Anti trader room blocking

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Slappy Cromwell

FNG / Fresh Meat
Jun 16, 2009
441
181
0
Turning anti collision off during trader runs is just giving in to the twats and making it less realistic for the rest.
Less realistic? In a video game? During the period where you're not even fighting zombies? Who cares?

This is a 100% infallible solution with no downsides whatsoever to an issue that's very blatantly causing problems. The solution is completely foolproof and does not detract at all from the game, even in the absolute most minute manner you could conceivably imagine.
 

demontrace

FNG / Fresh Meat
May 25, 2009
51
0
0
making the trader door bigger is the less feasible option. not everyone can edit their maps to accommodate the bigger door. even if the door got switched out for a bigger one the walls next to the door would be the same size and would only let one person through anyway. it's not like all 100-200 maps for kf are going to be edited to change this. not going to happen.

What IS feasible (very easily actually) is to turn on no collision while the trader is open.

and on a side note, how do so many people not know there's a kickvote? it's right in the esc menu. don't say there isn't a kickvote if you haven't looked for it. cuz if you did look for it and didn't find it, then you're a retard and should stop playing KF.


Hey guess what genius? SOME SERVERS DON'T HAVE KICKVOTE OPTIONS! Doesn't make you a retard for not finding it, when it was never there to begin with. Senior member, yet you don't know that one yet, and you have the audacity to call us retards.

On a lighter note, I LOVE the idea of no player collision during the trader round. It would definitely be the solution to so many problems that crop up during the trader round. Like the servers that have more than 6 people. It's just impossible to stuff 30 people into the trader room in a minute, and then get them all out. With no player collision, it wouldn't matter. It would also solve the griefers who deliberately trying to ruin everyone's game.

Back to the kickvote option, I do think the interface could be a little more intuitive. It just doesn't seem fluid enough. Not to mention there doesn't seem to be an option for muting people. You go to the communications menu, and there is nothing? Oh that page alone you could have the mute checkbox, as well as a kick checkbox.