Animations controller?

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Mizukami

FNG / Fresh Meat
May 14, 2010
2
0
0
Hello everybody,

Maybe someone could help me: which class controls playing character animations, like in older Unreal Engine games it was the pawn child classes which declared which animation to play. But in Red Orchestra I couldn't find anything like that. I only found some animation list in ROPawn options which doesn't seem to work.
Maybe somebody could help...
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
The subclasses of ROPawn overwrite the animations. You have to change the animations in the respective pawn you want to spawn. RORiflemanPawn etc...
 

Mizukami

FNG / Fresh Meat
May 14, 2010
2
0
0
Thank you, I must've been loading packages in a wrong way... couldn't see any ROPawn subclasses.