Animations, animations, animations!

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Gaston!

FNG / Fresh Meat
Dec 10, 2009
48
5
0
I think what really brings a game to life are animations. The more the better (within' reason). When I first started playing RO I really enjoyed all the animations they had for different stuff, like moving around inside a tank or HT, or attatching a bayonet, or whatever. I think what will really make ROHOS awesome and stand out from the rest of fps games will be what animations TWI chooses to pump out for the game. Animations take dedication and time, but I think they're very very very worth while.

So here are some suggestions for what I'd like to be animated in ROHOS that don't have animations in ROOST:

Getting out of a HT - I hate getting out of a HT from the side first of all. The doors are on the back for goodness sake. Though an animation wouldn't just be for looks, teleporting out of a HT is disorienting and usually ends up with everyone getting shot the instant they climb out of it with little chance to get their bearings and find cover.

Getting out of a tank - DH has it so that you have to open the hatch to get out, I'd like TWI to take this a step farther and add an animation for climbing out of the tank. Mostly for the look and feel but also it's lame when you're soldier harassing a tank, and the crewman or commander suddenly teleports behind you and shoots you to death.

Switching positions in a tank - I was amazed when I first popped my head out of a StuG IV in RO. It'd be awesome if TWI took it to the next level and made animation for climbing into the MG or commander post. It would just make it all come together. Also it would hopefully dissuade people from acting as a one man tank crew.

Reloading in a tank? - Now I'm not sure about this one, mostly because I don't know a lot about how tanks work. But it'd be cool if they had an animation for loading shells into the main cannon. (While they're at it they can make it so that you can switch ammo types without shooting your current round.) Also for reloading the MGs.

Resuplying MGers - OK, so what if instead of how they have it now, where you hit 'g' and magically spawn ammo inside of their ammo boxes, they made an animation for unloading ammo by the MGer, and then it would be up to the MGer to pick it up. This would also fix the issue of five people running behind the MGer trying to get those 5 points ;). You could still give points for it, but only if they pick up your ammo? What do you guys think?

Picking up weapons/stuff - This shouldn't be so difficult, they did simple animations for picking stuff up in Left 4 Dead, and it really brings that game to life. This isn't so much a game play issue as it is an aesthetic one.

That's a lot of stuff, I might think of some other animations later but that's it for now. So what do you guys think? Any other animations you want to add to the list? Any specifics you want to quibble over? :rolleyes:
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
Getting out of a HT - I hate getting out of a HT from the side first of all. The doors are on the back for goodness sake. Though an animation wouldn't just be for looks, teleporting out of a HT is disorienting and usually ends up with everyone getting shot the instant they climb out of it with little chance to get their bearings and find cover.

Defenitly Yes!


Getting out of a tank - DH has it so that you have to open the hatch to get out, I'd like TWI to take this a step farther and add an animation for climbing out of the tank. Mostly for the look and feel but also it's lame when you're soldier harassing a tank, and the crewman or commander suddenly teleports behind you and shoots you to death.

Defenitly Yes!

Switching positions in a tank - I was amazed when I first popped my head out of a StuG IV in RO. It'd be awesome if TWI took it to the next level and made animation for climbing into the MG or commander post. It would just make it all come together. Also it would hopefully dissuade people from acting as a one man tank crew.

Maybe. Would be much work cause all inside the tank has to be modeled.
I like the idea, but dont know if its worth the work. But at least it should take time to change positions inside the tank.
(to prevent one man tank crews)


Reloading in a tank? - Now I'm not sure about this one, mostly because I don't know a lot about how tanks work. But it'd be cool if they had an animation for loading shells into the main cannon. (While they're at it they can make it so that you can switch ammo types without shooting your current round.) Also for reloading the MGs.

Could be done, but not really needed. Reloading is done by a loader, and this is a role you dont play ingame.
But you could see that of course...


Resuplying MGers - OK, so what if instead of how they have it now, where you hit 'g' and magically spawn ammo inside of their ammo boxes, they made an animation for unloading ammo by the MGer, and then it would be up to the MGer to pick it up. This would also fix the issue of five people running behind the MGer trying to get those 5 points ;). You could still give points for it, but only if they pick up your ammo? What do you guys think?

good idea.
....
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Just to point out about tank reloading. Several tanks features in RO: Ost could NOT be reloaded safely without firing the round in the chamber or reloaded at all without firing the round in the chamber. This is why the current system was chosen.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
I think all your animation suggestions are great.

The mg ammo placement I have an issue with. Like, how long would the ammo box stay in game before it disappears and, also, you would need to inform the machine gunner that ammo was placed next to him.

Out of convenience sake, it is so much easier and proficient to give ammo to the player directly into his "inventory" rather than placing it near him for pick up.

Also, you could end up with ammo crates littering the field if they weren't picked up, or whatever.

The getting out of tank and half-track animation would be great. While I do this all the time when I tank, it would make it much more authentic to have a tanker scramble out of his tank through hatch.:p
 

Matt Baker

FNG / Fresh Meat
Dec 18, 2009
191
3
0
TWI has promised this about the game:

Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns - Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.

"Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes"

so i guess detail is a must. and that sounds pretty awsome.

"brutal firefights to more intricate and challenging simulation modes."

more awsome.:mad:
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
Animations for getting in and out of the tanks or other vehicles would be cool! There also needs to be animations for mantling/climbing.
 
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Gaston!

FNG / Fresh Meat
Dec 10, 2009
48
5
0
Yoshiro - I stand corrected. Though if not all of the tanks were like that then it'd be nice to have an animation for the ones that could unload safely.

OneBloodyHero - What I was thinking with the MG resupplying is that you would still go up to them and hit 'g' but instead of putting the ammo into their inventory it would execute an animation. Since it requires the MG to be there to do this though it could send a notification to the MGer, something like they have now. I assume that if they end up doing this the ammo boxes will stay in game as long as do normal weapons and ammo when people die. And since an animation would make you vulnerable I doubt many people would do this every time they spawn unless the MGer actually needs ammo.

fOgGy - Totally agreed man! Mantling animations are a must. I was thinking of that when watching their demo video. I will actually be super disappointed if they don't have at least this animation.
 

doomis

FNG / Fresh Meat
Jun 18, 2009
570
98
0
I just wanna point out that the smoothness between animations should be looked at as well. A lot of times in Ost there is a big pause between lets say reloading and bringing up the iron sights even if you are spammin the IS button. Take the CoD series for example, they might have overdone it when sometimes you can shoot ultra fast after reloading but there is a sort of smoothness between the actions. Now if the timing was brought to a more realistic (for a normal soldier) level, it would be fantastic. The same thing applies when you are equiping your bayonett and then bringing up the iron sight and on many other occasions.

It could also be done that even if you press the iron sights slightly before the previous action is done it would still bring them up. Hope you can get what Im saying... In Ost I often get the feeling that I died because of the slowness and the limitations of the game and not of my reflections.
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
Just to point out about tank reloading. Several tanks features in RO: Ost could NOT be reloaded safely without firing the round in the chamber or reloaded at all without firing the round in the chamber. This is why the current system was chosen.

i know nothing about tanks but wouldn't this be kind of obvious? you can't load another shell unless you've fired the one already loaded.

>_>

<_<

*tiptoes back to KF forums*
 

doomis

FNG / Fresh Meat
Jun 18, 2009
570
98
0
i know nothing about tanks but wouldn't this be kind of obvious? you can't load another shell unless you've fired the one already loaded.

>_>

<_<

*tiptoes back to KF forums*

I think it is possible, or not ?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
As I said, it depends on the tank. Some had methods of removing rounds in the cannon (some of these not recommended), others did not.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
I think what really brings a game to life are animations. The more the better (within' reason). When I first started playing RO I really enjoyed all the animations they had for different stuff, like moving around inside a tank or HT, or attatching a bayonet, or whatever. I think what will really make ROHOS awesome and stand out from the rest of fps games will be what animations TWI chooses to pump out for the game. Animations take dedication and time, but I think they're very very very worth while.

So here are some suggestions for what I'd like to be animated in ROHOS that don't have animations in ROOST:

Getting out of a HT - I hate getting out of a HT from the side first of all. The doors are on the back for goodness sake. Though an animation wouldn't just be for looks, teleporting out of a HT is disorienting and usually ends up with everyone getting shot the instant they climb out of it with little chance to get their bearings and find cover.

Definite Yes!

Getting out of a tank - DH has it so that you have to open the hatch to get out, I'd like TWI to take this a step farther and add an animation for climbing out of the tank. Mostly for the look and feel but also it's lame when you're soldier harassing a tank, and the crewman or commander suddenly teleports behind you and shoots you to death.

Definite Yes!

Switching positions in a tank - I was amazed when I first popped my head out of a StuG IV in RO. It'd be awesome if TWI took it to the next level and made animation for climbing into the MG or commander post. It would just make it all come together. Also it would hopefully dissuade people from acting as a one man tank crew.

Maybe. Like Capt. Cool mentioned it needs the modeled interior of each tank.

Reloading in a tank? - Now I'm not sure about this one, mostly because I don't know a lot about how tanks work. But it'd be cool if they had an animation for loading shells into the main cannon. (While they're at it they can make it so that you can switch ammo types without shooting your current round.) Also for reloading the MGs.

It would increase the tanks crew-members, but this is not really necessary. This could rather be used if there are mobile AT guns. The more crew members the faster the gun can be moved and be reloaded.

Resuplying MGers - OK, so what if instead of how they have it now, where you hit 'g' and magically spawn ammo inside of their ammo boxes, they made an animation for unloading ammo by the MGer, and then it would be up to the MGer to pick it up. This would also fix the issue of five people running behind the MGer trying to get those 5 points ;). You could still give points for it, but only if they pick up your ammo? What do you guys think?

Sure! The thing should be that you can pick up again the ammo you've thrown to the MGer if he decides not to take it and runs up.

Picking up weapons/stuff - This shouldn't be so difficult, they did simple animations for picking stuff up in Left 4 Dead, and it really brings that game to life. This isn't so much a game play issue as it is an aesthetic one.

Why not have it that way: The weapon has to be picked up single (just like the current thingy) now when you want to get the ammo for, let's say the PPSh, you have to approach the dead Russian's body and press "use" so you'll take the magazine bag of his body. If you want to get his grenades this works the same way. So one time pressing "use" will give you all the inventar items the body has to offer, f.ex.: a TT33, 2x F1 grenades and 2 drums for the PPSh, you've picked up previously.
Now what if you haven't picked up the PPSh and/or you've already maximum grenades? Simple thing you can't pick up the ammo or the grenades.
What will happen to your current loadout, f.ex Kar98k ammo pouches? It will be placed next to the dead Russian's body and now can be picked up by another soldier who's carrying the "right" weapon. Of course this needs server sided rag doll which should be done as a realism shooter shouldn't have the dead bodies lying randomly around for each player. If this is in CoD I don't care but for RO server sided ragdoll should be a MUST.



That's a lot of stuff, I might think of some other animations later but that's it for now. So what do you guys think? Any other animations you want to add to the list? Any specifics you want to quibble over? :rolleyes:



....


That's my ideas on that. :)