Another level design team

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
Hi, so many people have created their own level design teams, I was wandering if anyone would like to create another one.

1. I'm an experienced modeler, my previous works were for Cod 5 zombie mode and Mafia.

2. I'm a creative person, doing an a level course in Art.

3. I'm a perfectionist, I hate things that look unprofressional.

Anyone interested? Especially people with good ideas, and maybe experience with Unreal Ed.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I'm learning UnrealEd and starting to get the hang of it, but I'm not experienced with it at all. I have been making levels since Doom, though.

I would be interested in working with a team on some levels.
 

Jaek

FNG / Fresh Meat
Apr 14, 2009
242
1
0
I could lend a small hand at writing custom triggers/volume, making a few basic static meshes, making a small portion of a map or tweaking it for rendering speed afterwards but I can't do anything too intensive.
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
well a Team can be many things, from A-Team to the Village People
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Hey Thrash, I'm no good at Unreal Ed too, I only use 3ds max. What program did you use to create youe levels?

I've made levels for Quake1-3, Call of Duty, Left 4 Dead, and now Killing Floor, so I've used Radiant, Hammer and UnrealEd. I've only really dabbled in these, but I intend to get proficient at UnrealEd.

I started making levels for Doom and I made a ton for Doom 2, but those are rather different, since they're not true 3D. Oh yeah, and Duke Nukem 3D too.
 
Last edited:

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
Wow thats a lot of people, some thoughts:

1. Dragonfel666: Don't really know much about Mr T, but as long as hes a nice guy then why not.
2. Falidell: It would be great to have some people who can use UnrealEd well, coz I have no clue how to. Also I did not understand half the things you said... which must be a good thing :).
3. Thrash: Yea I'v worked in Radiant too, but I'm mostly a 3ds Max person. Your experience in level making would be a great help.
4. Headphone.ninja: This will hopefully be a real 'team', I'v worked with teams especially for the game Mafia, being the main leader of many of them.
5. AXEL: I would consider this team to be like the new Italian Job, except without the fit bird (unless someone here is).
6. Jaek: As the great Tesco says "Every little helps!".

Send me your email by PM if you're interested, and an MSN would be great too.

Cheers
 

The Fortune

FNG / Fresh Meat
May 16, 2009
133
0
0
I'm in for any team willing to contribute their ideas and discovery. I joined up to an L4D site last year with the custom sdk and between us on the forums we managed to figure quite a few things out. Although with unreal I'm still pretty new to it, I'm pretty advanced with Hammer but I'm getting better at this with each day passing.