angular sway

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FBX

FNG / Fresh Meat
Aug 17, 2006
238
42
0
This goes into the "advanced" idea bin

Basically instead of always having the gun sights perfectly centered, you would get a small angular error that erratically moves (such as sway does now). With very fine mouse movement you can correct this error manually, or wait for it to line up on its own. The angular sway would move on its own. Propping the gun against an object locks the sights perfectly centered. Being suppressed / stressed increases the angular sway rate.

Think of this way

currently there is a "dead zone" where your gun moves but not your view

Here there would be a very small zone where your angle moves but not the gun. The angle error would at worst case still be small; just enough that you miss at longer range but negligible at short range. Probably equivalent to 5 pixels or so.

Arguably, if this ends up feeling weird or difficult to use, the angle and gun could both move with the mouse even in small movements and the only way to center the angle is to wait for the sway to center on its own.
 
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palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
I also agree that current firing sequence may need additional functions to make it a bit harder,as current system is somewhat easy, and always too accurate regardless of shooter's status.

Though your idea of manual alignment would make it more realistic yet it might make it too difficult, I mean I didn't see how it actually work out so, I can't be sure...

So I wanted to add already realized good example of firing system from AA3.

I recently played America's army 3 and it had very accrately simulated firing weapon system.
Maybe one of the best I've seen to date from early days of FPS history.


AA3's firing system has

1. firing without holding the breath at least for a half second slightly reduces accuracy, thus without holding breath before firing, shot tend to miss the target slightly, which add good sense of realism in my opnion.

2. As player keep holding the breath, target zooms in very slowly and zooming rate isn't that big like RO2, it zooms in target just a little like real life situation.

3. The barrel of gun kicks to the upper right side of barrel is pointing at as a recoil of firing.

This, someone who didn't fire the weapon might not understand, however as shooter rest the stock firmly on the shoulder with palm and left arm to 'fix' the gun, it tends to kick back to the direction where the least amount of shooter's force is applied.

For easier understanding, here is links;;

Americas Army 3 - SDM Expert Qualification - perfect score - YouTube

you can check 1,2,3

America's Army 3 Basic Training - YouTube

watch from 3:10-6:10
you can check 2,3 in work.


Though vid might not clearly show the points I made, but if you actually play the weapon course, you will find out AA3 has one of the most accurately simulated firing weapon sequence so far.

So, RO's current firing system seems somewhat inaccurate, I thought adopting good features from AA3 might help.
 
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RedlineGME

FNG / Fresh Meat
Sep 19, 2011
27
0
0
If you want absolutely realistic, then don't zoom. Because you only can zoom with at least 2 lenses. But your eye only have one. You only can focus, make distant objectives more sharp, but not bigger. Really! Try it out!
But otherwise you're right. Nobody can hold a gun, that weights more than 3 kgs fixly forever. Or if somebody can, I really kiss his/her hands. :D
And of course, weapons have an accuracy. Even if you fix the gun in a position, and fire it 2 or 3 times, there will be as many holes as many shots. Because there is a difference in the rounds too, that changes the inner ballistics, so the outer ballistics too. The Mauser 98 rifles/carbines was maded the more accurately. It was a requisite, that it can hit a horse on 800 meters with iron sights. The barrels, that didn't met the requirements, are melted, then made again. I love that gun. :)
 

LOOY

FNG / Fresh Meat
Jun 12, 2009
69
25
0
I like this idea. There needs to be something in game to make it harder to snipe with non-sniper weapons.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
If you want absolutely realistic, then don't zoom. Because you only can zoom with at least 2 lenses. But your eye only have one. You only can focus, make distant objectives more sharp, but not bigger. Really! Try it out!
But otherwise you're right. Nobody can hold a gun, that weights more than 3 kgs fixly forever. Or if somebody can, I really kiss his/her hands. :D
And of course, weapons have an accuracy. Even if you fix the gun in a position, and fire it 2 or 3 times, there will be as many holes as many shots. Because there is a difference in the rounds too, that changes the inner ballistics, so the outer ballistics too. The Mauser 98 rifles/carbines was maded the more accurately. It was a requisite, that it can hit a horse on 800 meters with iron sights. The barrels, that didn't met the requirements, are melted, then made again. I love that gun. :)

Hitting a horse at 800m... really? While using just the iron sights... really?
Hitting something at 300m through iron sights is hell already. I had to do this in the Army. 300m unscoped is hell, even with a target with the size of a horse...

This needs backing up (the pre-requisite of 800m unscoped)

This m24 sniperrifle has an effective range of 800m (scoped) with 7.62
 
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RedlineGME

FNG / Fresh Meat
Sep 19, 2011
27
0
0
"The barrels, that didn't met the requirements, are melted, then made again."

The sights are on the barrel, the barrel is in rifle, the sigts adjusted to 800 meters. Then fired shots on a target 800 meters away. All bullets have to land on a horse sized zone. If you look modern sniper rifles, like Gepard GM6 Lynx, this is horrible! The scopes just help you to see farther. The SHOOTER is key, if he is blind, then he can't hit a tank from 20 meters, but the RIFLE is capable to hit a HORSE on 800 meters. That's what I mean, sorry for the bad explain. :( I'm not a native english speaker. I hope you understand now, what I mean.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
"The barrels, that didn't met the requirements, are melted, then made again."

The sights are on the barrel, the barrel is in rifle, the sigts adjusted to 800 meters. Then fired shots on a target 800 meters away. All bullets have to land on a horse sized zone. If you look modern sniper rifles, like Gepard GM6 Lynx, this is horrible! The scopes just help you to see farther. The SHOOTER is key, if he is blind, then he can't hit a tank from 20 meters, but the RIFLE is capable to hit a HORSE on 800 meters. That's what I mean, sorry for the bad explain. :( I'm not a native english speaker. I hope you understand now, what I mean.


Ahhh, ok I totally misunderstood you.
I thought you claimed that you should be able to hit targets at 800m unscoped. Never mind.
 

FBX

FNG / Fresh Meat
Aug 17, 2006
238
42
0
Think of this way

currently there is a "dead zone" where your gun moves but not your view

Here there would be a very small zone where your angle moves but not the gun. The angle error would at worst case still be small; just enough that you miss at longer range but negligible at short range. Probably equivalent to 5 pixels or so.

Arguably, if this ends up feeling weird or difficult to use, the angle and gun could both move with the mouse even in small movements and the only way to center the angle is to wait for the sway to center on its own.

Added
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
Yes, I suggested something like this a while back. I also think there should be a way too shift focus between the target, the front sight, and the rear sight. THAT would be awesome, difficult, realistic, and a bear to implement. Here's to hoping!

Edit: I forgot an 'a'
 
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