Mind if you shared your custom SweetFX settings? these look exactly what I'm recently trying to go for, it looks really nice. Because going by the other thread it seems like these are your own settings.
Sure, keep in mind the lighting across all the custom maps and non-custom maps is HUGELY diverse, so it looks great on some maps and TERRIBLE on others.
I should spoiler this, but I don't know how... I'll only post relevant settings:
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 1.5 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.035 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.25
#define Exposure 0.05
#define Saturation 0.15
#define Bleach 0.0
#define Defog 0.045 //How much of the color tint to remove
#define FogColor float3(0.0, 0.2, 0.4) //Cyan Magenta Yellow
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.3 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.2 // lower values = stronger radial effect from center
#define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 4.0 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.
Depending on your monitor you may want to enable dither as well. Keep in mind this makes shadows rather dark, it's cinematic more than anything.