The concept:
Perhaps a way to add a little more variance to the game, give some new tactics, and then some, with very little work would be to add different types of ammunition that could be purchased.
The pitch:
Slugs for shotguns (especially hunting shotgun. A shottie of that caliber should not be spread shot, imo), AP and/or hollow point/frangible rounds for the rest of the guns accordingly.
Firebugs get tracers which make it easy to aim on the run* as well as light targets on fire very briefly per round that hits**.
What it does to the game:
By giving people another little option to choose their ammunition (at a higher price) it can change the tactics and add a little more strategy to the game. AP and Frangible would not necessarily take normal rounds out of play, as they are more balanced, and cheaper. Hollow points could make taking down crawlers and sirens a little less of a chore, and scrakes and fp's a little easier with armor penetrating.
But overall, it would allow people to further specialize in a role on a team if they choose to, or simply play as the norm. It would also give firebugs a wee bit of help that they have been needing in terms of gameplay, imo. Just make their rounds (tracers) available at level 3.
*( and do more damage than a normal round, though less than ap to armored, or frangible/hollow point to non-armored)
**(Ie, if you shoot a scrake it'll burn for about a second, continue to shoot and it will stay on fire so long as the hits overlap within 1 second. Once it is no longer being hit,after one second it will cease to burn.)
Current round types suggested:
Fleechets (shotgun)
Armor penetrating ( All powder weapons excluding the shotgun)
Solid Slug ( Shotgun)
Tracer [Incendiary] (For firebugs, possibly perk level 3)/ Flaming bolt (for crossbow)/ Napalm Rocket (For LAW)
SABO Rocket [Sp] (A rocket with a solid shaft of magnesium within. Upon contact, the shaft ignites to roughly a fourth the heat of the sun, and slices through battle hardened steel like a hot knife through butter)
Sub-munitions rocket (A rocket filled with thousands of tiny explosives that disperse either during flight, or upon contact)
Dum dum rounds
(modified) Gyrojet rounds.
Perhaps a way to add a little more variance to the game, give some new tactics, and then some, with very little work would be to add different types of ammunition that could be purchased.
The pitch:
Slugs for shotguns (especially hunting shotgun. A shottie of that caliber should not be spread shot, imo), AP and/or hollow point/frangible rounds for the rest of the guns accordingly.
Firebugs get tracers which make it easy to aim on the run* as well as light targets on fire very briefly per round that hits**.
What it does to the game:
By giving people another little option to choose their ammunition (at a higher price) it can change the tactics and add a little more strategy to the game. AP and Frangible would not necessarily take normal rounds out of play, as they are more balanced, and cheaper. Hollow points could make taking down crawlers and sirens a little less of a chore, and scrakes and fp's a little easier with armor penetrating.
But overall, it would allow people to further specialize in a role on a team if they choose to, or simply play as the norm. It would also give firebugs a wee bit of help that they have been needing in terms of gameplay, imo. Just make their rounds (tracers) available at level 3.
*( and do more damage than a normal round, though less than ap to armored, or frangible/hollow point to non-armored)
**(Ie, if you shoot a scrake it'll burn for about a second, continue to shoot and it will stay on fire so long as the hits overlap within 1 second. Once it is no longer being hit,after one second it will cease to burn.)
Current round types suggested:
Fleechets (shotgun)
Armor penetrating ( All powder weapons excluding the shotgun)
Solid Slug ( Shotgun)
Tracer [Incendiary] (For firebugs, possibly perk level 3)/ Flaming bolt (for crossbow)/ Napalm Rocket (For LAW)
SABO Rocket [Sp] (A rocket with a solid shaft of magnesium within. Upon contact, the shaft ignites to roughly a fourth the heat of the sun, and slices through battle hardened steel like a hot knife through butter)
Sub-munitions rocket (A rocket filled with thousands of tiny explosives that disperse either during flight, or upon contact)
Dum dum rounds
(modified) Gyrojet rounds.
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