I'm seriously lost as to why some people consider Berserker to be a 'good' or effective perk. As far as I can tell, anything it can do, another class can do better. Aside from melee being somewhat fun in earlier waves, it feels horribly unbalanced once ranged enemies come into play - which makes lone wolfing the game difficult. And if you say that your team's Sharpshooter helps out and deals with those for you.. then what are you doing to help him, that another class couldn't do? Being a meat shield?
One could apply these sort of arguments to other perks like firebug, where he can kill small enemies (which Commando excels at) but not big ones (Commando also seems better at this) like the Fleshpound or Scrake.
Demo? Deals with groups of small enemies and sets up traps, which is all well and good. Although I'd rather have a Commando or a 9mm/handcannon Sharpshooter at my back mowing down all the clots, crawlers, and gorefasts than a demo who needs multiple shots for the latter (assuming his nades land perfectly in a group of extremely tightly grouped specimens, and doesn't blind himself or others with smoke). Even a Support Specialist can take out hordes with a few well placed shots of the pump action, or the hunting shotty with its alt fire.
Not trying to convince people that these perks are terrible and should never be used, however, rather wanting to be convinced that these are worthwhile. Honestly these seem like perks used for having fun on easier difficulties, or with little hope of success even with good players. I am obviously extremely biased but would like to hear other opinions.
One could apply these sort of arguments to other perks like firebug, where he can kill small enemies (which Commando excels at) but not big ones (Commando also seems better at this) like the Fleshpound or Scrake.
Demo? Deals with groups of small enemies and sets up traps, which is all well and good. Although I'd rather have a Commando or a 9mm/handcannon Sharpshooter at my back mowing down all the clots, crawlers, and gorefasts than a demo who needs multiple shots for the latter (assuming his nades land perfectly in a group of extremely tightly grouped specimens, and doesn't blind himself or others with smoke). Even a Support Specialist can take out hordes with a few well placed shots of the pump action, or the hunting shotty with its alt fire.
Not trying to convince people that these perks are terrible and should never be used, however, rather wanting to be convinced that these are worthwhile. Honestly these seem like perks used for having fun on easier difficulties, or with little hope of success even with good players. I am obviously extremely biased but would like to hear other opinions.