Annoying "grabbed whine" keeps playing forever unless game is restarted completely.
Finally captured this annoying and infrequent issue on video.
https://www.youtube.com/watch?v=LEE23diwDB8
Watch 2:09:00 and onwards. The exact effect happens at 2:09:57 .
Reproducible: Not sure, but definitely not the first time this has happened. I'm pretty sure it always happens in this particular situation.
Description: Sometimes during a boss wave, after the battle is won, as the statistics screens are being displayed, there are clots/crawlers which are either not "killed" or are somehow allowed to spawn after the boss has been defeated. In this particular instance, some clots sound like they were banging on a (welded?) door, and finally break through.
As clots grab you, the "shiiiiiiiing" clot grab sound plays as usual. However, upon map change, the sound is not killed. In fact, it's not killed at all, ever. Additional clot grabs don't turn it off, escape menu doesn't turn it off, NOTHING turns it off until the entire game is restarted (exit the entire game, relaunch).
If this is not fixed, let me know if you know of a console command that "reinitializes the sound engine" or "hard-kills all sounds" or something, so if this happens I don't have to quit and risk someone joining in my space if I want to rejoin the same server -_- .
I'm pretty sure this is only a problem with the clot "shiiiiing." I've had cralwers, stalkers, etc. spawn and their sounds don't keep playing as far as I remember. It's probably due to the reason that the clot sound is endless-looped (I'm guessing until some kind of "trigger off" event happens) and since that trigger off event never happens, and can never happen, the endless loop is endless.
Please fix. It's an edge case that only happens if clots spawn post-boss-defeat (or are not killed when boss dies?), but when it happens it's quite annoying.
Finally captured this annoying and infrequent issue on video.
https://www.youtube.com/watch?v=LEE23diwDB8
Watch 2:09:00 and onwards. The exact effect happens at 2:09:57 .
Reproducible: Not sure, but definitely not the first time this has happened. I'm pretty sure it always happens in this particular situation.
Description: Sometimes during a boss wave, after the battle is won, as the statistics screens are being displayed, there are clots/crawlers which are either not "killed" or are somehow allowed to spawn after the boss has been defeated. In this particular instance, some clots sound like they were banging on a (welded?) door, and finally break through.
As clots grab you, the "shiiiiiiiing" clot grab sound plays as usual. However, upon map change, the sound is not killed. In fact, it's not killed at all, ever. Additional clot grabs don't turn it off, escape menu doesn't turn it off, NOTHING turns it off until the entire game is restarted (exit the entire game, relaunch).
If this is not fixed, let me know if you know of a console command that "reinitializes the sound engine" or "hard-kills all sounds" or something, so if this happens I don't have to quit and risk someone joining in my space if I want to rejoin the same server -_- .
I'm pretty sure this is only a problem with the clot "shiiiiing." I've had cralwers, stalkers, etc. spawn and their sounds don't keep playing as far as I remember. It's probably due to the reason that the clot sound is endless-looped (I'm guessing until some kind of "trigger off" event happens) and since that trigger off event never happens, and can never happen, the endless loop is endless.
Please fix. It's an edge case that only happens if clots spawn post-boss-defeat (or are not killed when boss dies?), but when it happens it's quite annoying.