There are maps where no minute is left without an artillerystrike. Don't remember the name.. the push map with the trenches.. There are way to many strikes on this map. I played this map without a minute where no strike (german or sovjet) hits the ground, so all the time blury, blury, blury.
The map would be more funny with greatly reduced artillery.
Would be nice to reduce the amount of strikes on some maps, so it has to be used more tactical.
Also: Is there a chance to increase the area of the artillerystrike? Atm it's a instakiller for any unlucky tank. Direct hits are way to often (imo). I called artillery on a tank yesterday and this unlucky guy was killed by the first shell. I counted more then 6 or 7 direct(!) hits on the wreck. Would be reduced by more spreading the shells and be more realistic. Artillery should suppress the enemy not be the ultimate tankkiller.
Would be nice to reduce the amount of strikes on some maps, so it has to be used more tactical.
Also: Is there a chance to increase the area of the artillerystrike? Atm it's a instakiller for any unlucky tank. Direct hits are way to often (imo). I called artillery on a tank yesterday and this unlucky guy was killed by the first shell. I counted more then 6 or 7 direct(!) hits on the wreck. Would be reduced by more spreading the shells and be more realistic. Artillery should suppress the enemy not be the ultimate tankkiller.