Ammunition types

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Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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The concept:
Perhaps a way to add a little more variance to the game, give some new tactics, and then some, with very little work would be to add different types of ammunition that could be purchased.

The pitch:

Slugs for shotguns (especially hunting shotgun. A shottie of that caliber should not be spread shot, imo), AP and/or hollow point/frangible rounds for the rest of the guns accordingly.
Firebugs get tracers which make it easy to aim on the run* as well as light targets on fire very briefly per round that hits**.

What it does to the game
:
By giving people another little option to choose their ammunition (at a higher price) it can change the tactics and add a little more strategy to the game. AP and Frangible would not necessarily take normal rounds out of play, as they are more balanced, and cheaper. Hollow points could make taking down crawlers and sirens a little less of a chore, and scrakes and fp's a little easier with armor penetrating.
But overall, it would allow people to further specialize in a role on a team if they choose to, or simply play as the norm. It would also give firebugs a wee bit of help that they have been needing in terms of gameplay, imo. Just make their rounds (tracers) available at level 3.



*( and do more damage than a normal round, though less than ap to armored, or frangible/hollow point to non-armored)

**(Ie, if you shoot a scrake it'll burn for about a second, continue to shoot and it will stay on fire so long as the hits overlap within 1 second. Once it is no longer being hit,after one second it will cease to burn.)

Current round types suggested:
Fleechets (shotgun)
Armor penetrating ( All powder weapons excluding the shotgun)
Solid Slug ( Shotgun)
Tracer [Incendiary] (For firebugs, possibly perk level 3)/ Flaming bolt (for crossbow)/ Napalm Rocket (For LAW)
SABO Rocket [Sp] (A rocket with a solid shaft of magnesium within. Upon contact, the shaft ignites to roughly a fourth the heat of the sun, and slices through battle hardened steel like a hot knife through butter)
Sub-munitions rocket (A rocket filled with thousands of tiny explosives that disperse either during flight, or upon contact)
Dum dum rounds
(modified) Gyrojet rounds.
 
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Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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It's probably been brought up before...possibly even by me...but hey..

no one likes zombies .-.
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
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variations to the game are always welcome. what is frangible round? maybe for other guns besides the shot gun could get flechette rounds which would increase their penetration, consevibly they would be given to the ak and the bullpup and the LAW since they need to make that worth the purchase
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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variations to the game are always welcome. what is frangible round? maybe for other guns besides the shot gun could get flechette rounds which would increase their penetration, consevibly they would be given to the ak and the bullpup and the LAW since they need to make that worth the purchase


ohhh..Fleechets.I forgot about those. They tested them in 12 guage shotguns in vietnam, and were outlawed by the geneeva convention due to being too lethal. Think of 12 2 in steel nails with fins flying at a few hundred miles an hour. Ouch.

But yeah, frangible rounds are generally used at ranges, as they leave the bullets in small enough pieces on contact in that they don't require recovery. I'm not positive, but they might even be bio-degradable to some degree...Regardless. Think of them as explosive rounds, as the impact also scatters thousands of fragments through the body. Also illegal to use in war.

Maybe the law could have a rocket with sub-munitions so as to actually be useful against all the little buggers...but I doubt they would implement that.
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
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explosive rounds ehh...like a bolter round still the kind of conflict we face on the floor is probably not cover in the Geneva Convention... i just though that some penetration power would be nice add on to the ak and bullpup but if anything needs submunitions it is the LAW HEAT (High Explosive Ainti Tank) rounds aren't that good against infantry becuase when they exploded they form a super hot jet of liquid metal to penatrate through inches of depleated uranium armor but imagen firing fleechets for that it would just become a really big shotgun
 
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Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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explosive rounds ehh...like a bolter round still the kind of conflict we face on the floor is probably not cover in the Geneva Convention... i just though that some penetration power would be nice add on to the ak and bullpup

Well, the problem with fleechets is that when they contact their target, they separate into two pieces, the nail, and the fin.

The nail often curves somewhat on impact, so it hooks and curves through the body, tracing a bloody path of ruin in a random direction, while the fins tear a bloody, ragged gash and a secondary wound. It penetrates virtually any kind of personal body armor, and probably lightly armored vehicles with ease, but not so much on multiple targets...


buuutttt..considering it's a game....;3
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
234
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Well, the problem with fleechets is that when they contact their target, they separate into two pieces, the nail, and the fin.

The nail often curves somewhat on impact, so it hooks and curves through the body, tracing a bloody path of ruin in a random direction, while the fins tear a bloody, ragged gash and a secondary wound. It penetrates virtually any kind of personal body armor, and probably lightly armored vehicles with ease, but not so much on multiple targets...


buuutttt..considering it's a game....;3
so would you say they wouldn't be effective against the specimens, since they don't really care about massive wounds and such?
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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so would you say they wouldn't be effective against the specimens, since they don't really care about massive wounds and such?

Quite the opposite really. The specimens are still human in some way or another. They still bleed, so they still have circulatory systems, and considering they eat, they probably have digestive systems as well. So while they may not feel pain, or may even enjoy pain, and thus, take more actual and critical damage to kill than a human (humans will go into shock and die if a wound is painful enough, not even needing to be entirely critical)....

....they are still human (in a sense) and still alive, so damage them severely enough, and they die. To this end, a fleechet would be perfect. It causes tremendous damage.
 
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IS-234

FNG / Fresh Meat
Feb 23, 2009
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for the sharpshooter we could put in gyrojet rounds which are essentially just rockets fired down a tube they would gain momentum as they went farther way up to a point where the rocket ran out of fuel then they would contiue to travle at that speed we could use almost any round banned under and convetion or agreement ever we could get really imaginative in this thread.
 
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Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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for the sharpshooter we could put in gyrojet rounds which are essentially just rockets fired down a tube they would gain momentum as they went farther way up to a point where the rocket ran out of fuel then they would contiue to travle at that speed

I saw a little bit on those...turns out it failed miserably .-.
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
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I saw a little bit on those...turns out it failed miserably .-.
true but a simple fix merely have an explosive charge i.e. like a bullet to get it out of the barrel, this would also slove the porblem of getting the hammer out of the way (when in prototype the hammer pushed the bullet back to ignite the charge this lead to a problem of the bullet not over coming the spring in the cocking mechanism) all that would be need is to figure how to get the rocket to ignite after the porjectile is out of the barrel. i am getting to realistic aren't i?
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
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true but a simple fix merely have an explosive charge i.e. like a bullet to get it out of the barrel, this would also slove the porblem of getting the hammer out of the way (when in prototype the hammer pushed the bullet back to ignite the charge this lead to a problem of the bullet not over coming the spring in the cocking mechanism) all that would be need is to figure how to get the rocket to ignite after the porjectile is out of the barrel. i am getting to realistic aren't i?

YouTube - The Insanity of Ronald McDonald 4

Yes
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
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if have a question would it be like in real life where every one in five is a tracer/incendiary, or would be a very high concentration in a mag like this example i know that in the later part of the world war 2 in the pacific American planes meant to attack Japanese convoys either had a load out of all armor piercing or incinerator rounds although i can't remember where i heard this
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
if have a question would it be like in real life where every one in five is a tracer/incendiary, or would be a very high concentration in a mag like this example i know that in the later part of the world war 2 in the pacific American planes meant to attack Japanese convoys either had a load out of all armor piercing or incinerator rounds although i can't remember where i heard this

Well, the idea for firebugs is that the magnesium in the round would ignite their target as it burns through or into them. So all the rounds would be tracers.
 

IS-234

FNG / Fresh Meat
Feb 23, 2009
234
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wouldn't be better if they were incendiary not tracers tracers are meant so that you know where your shooting not to light things on fire? or you could have a combo if you wanted