An RO2 Request

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Ducky

Super Moderator
May 22, 2011
6,358
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Netherlands
I believe the ranking/unranking of servers is there for a reason. In case of mutators, it's possible to set all players ranking/stats at maximum. If the server would stay ranked with such a mutator, then those new stats will be saved at round-end and all players will be level 99 forever (with all weapons and all unlocks or what ever the mutator did). The white-listing system is partly there to prevent such an exploit. The other way around would then also be possible. A server with Max Progression Level for instance set to 1 would cause all players to lose their progression for ever. This is why that setting unranks the server. Unranked skips the stats saving and prevents that the players stats become reset/boosted. It's a method to prevent exploits.

The above implies that if the ranking/unranking should be taking out, then this can only be accomplished by completely removing the progression system.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
I believe what Mike is saying is for TWI to give an option to admins to open everything up. Leave it up to the admin to designate what classes, weapons, and unlocks are available for use on their server.
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
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East Coast USA
www.createphpbb.com
The above implies that if the ranking/unranking should be taking out, then this can only be accomplished by completely removing the progression system.

Which wouldn't be such a bad thing as it shouldn't have been there from the staaarrrt, but I see your point Ducky. It just feels weird as ROOST was originally a mod, where they can basically do what they want to the limitations of the engine. And modders of ROOST could do whatever they wanted to the game without having to worry about this unranked stuff, but it's different in RO2, not all that different I guess but I'm just rambling.
 

Neuromante

FNG / Fresh Meat
May 25, 2006
228
20
0
Agree with the sentiment. However it's easier said than done.


End the Ranked/Unranked JAZZ.....
The only way I can see that happen is by removing the ranking system.
You see, the thing with the ranking system is not only to give a carrot for people to follow. It tries to lead players into playing the game the way it's meant to be played by awarding points for meaningful actions (resuplly MG gunner, cap the point etc). But most importantly it's a tool for the developers to retain control on the game experience. They can decide exactly what content gets passed and what doesn't. Which custom gametype or gamemode is fit for ranked play and which is not (and that nobody will ever dig out of the unranked tab).
Of course if all the servers awarded honor points and stuff, people would come up with custom maps designed to rank up fast by shooting hopeless bots all lined up for the kill, which in turn would make the whole ranking system obsolete.
Ranking is here to stay. The only way an alternative could be offered would be by placing all servers in one tab as you suggest.







Show ALL SERVERS ALL the TIME!
Completely agree on this one. As it stands, unranked servers are permanently empty simply because they are in a different tab, and even if "seeded" with a handful of players nobody will notice.





Classes - make all available at all times


I would agree on this one. I always felt that awarding classes to the fastest loading client was a bad choice. But what are you going to do when half of the assaulting team camps at the spawn with sniper rifles? I'm fine with limited classes, but I would just award them differently. Maybe something based on honor level, since it's sitting there besides the name tag doing nothing but look pretty. ;)





Weapons - make all available at all times (configurable Scopes/Bayonets)
Would be cool, but not a central issue in my opinion.




Finally, allow users to SAVE their weapons selections and use that selection in all maps!
Agreed.
 

Wolfiefang

FNG / Fresh Meat
May 1, 2009
53
4
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Alright, let me explain why this all doesn't make sense to me.
End the Ranked/Unranked JAZZ.....
It's already been explained why this doesn't work. It's there for a reason; to not mess up progression.... I know the rest of the suggestions basically say remove it, but leave unranked for the modders, and test server.
Show ALL SERVERS ALL the TIME!
They do.... Did you check your filters? Seriously confused, but I guess that has to do with the first part? You want all the servers to show on one list? If you want to REMOVE the filter option, then you sir are a silly little dictator. Either way I disagree with your first part, so I disagree with this.
Classes - make all available at all times
Uhh... Do you mean having all classes show up right away instead of waiting for the server to load more players? It really does help some slow loaders get a chance at not being a rifleman. If, instead, you want 32 snipers vs 32 snipers.... go play Call of Duty... or Battlefield... or you know, try firefight mode.
Weapons - make all available at all times (configurable Scopes/Bayonets)
This would be cool in some ways... except some people payed to get them early... also, some people played long hours to earn them. Either way, it's like telling someone "Hey, some new players are annoyed that they have to earn/pay for it... so we gave it all to them for free." It's not gonna go down well. Also, It's kinda cool to see the variety created because of this.
Finally, allow users to SAVE their weapons selections and use that selection in all maps!
Uhh, what? Are you just annoyed by having to click a few more times to customize your weapons, or are you wanting a CoD clone like weapons selection and customization screen? I personally hated that part of CoD... specially because you couldn't tell what your team had set up their guy to do... and suddenly one is geared to assault. Are you sure you don't want to play CoD?
RO2 is not CoD, BF, MoH or any other silly kiddie carrot chasing FPS.
WAIT!? You want it to NOT be like CoD...Doesn't sound that way from a lot of your previous suggestions as far as I can understand. I guess the "carrot chasing" is the part you mean here, but you did just prove the point that most successful games have this "carrot chasing".

Let's be honest here, it's just a reward to players who play the game a lot... and isn't that a good thing? I want more people to play this game more often. If giving them a carrot helps, I'd start asking were I could donate some more carrots. I currently barely play the game.... missed out on almost ALL the double exp.... and I'm level 89 and I have most of those carrots. It's really not that painful to me, and I don't feel angry whenever I see someone 99 with more gun attachments then me. Why does it anger you?
Let the players Play - Not Chase Carrots!!
Yeah, but what if the players won't play without the carrots? Plus... it sounds like some of your suggestions have nothing to do with carrots, though I may be misunderstanding them... Really, the best thing you could do is prove your point. Get a server popular that plays this way. You might need a mod to do some of those things, but proving it can be modded in would help prove your point. That's all I can suggest to you.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
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In the hills! (of England)
They do.... Did you check your filters? Seriously confused, but I guess that has to do with the first part? You want all the servers to show on one list? If you want to REMOVE the filter option, then you sir are a silly little dictator. Either way I disagree with your first part, so I disagree with this.

Wot I think Mike here is asking is for is for the Ranked and Un-Ranked tabs to be combined, and instead, have the little key on the left to denote ranked / un-ranked. The main reason for this is very few people check the un-ranked server tab so servers there don't hold up too well.
 
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Wolfiefang

FNG / Fresh Meat
May 1, 2009
53
4
0
I believe what Mike here is asking is for is for the Ranked and Un-Ranked tabs to be combined, and instead, have the little key on the left to denote ranked / un-ranked. The main reason for this is very few people check the un-ranked server tab so servers there don't hold up too well.

Yes, but if you read my first point or other posts the unranked servers are set that way because they will break progression. Unranked is just to ensure stats don't get saved, and mess up your rank. If he wants people to be forced to not have unranked servers filtered... again... that would be just be rude and against the spirit of choice. If he's okay with a filter... then I don't think he would request this as those servers will still continue to not hold up well since people like ranking up, and will continue to filter them away.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
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In the hills! (of England)
People simply don't check the tab. A filter would be fine and is still in the spirit of choice, it's just getting people to notice that there are certain un-ranked servers that exist in the first place.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
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I'll wholeheartedly agree on the first two, I think the rest are a step towards the CODification you said you don't want. I'd predict maps full of players sprinting around with MKBs. Weapon loadout limitation works.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
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That's OK by me, I'm all for options. Admins should have complete freedom to set up their servers any which way they want.
 

Leopardi

FNG / Fresh Meat
Apr 6, 2010
637
128
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This! The carrot chasers obviously don't stay in a game like this, so make 100% effort into the game and making gameplay fun instead of mixing this ranking sillyness in it.
 

ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
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What is ''reeeally'' a great suggestion is to completely remove the progression system and simply let everyone use any class and weapon at any time they want!

To completely remove the progression system : just yes.
In the goal to be equilibrated betwen all players : only what you do with your weapon depend and not depend to bonus. Progression system stop to be logic when stat come to 100% ! Each player will see - with time - that Progression system bonus is a failure. When a player will reach 100%...it's make Progression system bonus a joke. So no need of progression system. And also for matches...As the same way progression system is ruining equilibrate betwen players during game, progression system is ruining equilibrate betwen clans during match. All the difference betwen good and bad players in game MUST be done by the weapon and use of weapon and not by the progression system. Same for clans : all the difference betwen good and bad clans in match MUST be done by the weapon and use of weapon and not by the progression system. Progression system ruins gaming of player and also - more important - it's completly ruin match of clans. (and i am afraid it will surely ruins the multiplayer campaign. Good ideas and several creations are ruined by Progression system.)

To simply let everyone use any class and weapon at any time they want : just no.
No need map with 31 snipers and 1 soldier.

RO2 is not CoD, BF, MoH or any other silly kiddie carrot chasing FPS.

Mike, why you sayd : RO2 is not CoD ? Hey buddie, are you blind about all the things who make RO 2 NOT a COD ? There MORE things who make RO 2 not a COD than the opposite. Don't you think so ? The main part of the game is good, no ? If we play, it show we love the game.

What is the reason you think RO 2 is not fully RO 2 ? Why for you Mike the part of RO 2 who is not here is more important than the part of RO 2 WHO IS ALREADY HERE ? So by this way Tripwire make a game where the gamers are playing a game and in same time are wanting another game ? Will of Tripwire was, when a player play to RO 2, to create a game and not, when a player play to RO 2, to make player searching another game.
 
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Drecks

Grizzled Veteran
Nov 26, 2005
2,393
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The Netherlands
More and more people discuss about the game instead op playing it.
How many words are spoiled by now without result ? Weirdos !!
 

Lord_Lovat

FNG / Fresh Meat
Dec 18, 2011
446
20
0
Belgium
More and more people discuss about the game instead op playing it.
How many words are spoiled by now without result ? Weirdos !!

Do you really believe what you just said? Are you a weirdo yourself Drecks?
On Topic: RO2 needs a revision badly. You can see it by the threads that are being raised. TW are focussing on the wrong subject, future will tell.
 

ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
0
On Topic: RO2 needs a revision badly.

Guy, really ? Then - for you Lord - RO 2 is really a bull**** ?...So let's play another game. When players will stop to hate RO 2 and start to love it ? RO 2 is good and it's not a shame to say it.

TW are focussing on the wrong subject, future will tell.

Tripwire doesn't need "future" to be rigth. If Tripwire knew future so they NEVER would have created RO 2. Sometime, good games comes when future doesn't wait or need it. Let's Tripwire do his job WITH THE TRIPWIRE WAY and not with the way you want.
 
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Lord_Lovat

FNG / Fresh Meat
Dec 18, 2011
446
20
0
Belgium
Guy, really ? Then - for you Lord - RO 2 is really a bull**** ?...So let's play another game. When players will stop to hate RO 2 and start to love it ? RO 2 is good and it's not a shame to say it.

No it's not, otherwise I wouldn't play the game. But the game needs refining badly. The squad system and tanking for example. Are you saying it is good as it is now? That there are no problems with it? What about the sound? Take a look in the support forum, it's full with questions or remarks. If they bring more attention to things like that, the game would really shine. it does not at the moment. I have fun and great experience playing RO2, but there are things that really put me off. I barely play the game once a week anymore, I'm losing interest in it.


Tripwire doesn't need "future" to be rigth. If Tripwire knew future so they NEVER would have created RO 2. Sometime, good games comes when future doesn't wait or need it. Let's Tripwire do his job WITH THE TRIPWIRE WAY and not with the way you want.

TW have decisions that needs to be made, and I understand that that is not easy. However, I feel that focussing on RS instead of adressing remaining issues/problems with RO2 is a wrong move. Let's hope it's not, that's just how I feel.
 

ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
0
No it's not, otherwise I wouldn't play the game. But the game needs refining badly. The squad system and tanking for example. Are you saying it is good as it is now?

Yep ! The problem it's not the game : IT'S THE GAMER...

For you, Squad system and tanking are failures ? Have you think a little about the fact maybe the failure IS you...and not the game ? Don't search error in another place or personn. Just let's Tripwire do his job.

TW have decisions that needs to be made, and I understand that that is not easy. However, I feel that focussing on RS instead of adressing remaining issues/problems with RO2 is a wrong move. Let's hope it's not, that's just how I feel.

It's easy to think that the best job Tripwire is not already here...It's forget that RO 2 is already a good game - a lot of players don't see it.

People think Tripwire do good job ONLY WHEN Tripwire follow ideas of people. It can be possible for a part of ideas. But, guy, you forget the opposite : all the good job that Tripwire have already done, do, and will do by NOT listening all ideas. Tripwire has right judgement : his work show it. And Tripwire do MORE GOOD WORK by NOT listening people and their ideas than listening people and their ideas...Just let's Tripwire do his job.
 
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Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
Do you really believe what you just said? Are you a weirdo yourself Drecks?
On Topic: RO2 needs a revision badly. You can see it by the threads that are being raised. TW are focussing on the wrong subject, future will tell.

Yep I'm a weirdo but not as worse as many others and you who keep on discussing the how bad the game is without any results. I seen more of them constantly shouting how worse the game even in game. And now I even see the
same bloke working on a map. Weirdos !!!!