The more I play RO2 the more I become disturbed by annoying issues.
The hit detection in general is sometimes that gross it really makes you wanna puke. If someone receives a chest shot and I even hear the impact sound on/in his body how the hell is this dude supposed to run on it full speed? (and no he wasn't dying a bleed-out death).
The hit detection in melee combat is something that sometimes gets you close to madness. Same as when I shoot someone, if my bayonet penetrates his stomach or chest or my rifle butt smashes his face, I want this dude rendered dead and not to kill me instead. A very vile feature currently is people in prone stance, you can bash them up as brutal as one can be and still they are alive! This happened so frequently to me that I simply shoot enemies in prone stance who are next to me.
Protected areas. Are you insane? What kind of drugs was the dude on when he put in the protected areas of several maps? If I can't even walk to the other end of the Water Refinery capzone on CommissarsHouse as Axis without getting mashed by God's hand how shall I fend of attacking Russians?
If I'm fiercely fighting in an attempt to regain control over a certain objective how come that suddenly I find myself within a protected area? It's one thing for me to keep players from spawn camping but it's definitely not the same to ruin the map by banning players from certain areas which are actually supposed to be open areas and to spawn protected areas under the players' feet.
Weapon bug. When I want to fire my rifle and I press the left mouse button I want to fire the currently chambered round and not have the game keeping me from doing so. It's ****ing annoying if you're getting killed because you have the enemy in sights, a full magazine but there's no reaction to you pulling the trigger. If at least it was a weapon malfunction and your character model would pull the charging handle to eject the not working round, no nothing happens, you're just dying because of a ****ing annoying bug.
The hit detection in general is sometimes that gross it really makes you wanna puke. If someone receives a chest shot and I even hear the impact sound on/in his body how the hell is this dude supposed to run on it full speed? (and no he wasn't dying a bleed-out death).
The hit detection in melee combat is something that sometimes gets you close to madness. Same as when I shoot someone, if my bayonet penetrates his stomach or chest or my rifle butt smashes his face, I want this dude rendered dead and not to kill me instead. A very vile feature currently is people in prone stance, you can bash them up as brutal as one can be and still they are alive! This happened so frequently to me that I simply shoot enemies in prone stance who are next to me.
Protected areas. Are you insane? What kind of drugs was the dude on when he put in the protected areas of several maps? If I can't even walk to the other end of the Water Refinery capzone on CommissarsHouse as Axis without getting mashed by God's hand how shall I fend of attacking Russians?
If I'm fiercely fighting in an attempt to regain control over a certain objective how come that suddenly I find myself within a protected area? It's one thing for me to keep players from spawn camping but it's definitely not the same to ruin the map by banning players from certain areas which are actually supposed to be open areas and to spawn protected areas under the players' feet.
Weapon bug. When I want to fire my rifle and I press the left mouse button I want to fire the currently chambered round and not have the game keeping me from doing so. It's ****ing annoying if you're getting killed because you have the enemy in sights, a full magazine but there's no reaction to you pulling the trigger. If at least it was a weapon malfunction and your character model would pull the charging handle to eject the not working round, no nothing happens, you're just dying because of a ****ing annoying bug.