I have just come up with an idea! You know how theres manpower reserves that can run out?
Well what if there were ammunition supplies that could run out? Similar to reinforcements, if a team fired off alot of ammo it would begin to run out, and guys would spawn with less ammo, maybe it would effect different kinds of ammo, being divided into pistol and smg ammo, rifle ammo, AT ammo, grenades (to help fix nadespam) or specialty ammo, say for EXAMPLE for a team there were 5000 rounds of rifle ammo, and if it dipped below 1000 then it would cut into each mans rifle ammo. Again I don't think this system should be that severe, so that ammo shortages are a constant problem, but it could encourage teams not to waste ammo too much.
It could also work for vehicles too, and the system as a whole could play an important role in the MP campaign mode.
Well what if there were ammunition supplies that could run out? Similar to reinforcements, if a team fired off alot of ammo it would begin to run out, and guys would spawn with less ammo, maybe it would effect different kinds of ammo, being divided into pistol and smg ammo, rifle ammo, AT ammo, grenades (to help fix nadespam) or specialty ammo, say for EXAMPLE for a team there were 5000 rounds of rifle ammo, and if it dipped below 1000 then it would cut into each mans rifle ammo. Again I don't think this system should be that severe, so that ammo shortages are a constant problem, but it could encourage teams not to waste ammo too much.
It could also work for vehicles too, and the system as a whole could play an important role in the MP campaign mode.