Amazing Screenshot Thread.

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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Well, I'll eat my hat. I just tried using sharpening for the first time in a while. Whilst default sharpening, like I used to use back in the ol' Operation Flashpoint days, is still crap, there's a new kid on the block "luma sharpen". It's damn fine! I'm keeping it :3
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Mind if you shared your custom SweetFX settings? these look exactly what I'm recently trying to go for, it looks really nice. Because going by the other thread it seems like these are your own settings.

Sure, keep in mind the lighting across all the custom maps and non-custom maps is HUGELY diverse, so it looks great on some maps and TERRIBLE on others.

I should spoiler this, but I don't know how... I'll only post relevant settings:



/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 1.5 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.035 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035


/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.25

#define Exposure 0.05

#define Saturation 0.15
#define Bleach 0.0

#define Defog 0.045 //How much of the color tint to remove
#define FogColor float3(0.0, 0.2, 0.4) //Cyan Magenta Yellow


/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.3 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.2 // lower values = stronger radial effect from center
#define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 4.0 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.


Depending on your monitor you may want to enable dither as well. Keep in mind this makes shadows rather dark, it's cinematic more than anything.
 
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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Alright, so, I just got a perfectly timed screenshot. This is pretty amazing (apt thread for it I think).

Things to note:

  1. Glowing shell fragments and glowing ground from the tank round
  2. Visible shockwave!
  3. The dark smudge in the German's pants, this sim is more detailed than I thought! :D
http://i.imgur.com/pSL05.jpg

What a lucky guy, right?

Yeah, nah, this is RO2! http://i.imgur.com/w8sDh.jpg
 
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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Okay, so my screenshots with SweetFX look NOTHING like they actually look ingame... what's going on?

You can't take pictures through steam, it "sees through" the injector. Use (or procure :rolleyes:) something like fraps to take the real deal.

Oh, and I don't actually take that many screenshots. If I see something amazing, or sense something amazing coming, I'll set up. But fraps takes a second or two between screenshots, so I can't just spam the button! (unlike with steam screenshots) I do love to spectate though.

Oh, and seeing as this *is* the screenshot thread:

http://i.imgur.com/l4x9m.jpg

http://i.imgur.com/OUThs.jpg

http://i.imgur.com/wlHQ9.jpg

http://i.imgur.com/ME9W0.jpg

http://i.imgur.com/OUThs.jpg

http://i.imgur.com/iuMFN.jpg
 
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MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0

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