imo manual bolting has saved my *** many times, and it would be an immersionbreaker for me to have autobolting
simply because you cant watch where you hit with auto bolting
simply because you cant watch where you hit with auto bolting
you dont manually close the bolt after reloading a bolty in RO eithercause after firing an SMG or another semi/auto weapon you don't pull the charging handle by clicking left mouse, do ya?
if they're going to have different times for cycling/reloading, then it should be related to your player, not just random.
-for example if you are running about it will take longer than if you are standing still.
-If you have been hit in the hand it will take longer.
-if you are out of breath it will take longer.
this way it would actually make more sense. A marksman calmly shooting from a rooftop will be able to bolt faster than someone who is wounded, out of breath and running about.
saying all this i think just keeping it roughly the same with a little variation would be best. Having too much randomisation will make it seem unfair, since the player has no control.
i.e. you face an enemy bolter, every time you bolt, it takes the longest possible time, and every time he bolts it takes the shortest time, so he gets off 3 shots and you only get off 2. i.e. you don't feel outplayed, you feel like the game unfairly handicapped your performance.
I agree, but I also think that if you are under suppressing fire from a MG or SMG, it should also take longer.
But still dont get it, why you ruin MP with this feature?![]()
Yeah i've wondered the same, maybe Ramm is just so used to doubleclicking with the rifles we don't get to see it in action, or perhabs manual bolting is turned off? not implimented yet? removed?
It best still be in there!![]()
Hm, I'm not sure concerning this, wouldn't you try to bolt even faster cause you got threatened your life by this MG?
I believe I'd bolt the hell outta the rifle in order to get the next round ready to fire at the bastid, won't ya?
if they're going to have different times for cycling/reloading, then it should be related to your player, not just random.
-for example if you are running about it will take longer than if you are standing still.
-If you have been hit in the hand it will take longer.
-if you are out of breath it will take longer.
this way it would actually make more sense. A marksman calmly shooting from a rooftop will be able to bolt faster than someone who is wounded, out of breath and running about.
saying all this i think just keeping it roughly the same with a little variation would be best. Having too much randomisation will make it seem unfair, since the player has no control.
i.e. you face an enemy bolter, every time you bolt, it takes the longest possible time, and every time he bolts it takes the shortest time, so he gets off 3 shots and you only get off 2. i.e. you don't feel outplayed, you feel like the game unfairly handicapped your performance.