An Important Killing Floor Message & Request To Tripwire

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Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
I believe someone just got pwned. You can smell it from miles on this thread as if a smoldering crater of butthurt. Islidox! You didn't use a freaking nuke, did ya? :eek: :eek:

I didn't... or at least I think I didn't. :p

The arguments he presents are half-baked at best. The M99 prior to it being officially included in the game had a super-slow reload speed. The IJC version and the current KF incarnation of the M99 are two different things, and the KF M99 was OP beyond anything I've ever seen in the game. (next to the scythe and buzzsaw bow) In either case, I believe this thread has run its course. There are many people who aren't even pros or hardcore who agree that the M99 is OP, just that the nerf it received was the wrong treatment. Whether or not TW decides to rebalance it is up to them, but as it stands now, it's a pretty useless weapon now since no one can afford it.
 

vegetasasuke0

Member
Jun 8, 2011
135
0
16
Talk about splitting hairs. It's a "zombie shooter" where you shoot "zombies" (ie. brainless creatures that just want to kill you). If the crux of your retort is simply about the usage of a particular term then I wouldn't bother posting, no one wants to read that crap.

If they were brainless zombies they would be very slow, & last time I checked, the crawler & or gorefasts art not f**King slow, they don't even look or act like something of a zombie.
 

vegetasasuke0

Member
Jun 8, 2011
135
0
16
Zed is another word for zombie. You can't seem to stop insulting the person who responds to your post with actual arguments, can you?

You apparently refuse to look me up on Steam, so obviously making assumptions about me is the way to go. I got the game mid-2011 and achieved all 200 achievements by this November. I never touched the M99 til earlier this year when it was still just a whitelisted mod and earned my HoE achievements mostly without the help of the M99 (I don't control what my random pubbie teammates use in combat). I don't claim to be pro. I claim to be a good team/solo player who has a solid understanding of the zed mechanics and the strengths and weaknesses of the perks and zeds. Calling me out as a horrible human with unsportsman-like conduct is very immature of you as you know NOTHING about me and any implication you make about me will be skewed in your biased eyes. If you actually read my posts instead of spending time trying to insult me, you would know that I am not advocating the need to remove the M99, only to nerf it in a different capacity, namely reduce its reload speed and lower its base damage. Leave ammo price as it originally was prior to the nerf.

A level 6 sharpshooter is able to take the crossbow and dominate a game on Hard. 1 shot to kill a Scrake and 2 shots to kill a fleshpound. If its that's hard to chain headshots with the xbow, then you shouldn't be playing the sharpshooter as all the M99 does is act like a crutch. I've seen players on Hard who even with the M99 couldn't take out the FP, and this was recent. You yourself don't deny that the M99 is OP. You think you're doing a mercy for lower-leveled or casual players when in reality you're making players who aren't great at the game more reliant on an OP weapon to get them through the later-waves. I don't advocate that as this game takes skill and coordination.

You can post whatever you want, but until I see a rational argument coming from you, don't expect me to respond again to your childish posts.

You just butthurt cuz other people want the game to be easier.
 

Zerginfestor

FNG / Fresh Meat
Oct 12, 2012
496
1
0
Nevada, Las Vegas
If they were brainless zombies they would be very slow, & last time I checked, the crawler & or gorefasts art not f**King slow, they don't even look or act like something of a zombie.

That doesn't make sense. Zombies doesn't mean 'brainless' as more of lacking complex motor skills. A Zombie in terms of definition is basically a corpse brought back to 'life' or a living being dropping down in the cognitive thinking process to the point on 'thinking' in primal instincts, which is barely even there. For instance, a zombie barely has any mental energy, lacks in self-preservation, with a simple objective: to find nourishment/food. Doesn't mean they have to be slow sluggish brain-less zombies of the 1940s "COMING TO STEAL YOUR BRAAAAAINZ". Zombie in terms means a being 'hypnotized' (which has happened) to have no consciousness or self-awareness (therefore lack of self-preservation and compassion) yet able to respond to the surrounding stimuli, or things happening externally, for short.

In short, Zombies do not mean brain-dead and slow, it means a hungry primal being running on external factors, which doesn't do any hampering to your muscles. So if you see a healthy 'zombie' around on the park, you either better have good aiming skills, or you better know how to run faster then your teammates.
 
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Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
Whoa whoa. Are we really using an argument on what the definition of "zombie" is to make a point? The bottom-line is that neither zombies nor the specimens in this game exist to my knowledge. And since any definition you make defines what is just an idea, you can give it whatever name you want, as long as your audience knows what they're talking about. If in game I say "Decap that blob of arse", I don't think anyone is going to give me trouble on account of the fact that bloats aren't technically made of arse.

Had to be said.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
What is wrong with you people, how many times do I have to say that I was THINKING OF THE NEWER PLAYERS!

Again, EASY MODE.

New players are NOT supposed to be playing on the top difficulty.

They need to learn on the lower difficulty, practise, understand the weapon functions, perk roles, ZED behaviour, understand how to work in a team, know a few tactics, get their perk levels up, and get together in a somewhat reliable team.

THEN they can beat HoE. It's really not that hard. It takes time, but it's really not that hard.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
What a **** sort of a thread. I couldn't even get all the way through it. But my two cents anyway.

M99 is still way to powerfull, but at least the price is right now. 6Man HoE game with a little donated money I got enough ammo to take out the big guys and my 9mm helped on trash management. I wouldn't want to kite with this setup but it worked. EASY.

Scythe and Buzzbow needed the nerf, no matter how you look at it. It was hardly bait and switch considering the community decried it as being OP and provided real examples. A medic, two zerks in a door. Game over man. Everyone else can fall asleep. btw. Medic nade. That's certainly op as well. They need to remove the fear radius, especially for a raging FP.

Also. Beginner to Hard - Thats where you play if you want some easy gameplay

Suicidal & HoE - That's what you play for a challange. Don't make them any easier than it is. Try playing this with out any tier 3 weapons. Then you'll see just how damn easy the game has already become.
 

vegetasasuke0

Member
Jun 8, 2011
135
0
16
Suicidal & HoE - That's what you play for a challange. Don't make them any easier than it is. Try playing this with out any tier 3 weapons. Then you'll see just how damn easy the game has already become.

That was my point, if people want it to be hard, let them make it harder for themselves, because people can't always rely on tripwire to listen to what they have to say.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
Then you'll see just how damn easy the game has already become.
2ez4u

You're not everybody who plays killing floor. You've peaked on knowledge and skill of KF, so of course its going to be easy for you. There is still a very small percentage of people (out of those who own KF) who have completed any one single map on HoE. By steam global stats, less than 2% of players have completed any given map on HoE. Really, its plenty hard for people even to this day. Said people have not worked their way up the mastery ladder and thus, HoE is still actually difficult.

If you want a challenge, go make it yourself, the game is plenty hard for the other 98% of the games population.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
My point was they have already lowered the bar. Which is what the OP seems to be suggesting should be done some more. By that logic every weapon should 999999 damage with zeds only hurt 1hp of player health a min. Then let the player decide if he wants to use a gun or harsh language.

Since when did 'Hard Difficulty' in games mean easy to accomplish? Let alone difficulties called Suicidal and Hell on Earth. You are not meant to start on these difficulties. You work your way up to them. When did that change?

What I like about KF that regardless of perk level and skill you can find a difficulty that is either a relaxing hour of shooting zeds or a challenge, depending on what you want. At the peak of my playing I considered Hard to be the right level for me and my friends for a relaxed game. (Not so much these days) But if you keep lowering the bar where do the people that like a challenge go?
 
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Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
But if you keep lowering the bar where do the people that like a challenge go?
Two choices.
1) Mod side and add to the game, make it the way you want to be. There can be no excuse of 'not being able to use perks' on un-whitelisted content now, since everything mutator is auto greylist. Maps are also auto whitelist now, so you can map to your challenging hearts content.

2) Super Meat Boy, Battle Toads, Dark Souls, Ninja Gaiden...there is plenty of immensely 'difficult' and 'challenging' games out there that couldn't care less about your frustration.
 

karsey22

Member
Oct 28, 2011
470
18
18
Two choices.

2) Super Meat Boy, Battle Toads, Dark Souls, Ninja Gaiden...there is plenty of immensely 'difficult' and 'challenging' games out there that couldn't care less about your frustration.

That point actually agrees with the point Gartley was making. Killing floor shouldn't be altered to the point where the people who enjoy the challenge it offered have to mod the game into something else or go find a different game.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
That point actually agrees with the point Gartley was making. Killing floor shouldn't be altered to the point where the people who enjoy the challenge it offered have to mod the game into something else or go find a different game.
That point actually agrees with the point I'm making. Killing floor shouldn't have to be altered to the point where the general population of the game is forced to play beyond their means, play a stupidly low difficulty setting or else mod the game or find a different game.

There is truly no middle ground here.

But even still, nobody has answered my main point. Have any of you self proclaimed HoE2ez4me people ever found killing floor a challenge? I'm assuming by the way you talk of everything not being a challenge you were just born with a natural talent and knowledge base of killing floor. Everything came just so natural to you that you beat HoE with a knife and a 9mm.

Get real. This game is no longer a challenge to you. It was at some point and unless you have some way of resetting your brain and muscle memory, it will never again be a challenge. Stop nostalgia-ing about the past and get with the times. Either get with the times, learn how to mod to your hearts content or move on. You have seemingly expended all possibilities for this game, the only 'fun' you take in it anymore is that to either degrade others in game or to come to these forums to seemingly brag about your endless l33tpr0 capabilities.

Killing Floor is not easy for everybody as you would think. Go learn a noob how to play, you may actually find some fulfillment in your keyboard warrior-ing.
 

|WC|Capt.525

Member
Oct 14, 2012
938
0
16
Hiding from Drop Bears; Aus
But HOE shouldn't be easy though. I have a hard time beating HOE, and I am not afraid to admit that, but that is how it should be. If you want to have an easy/relaxed game, play on a lower difficulty. HOE is there for experienced players, no need to lower it's difficulty to accommodate new players. Just work your way up the difficulties.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
But HOE shouldn't be easy though. I have a hard time beating HOE, and I am not afraid to admit that, but that is how it should be. If you want to have an easy/relaxed game, play on a lower difficulty. HOE is there for experienced players, no need to lower it's difficulty to accommodate new players. Just work your way up the difficulties.
I'm not disagreeing. But that is my point right there. HoE is not 'easy' as some people on these forums claim it to be. Not for everybody. Just like you said, its difficult for you and that is because you've still got something to learn or master. What I'm saying is, it doesn't need to be altered further from what it is now, be it up in difficulty or down, its just right as it is now.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
What I'm saying is, it doesn't need to be altered further from what it is now, be it up in difficulty or down, its just right as it is now.

Matter of opinion ofc, but whole heartedly disagree.

The old school KF gameplay was balls to the wall. When a fleshpound turned up, or even merely a Scrake, the entire team gave a silent "Oh CRAP!", and panic almost always insued. This was because the game was damned hard, a fair portion due to hitboxes I will admit, but besides that everything was just tougher: -

- Commando only had his bullpup
- Medic could only use syringe to heal (and he had to aim it so the needle actually hit the player in order for it to register the heal). Also no guns for him whatsoever.
- No Demo Perk or Pipe Bombs
- Berserker could only go Axe/Machete or Chainsaw
- Sharpshooter had only Xbow, HC's or LAR, and no pistol bonus other than the base Headshot multiplier.
- Armour could only be purchased at full price, not it bits.

This meant that perks were almost always locked into their speciific roles to be effective. Sure there were tricks, however the crux of the matter was everything was hard... and that is exactly what made the game so fun and rewarding to play.

The problem with KF now is, where there is no challenge killing specimens and strategising anymore, the game has jsut become boring, and the only challenge left was to make the Specimens stupidly powerful... but the only way that works is if the perks and weapons are carefully balanced, and suffice to say that balance is non existant right now.

KF used to be about trying to survive against the odds, we lost the game like 80% or 90% of the time... but thats why we loved it. Now its jsut about mowing down hordes of enemies, and if I wanted to do that I'd play Call of Frickin Duty.
 
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Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Show me where I've been arguing it should be made harder?

I was arguing it should not be made any easier.

But even still, nobody has answered my main point. Have any of you self proclaimed HoE2ez4me people ever found killing floor a challenge? I'm assuming by the way you talk of everything not being a challenge you were just born with a natural talent and knowledge base of killing floor. Everything came just so natural to you that you beat HoE with a knife and a 9mm.

I used to find HoE impossible, then with an increase in skill through practice over time on lower difficulties. I was able to learn how to beat it. I bet the same goes for everyone else here. We LEARNT how to beat the game. We didn't just walk into HoE and nail it. I also think there must be only a few very people that even started this game on normal, I tried and failed horribly, so I went to beginner and started from there.


Killing floor shouldn't have to be altered to the point where the general population of the game is forced to play beyond their means, play a stupidly low difficulty setting or else mod the game or find a different game.

'Stupidly low difficulity'? What's wrong with playing normal and hard? How is that 'stupidly low'. I would call that 'suitable for their skill level' where they can still have fun.

The OP was complaining at the nerf to the weapons, specificity the M99 which I know feel is about right (as it can be), because it's no longer the crutch he's used to.

On a final note, why should 'I' have mod my game to find a challenge? (setting aside the fact I already do)