there are some well thought out and sensible opinions in this thread.
Here's how i see things as they currently are:
Twi has set its target on this game as being fully accessible out of the box so to speak.
This is a good idea both from a business perspective and a marketing strategy.
I think it fair to say we all understand and appreciate this fully.
Many players wrestled with and gave up on roost due to the time needed to learn the very fine points of the game.
Ro2 will encompass a huge player base without the learning curve of the previous game.
The previous base of players from roost are at sixes and sevens with some aspects of the new game whilst impressed with other aspects of it.
Yes it's a new game with new features and newer things to learn, however......some things are probably too far removed from the roost genre for our liking and it feels dare i say it "arcadey" at times.
Zoom etc is debatable as are many other comparisons, for me the primary bugbear is movement speed in comparison too roost, both sprinting and walking feel like they belong in another game company's series of ww2 fps games to be perfectly frank.
Absolutely nothing wrong with this in relation to mass marketing the game, it should however be somewhat different for hardcore realism settings (which i still have hope on being similar to roost settings re game speed)
if it's at the very least customisable then everyone is a winner and twi have achieved something very unique in the gaming world, a game that everybody from mainstream to realism clans can play as they wish.
A new game that brings more people to the community is a good game, a new game that also satisfies the roost core values is a great game