reason than to see much improved dynamic lighting (better tac-lights, better atmosphere, etc). Lighting is very important for atmosphere in a horror game.

Other than the lighting, KF really looks fine the way it is, though I certainly wouldn't mind more eye-candy.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
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Agreed, but light effects lets me down a little. I didnt notice it in RO, but KF is way darker and have a flashlight.

Yeah, this is the only thing that really looks dated to me is the very poor (barely supported, really) dynamic lighting.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,273
4,048
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Awwwwww...


He means that Killing Floor will never be ported to Unreal Tournament 3. It is a fully owned IP of Tripwire Interactive, it will not be a mod again. As has been stated a few times, if KF does well, there is a chance of a KF 2 in the future (maybe on UE 3, maybe on a different engine).