@ Lewt - Okay, I'll strip my argument down to its key overall point.
The Medic is not overpowered, and doesn't need a nerf. That was the argument.
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To sum up my arguments into a few words, Medic and Firebug are my 2 top classes, and I find survivng as a Firebug a hell of a lot easier than Medic. Only thing I think the Firebug needs is a lower tier weapon to help low level firebugs get started on kills. Otherwise, he is fine.
Changes I see needing doing: -
- Xbow nerfing for all classes Including sharpshooter? Well, either way. With it nerfed for the sharpy, how many hits should it take to kill a 6 man suicidal FP? 3? Personally I'd like to see it used as a weapon to deal a spike of damage or two before the target gets into range, -or- get a huge decapitation bonus that only applies if the target is already wounded. E.x., takes 3 or so shots for the sharpshooter to bring it down to 40%, then the last decaps it instantly. People on the forum know much more about the coding behind specimens' head health and such than I do.
- M14 ammo at least halved Definitely. Maybe with something else such as a firing speed limiter, nearly like the lever action, except without the reload-per-shot bonus the latter gets. Oh, and it's like 0.8 pounds per bullet. With the 9mm at around 0.6, and the handcannon at 2.5, this is way too low.
- Sharpshooter nerf (but considerable thought put into the Xbow + M14 nerf) Yep. Depends how they go about it though. I'd hate to be stuck using the lever more than the bow.
- Katana nerfing for non Berserkers (I say make all weapons swing slower normally and make the Berserkers melee speed bonus even faster accordingly) Seems like a cheap fix, but sure. Can't suggest anything better. Maybe make it harder to 1 hit weaker specimens with a headshot?
- Chainsaw headshot multiplyer fixing to 1.0 I miss why this was lowered anyway.. back in the original retail release I used the fire axe more than the saw- but I was definitely inexperienced.
- Firebug lower tier weapon (Although if a higher one is added, as long as it isn't uber powerful, I'll not mind) With the weight limits the way they are, it'll likely be 4 blocks, or more. I personally prefer more, so it'd force them to choose between the flamethrower and something else. No idea what the weapon for them could possibly be, seeing as how they already have fire 'nades.
- Pipe Bomb limit introduced Someone must be insane or a demo to disagree with this. On a hard game, a level 4 demo could just about FILL entire corridors with pipes if he truly wanted to between waves.