Sometimes a mutator just unloads if the servers configuration has some problem. That might be the case.
On the [40-1] servers the mutator unloads after a crash. Is there a way to fix that?
Sometimes a mutator just unloads if the servers configuration has some problem. That might be the case.
Is this codeword for "I got shot sprinting across open terrain"?
Apparently you need to stamp this into peoples foreheads before they get it.
On the [40-1] servers the mutator unloads after a crash. Is there a way to fix that?
More like a quarter of a second. That sort of response wasn't entirely unexpected, though. The default networking model lets you get away with a lot of what should be risky behavior simply because it takes a psychic prediction shot to actually hit anyone in a narrow timespan or high-motion situation. With that gone, death comes a lot easier. The lethality difference before and after Antilag is pretty striking. But, of course...that was the entire pointIt's seriously frustrating attempting to explain that concept to people who aren't interested in listening.
--I hate being killed when my player is actually behind cover!
"You were shot in the open, a second before you reached cover".
--But I died behind the wall.
"Sigh".
This. While you can manually start mutators up at will, the sure-fire solution is to put it in the batch file / cron job / whatever you have starting up the server.If the mutator is added to the command line, then it will be back on after a server crash too.
It's seriously frustrating attempting to explain that concept to people who aren't interested in listening.
--I hate being killed when my player is actually behind cover!
"You were shot in the open, a second before you reached cover".
--But I died behind the wall.
"Sigh".
the default unreal system is passable when you're aiming a rocket launcher at the general vicinity of a large rectangular hitbox, but pretty ineffectual when you're trying to clip specific polygons with a pinpoint trace. For that, you need bullets that actually behave like bullets :d
I still don't understand why there is this prevailing and almost insidious attitude from community members claiming that the game has become "too easy" with the addition of the anti-lag mutator.
---SNIP---
The best way to truly appreciate all of Meks hard work is to go and try the beta after playing with anti-lag for the last week or so
It's like playing in the twilight zone without anti-lag!
Do worry not. A lot of people that were against antilag were proved wrong after testing it. I'm one of themFirst of all - good job. I didn't agree with you on the subject when we talked about it on the forums as I hate dying behind cover, but thank you for doing a good work for the community. I will try to play with this antilag to test it (as I had 200-240 ping on most of the servers and 140 on Russian ones) just to check it out. Maybe you prove me wrong and I will like it.
i had a crash yesterday on the 40-1 server
was playing spartanovka as MG and killed about 20 ppl with no problem
on the second round though my game crashed when i was firing my MG from a trench
win7 64bit, 4gb ram, gf 260, i5 2.8ghz