Annoying issues

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The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
The more I play RO2 the more I become disturbed by annoying issues.

The hit detection in general is sometimes that gross it really makes you wanna puke. If someone receives a chest shot and I even hear the impact sound on/in his body how the hell is this dude supposed to run on it full speed? (and no he wasn't dying a bleed-out death).

The hit detection in melee combat is something that sometimes gets you close to madness. Same as when I shoot someone, if my bayonet penetrates his stomach or chest or my rifle butt smashes his face, I want this dude rendered dead and not to kill me instead. A very vile feature currently is people in prone stance, you can bash them up as brutal as one can be and still they are alive! This happened so frequently to me that I simply shoot enemies in prone stance who are next to me.


Protected areas. Are you insane? What kind of drugs was the dude on when he put in the protected areas of several maps? If I can't even walk to the other end of the Water Refinery capzone on CommissarsHouse as Axis without getting mashed by God's hand how shall I fend of attacking Russians?
If I'm fiercely fighting in an attempt to regain control over a certain objective how come that suddenly I find myself within a protected area? It's one thing for me to keep players from spawn camping but it's definitely not the same to ruin the map by banning players from certain areas which are actually supposed to be open areas and to spawn protected areas under the players' feet.


Weapon bug. When I want to fire my rifle and I press the left mouse button I want to fire the currently chambered round and not have the game keeping me from doing so. It's ****ing annoying if you're getting killed because you have the enemy in sights, a full magazine but there's no reaction to you pulling the trigger. If at least it was a weapon malfunction and your character model would pull the charging handle to eject the not working round, no nothing happens, you're just dying because of a ****ing annoying bug.
 

DoubleSleven

FNG / Fresh Meat
Jan 18, 2011
80
68
0
you make valid points but please next time post in the bugs/issues stop using the general discussion for complaints
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
A good post.

These are the most significant issues, with load-outs following shortly behind.

The protected areas on Comissar's House are utter stupidity.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
I have to agree with the OP. Protected areas can be a pain ... Last night I played at allies side on the Grain Elevator map and a german sniper was camping somewhere in a protected area close to the gatehouse. We encircled the axis to out flank them, but then this sniper did pick us out all the time. This just doesn't feel realistic. And i won't even talk about the times that you have a nice spot and then suddenly it becomes a protected area. I believe these protected areas need to be redesigned. For instance:
- A player in an area which becomes a protected area should not die from this or at least he should have more time to escape from it.
- A player that shoots from out of there protected area should experience an precision penalty if he stay too long in that protected area. This will reduce the camping in those areas.

An other issue with this game is that some players do teamkill to pick-up there comrades weapon. This did happen to me several times. Maybe a good change would be that the team killer will not be able to pick up the weapon of the one that he killed. This will eliminate the "need" of some players to teamkill for a weapon.

Oh well... the above are just a few of my ideas...
 

Lauch

FNG / Fresh Meat
Sep 9, 2011
61
16
0
agree with op except hitbox issues havent had them at all and the rest they arent really gamebreaking.. the most annoying ones are the reload bug and the bug that u zoom when u sprint sometimes
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
...and the bug that u zoom when u sprint sometimes

That is not a bug. It's actually a setting that you can change in your settings screen. Tick Disable sprint key zoom in the 1st setting screen and you are done. The new zoom key will then be the H key. You can remap/rebind it to any other key in the ROInput.ini file.
 

Lauch

FNG / Fresh Meat
Sep 9, 2011
61
16
0
That is not a bug. It's actually a setting that you can change in your settings screen. Tick Disable sprint key zoom in the 1st setting screen and you are done. The new zoom key will then be the H key. You can remap/rebind it to any other key in the ROInput.ini file.

Its a bug. the usual would be that you DONT zoom when u use ur sprint, the bug makes u zoom while sprinting. i dont mean the shift key to zoom and to sprint, i mean when u go sprint he zooms in, when u die it goes normal again