This goes into the "advanced" idea bin
Basically instead of always having the gun sights perfectly centered, you would get a small angular error that erratically moves (such as sway does now). With very fine mouse movement you can correct this error manually, or wait for it to line up on its own. The angular sway would move on its own. Propping the gun against an object locks the sights perfectly centered. Being suppressed / stressed increases the angular sway rate.
Think of this way
currently there is a "dead zone" where your gun moves but not your view
Here there would be a very small zone where your angle moves but not the gun. The angle error would at worst case still be small; just enough that you miss at longer range but negligible at short range. Probably equivalent to 5 pixels or so.
Arguably, if this ends up feeling weird or difficult to use, the angle and gun could both move with the mouse even in small movements and the only way to center the angle is to wait for the sway to center on its own.
Basically instead of always having the gun sights perfectly centered, you would get a small angular error that erratically moves (such as sway does now). With very fine mouse movement you can correct this error manually, or wait for it to line up on its own. The angular sway would move on its own. Propping the gun against an object locks the sights perfectly centered. Being suppressed / stressed increases the angular sway rate.
Think of this way
currently there is a "dead zone" where your gun moves but not your view
Here there would be a very small zone where your angle moves but not the gun. The angle error would at worst case still be small; just enough that you miss at longer range but negligible at short range. Probably equivalent to 5 pixels or so.
Arguably, if this ends up feeling weird or difficult to use, the angle and gun could both move with the mouse even in small movements and the only way to center the angle is to wait for the sway to center on its own.
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