I think what really brings a game to life are animations. The more the better (within' reason). When I first started playing RO I really enjoyed all the animations they had for different stuff, like moving around inside a tank or HT, or attatching a bayonet, or whatever. I think what will really make ROHOS awesome and stand out from the rest of fps games will be what animations TWI chooses to pump out for the game. Animations take dedication and time, but I think they're very very very worth while.
So here are some suggestions for what I'd like to be animated in ROHOS that don't have animations in ROOST:
Getting out of a HT - I hate getting out of a HT from the side first of all. The doors are on the back for goodness sake. Though an animation wouldn't just be for looks, teleporting out of a HT is disorienting and usually ends up with everyone getting shot the instant they climb out of it with little chance to get their bearings and find cover.
Getting out of a tank - DH has it so that you have to open the hatch to get out, I'd like TWI to take this a step farther and add an animation for climbing out of the tank. Mostly for the look and feel but also it's lame when you're soldier harassing a tank, and the crewman or commander suddenly teleports behind you and shoots you to death.
Switching positions in a tank - I was amazed when I first popped my head out of a StuG IV in RO. It'd be awesome if TWI took it to the next level and made animation for climbing into the MG or commander post. It would just make it all come together. Also it would hopefully dissuade people from acting as a one man tank crew.
Reloading in a tank? - Now I'm not sure about this one, mostly because I don't know a lot about how tanks work. But it'd be cool if they had an animation for loading shells into the main cannon. (While they're at it they can make it so that you can switch ammo types without shooting your current round.) Also for reloading the MGs.
Resuplying MGers - OK, so what if instead of how they have it now, where you hit 'g' and magically spawn ammo inside of their ammo boxes, they made an animation for unloading ammo by the MGer, and then it would be up to the MGer to pick it up. This would also fix the issue of five people running behind the MGer trying to get those 5 points
. You could still give points for it, but only if they pick up your ammo? What do you guys think?
Picking up weapons/stuff - This shouldn't be so difficult, they did simple animations for picking stuff up in Left 4 Dead, and it really brings that game to life. This isn't so much a game play issue as it is an aesthetic one.
That's a lot of stuff, I might think of some other animations later but that's it for now. So what do you guys think? Any other animations you want to add to the list? Any specifics you want to quibble over?
So here are some suggestions for what I'd like to be animated in ROHOS that don't have animations in ROOST:
Getting out of a HT - I hate getting out of a HT from the side first of all. The doors are on the back for goodness sake. Though an animation wouldn't just be for looks, teleporting out of a HT is disorienting and usually ends up with everyone getting shot the instant they climb out of it with little chance to get their bearings and find cover.
Getting out of a tank - DH has it so that you have to open the hatch to get out, I'd like TWI to take this a step farther and add an animation for climbing out of the tank. Mostly for the look and feel but also it's lame when you're soldier harassing a tank, and the crewman or commander suddenly teleports behind you and shoots you to death.
Switching positions in a tank - I was amazed when I first popped my head out of a StuG IV in RO. It'd be awesome if TWI took it to the next level and made animation for climbing into the MG or commander post. It would just make it all come together. Also it would hopefully dissuade people from acting as a one man tank crew.
Reloading in a tank? - Now I'm not sure about this one, mostly because I don't know a lot about how tanks work. But it'd be cool if they had an animation for loading shells into the main cannon. (While they're at it they can make it so that you can switch ammo types without shooting your current round.) Also for reloading the MGs.
Resuplying MGers - OK, so what if instead of how they have it now, where you hit 'g' and magically spawn ammo inside of their ammo boxes, they made an animation for unloading ammo by the MGer, and then it would be up to the MGer to pick it up. This would also fix the issue of five people running behind the MGer trying to get those 5 points
Picking up weapons/stuff - This shouldn't be so difficult, they did simple animations for picking stuff up in Left 4 Dead, and it really brings that game to life. This isn't so much a game play issue as it is an aesthetic one.
That's a lot of stuff, I might think of some other animations later but that's it for now. So what do you guys think? Any other animations you want to add to the list? Any specifics you want to quibble over?