And now... its video trailer time!

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SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
thetick said:
ABSOLUTE FANTASTIC!! This video makes me even more wanting the game :D

but i have 1 point. almost on the last part 2 germans are finding cover because the got shot at them. but you could see the bullits as a green laserbeam? i dont find that realistic because you cant see bullits.

This seems to be a bit confusing to those unfamiliar with it: The russian armies used 'tracers' in their ammo, and they lit up green due to the materials used for these tracers, in order to be able to see which side the MG fire was coming from. So, this is a realistic feature :)
 

Helmut_AUT

FNG / Fresh Meat
Dec 14, 2005
559
0
0
I just hope all this new graphical goodness does not come with too step an increase in system requirements over the mod. OTOH, perhabs they managed to actually reduce overhead a bit since they can work with the engine.
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
Helmut_AUT said:
I just hope all this new graphical goodness does not come with too step an increase in system requirements over the mod. OTOH, perhabs they managed to actually reduce overhead a bit since they can work with the engine.

Due to optimizations, RO:O runs just as good with more on screen, or runs better. Also, network performance has been optimized server side.
If you want bloom however, you'll need a pixelshader 2.0 savvy card. It'll cost you a bit of rendering performance naturally.
 

Switchblade

FNG / Fresh Meat
Nov 21, 2005
2,033
377
0
60
Holland
thetick said:
but i have 1 point. almost on the last part 2 germans are finding cover because the got shot at them. but you could see the bullits as a green laserbeam? i dont find that realistic because you cant see bullits.

j/k
OMG you spotted the Obi Wan Kenobi easteregg :D

those are tracer rounds, MG's used (and still do) them
 

Helmut_AUT

FNG / Fresh Meat
Dec 14, 2005
559
0
0
SasQuatch said:
If you want bloom however, you'll need a pixelshader 2.0 savvy card. It'll cost you a bit of rendering performance naturally.

Thanks for the reply. I got a 6600, so it should do fine with 2.0. I still find that pixel-shading costs a lot of performance in other games, so if everthing else besides bloom is just "standard" DX8.1 functionality, then that's even better.

BTW, just realized KrasnyOktyabr is still in too. The wheat fields look like a remade version of Ponyri.

It's nice to see that you guys kept some of the old favorites and improved them instead of making everthing new.
 

Ghad

FNG / Fresh Meat
Nov 21, 2005
1,057
6
0
Bergen, Norway
www.battlefield.no
Actually tracers can look very strange in reality too. When i was in the navy, we used a Bofors L-70 40mm autocannon (basically the same gun as in wwii) (very cool sound: boomboomboomboomboom -------- boomboomboomboomboom --------- boomboomboomboomboom)

Just when the tracers went off, they very much looked like a ray, a bit into the flight they would look more like bullets.

mil%20-%2070_jpg.jpg
 

totenkopf44

FNG / Fresh Meat
Dec 17, 2005
117
0
0
EXCELLENT TRAILER! Thank you team! iEverything looks great and seems VERY INTENSE! I cant wait.....=) !!


-totenkopf44
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
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Germany
RODEV-Sanzliot said:
The trailer was directed by Zerisus and Myself with input from most of the dev team, and you can thank Xancerman for the sound.

Well you did an awesome Job of directing it, and the Sounds are really really good. May we have hope that we may see additional Vids after the Release ? :)
 

radix

FNG / Fresh Meat
Nov 22, 2005
1,016
32
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Germany
RODEV-Sanzliot said:
The trailer was directed by Zerisus and Myself with input from most of the dev team, and you can thank Xancerman for the sound.

GG

applause ... *hands the Oscar statue*
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
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35
Belgium
It's funny because my graphics card turned down on me so I can't play the game
BTW, what's the flash thingy which you can see at 1 minute 21 seconds?
 

Mad Onion

FNG / Fresh Meat
Feb 14, 2006
84
0
0
Interesting..

Interesting..

I am new to RO, but a long time WWII and FPS fan so I had to check this out. I concur with most of the compliments about this vid mentioned. Gore was appreciated to bring the stakes home a bit more. But the animation and detail of the first person tanking was the stand out for me. At last one seems to get a feel for being IN a tank. Buttoned up they are like iron coffins : visibility greatly restricted. However I am not wetting my pants in anticipation just yet. There are a few things which concern me.. - I saw NO bullet marks/decals on walls where they were hit by small arms fire. I hope this is IN at release. - The player models seemed poor by today's standards - low texture detail, low poly, no bump mapping etc. Germans looked almost identical to original MOHAA IMO. - Recoil animation looked poor from third person perspective. All recoil seems absorbed in the arms, which bounce like little jachammers (with auto weapons). But zero (?) kick to upper and rest of the body, so the guys look too much like puppets. What say you? After buying DOD:S recently, I don't think I shall be rushing out to get RO without a demo (b/c DOD:S was a letdown for me).
 
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