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Animation bug and some details


FNG / Fresh Meat
Feb 14, 2020
Russia, Moscow
Category: Weapons, Animation

Reproducibility: Always


Hi, dear Devs,
I am here to tell about some bugs I have found while playing killing floor 2.
1) First report is about Winchester 1894 and SPX 464 Centerfire as they both are lever action rifles:
As you can see on the pictures I have attached with a link and video for a clarity below while shooting, aiming with the iron sight the shell is extracting from the right hole, which is designed for loading rounds, it is incorrect. It should be extracting from the upper hole that is placed in the center. While shooting from the hip shells are extracting from this upper hole, what is right.
2) Second report is about submachine guns, pistols and assault rifles
After replacing of an empty magazine in the weapon with the full one, it should be 30/40/50 rounds in weapon (depens on magazine capacity). But after tactical reloading, when magazine is not empty, it should be 30/40/50 rounds and +1 round, because one is left in weapon chamber

The abovementioned bug starts at 23:12

Online/Offline: Both