Tripwire Interactive Forums

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I love this game, I can't get enough of it, outside of the few bugs and glitches i have noticed which i have no doubt will get fixed, my only real issue with the game in terms of it's design is how organs currently are handled. The way I see it the "Organs" are the passive skills of the shark, it's abilities, and as such I feel only being able to equip a few of them instead of them just being automatically and passively active once unlocked/acquired seems a waste of potential given that we can only change "equipment" in a grotto. I can understand needing to pick and choose the set pieces, you know, the body, head, jaws, fins and tail, but the organs? Not so much. I don't mind them needing conditions to unlock them and that they can only be upgraded in a grotto, and the conditions currently in game to get them are fine, but once unlocked they should be immediately active seeing as they are basically passive skills. Make them a sub tab on "Evolutions" page or something showing them all and what is required to unlock them and how much upgrades cost, in short, lose the organ "slots" and just have an Organs tab. Again, just a thought.